WRITING FOR VIDEO GAMES

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Writing For Video Games

Author : Steve Ince
ISBN : 9781408141687
Genre : Reference
File Size : 39.28 MB
Format : PDF
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Read : 195

Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.
Category: Reference

Professional Techniques For Video Game Writing

Author : Wendy Despain
ISBN : 9781568814162
Genre : Computers
File Size : 41.74 MB
Format : PDF, Mobi
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Read : 775

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book’s website.
Category: Computers

Writing For Video Game Genres

Author : Wendy Despain
ISBN : 9781568814179
Genre : Computers
File Size : 38.20 MB
Format : PDF, ePub, Mobi
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Read : 948

This book delivers practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and everything in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and more.Advance Praise The Writers SIG has assembled an impressive group of experts who deliver spot-on advice for tackling gamings many genres. I wish I had read this 20 years ago. --Bob Bates, Veteran game designer, writer, and past Chairman of the IGDA A must-have for the bookshelf of any game writer, no matter what genre theyre working in. It was equally fascinating and useful for me to read the chapters about genres Im experienced in and the chapters about genres Ive never worked in. Steve Meretzky, VP of Game Design, You Plus
Category: Computers

Video Game Writing

Author : Maurice Suckling
ISBN : 1683920295
Genre : Computers
File Size : 90.18 MB
Format : PDF, Docs
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This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: Why have story at all?" What is plot and how does it work? How best can a writer use agency? Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: - Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises - Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan - Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling - Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Category: Computers

Writing Interactive Music For Video Games

Author : Michael Sweet
ISBN : 9780133563511
Genre : Computers
File Size : 57.16 MB
Format : PDF, ePub
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Read : 454

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Category: Computers

Game Writing

Author : Chris Mark Bateman
ISBN : UCSC:32106019703146
Genre : Games & Activities
File Size : 75.34 MB
Format : PDF, ePub, Mobi
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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
Category: Games & Activities

Writing With Video Games

Author : Samuel D. Stinson
ISBN : OCLC:1062353565
Genre : Education
File Size : 20.56 MB
Format : PDF, ePub, Docs
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During the past twenty years video games have increased in notability in the discipline at large and within computers and composition discourse, leading to the occasional examination of games in composition curricula both as an object of study and as a means of further promoting student multimodal literacy. And although they are not widespread within composition courses, video games, like competing text-types literature and film, are a serious subject deserving of academic treatment, exploration, inquiry, and discussion (Bogost; Alexander; Vie; Colby and Colby). Yet little research so far has utilized video games in teaching composition courses to focus on student attitudes and responses through reflection.
Category: Education

Slay The Dragon

Author : Robert Denton Bryant
ISBN : 1615932291
Genre : Video games
File Size : 51.95 MB
Format : PDF, ePub, Docs
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Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Category: Video games

Significant Zero

Author : Walt Williams
ISBN : 9781501129957
Genre : Biography & Autobiography
File Size : 81.85 MB
Format : PDF, ePub
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"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
Category: Biography & Autobiography

The Ultimate Guide To Video Game Writing And Design

Author : Flint Dille
ISBN : 9780307774910
Genre : Computers
File Size : 87.41 MB
Format : PDF, ePub, Mobi
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• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design. From the Trade Paperback edition.
Category: Computers