World Of Warcraft Chronicle Volume 1

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World Of Warcraft Chronicle

Author : Blizzard Entertainment
ISBN : 9781616558468
Genre : Games & Activities
File Size : 30.37 MB
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Offers an illustrated, in-depth look at the history and mythology of the World of Warcraft game universe.
Category: Games & Activities

World Of Warcraft Chronicle

Author : Blizzard
ISBN : 9781630087302
Genre : Comics & Graphic Novels
File Size : 44.10 MB
Format : PDF, Mobi
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Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans--casual and collector alike.
Category: Comics & Graphic Novels

World Of Warcraft Chronicle

Author : BLIZZARD ENTERTAINMENT
ISBN : 9781630089948
Genre : Games & Activities
File Size : 54.84 MB
Format : PDF, Docs
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Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraftlore with this striking third volume!
Category: Games & Activities

Cinematic Art Of World Of Warcraft

Author : Gregory Solano
ISBN : 1789092981
Genre : World of Warcraft (Game)
File Size : 61.49 MB
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The drums of war thunder once again... World of Warcraft redefined online gaming for millions and millions of people, and in the fifteen years since its launch, each new chapter in the game's story has been bolstered through the Blizzard Entertainment's incredible cinematics. The Cinematic Art of World of Warcraft goes behind the scenes with the team who built the game's stunning movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion. The first instalment in a new series, The Cinematic Art of World of Warcraft: Volume 1 is a visual chronicle covering the cinematics from the beginning of World of Warcraft through to the Warlords of Draenor expansion
Category: World of Warcraft (Game)

The Cinematic Art Of World Of Warcraft

Author : Gregory Solano
ISBN : 1945683678
Genre : Fiction
File Size : 44.49 MB
Format : PDF, ePub, Mobi
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With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.
Category: Fiction

Scavengers

Author : Jody Houser
ISBN : 9781506707556
Genre : COMICS & GRAPHIC NOVELS
File Size : 77.39 MB
Format : PDF, ePub
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"Collects issues #1 through #4 of the Dark Horse Comics series StarCraft: scavengers and is Dark Horse's first collection in a series of StarCraft graphic novels."
Category: COMICS & GRAPHIC NOVELS

Overwatch

Author : Matt Burns
ISBN : 9781506705408
Genre : ART
File Size : 21.90 MB
Format : PDF
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From Soldier: 76 to Ana, Tracer to Symmetra, discover the history behind Overwatch's heroes. How did Bastion become part of the team? Why did Ana Amari disappear? Where did Tracer get her catchphrase? Learn all this and more in this hardcover anthology of the first twelve issues of Blizzard's Overwatch comics, written and illustrated by an all-star creative team including Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you're an Overwatch novice or a Grandmaster, this is an essential companion!
Category: ART

World Of Warcraft

Author : Jeremy Cranford
ISBN : 0811861937
Genre : Design
File Size : 38.25 MB
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With more than 300 pieces of art, featuring works by such noted artists as Todd McFarland, Greg Staples, and Samwise Didier, this book is the first collection of the best paintings and drawings created for the "World of Warcraft Trading Card Game."
Category: Design

The Art Of Hearthstone

Author : Brooks Roberts
ISBN : 1945683058
Genre : Art and the Internet
File Size : 20.99 MB
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The Art of Hearthstone offers an in-depth glimpse into the creativity that made the wildly popular collectible card game into a global phenomenon. From the unseen concepts built early in Hearthstone's development to the hundreds of beautiful fantasy illustrations that have captured players' imaginations, this volume will show readers the art of the game in breathtaking detail. The book also tells the story of how Hearthstone came to be, growing from a small-team project to the worldwide success that it is today with more than 50 million players.
Category: Art and the Internet

The Art Of Hearthstone

Author : Robert Brooks
ISBN : 1950366227
Genre : Art
File Size : 22.21 MB
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For over a quarter of a century, players of Warcraft and World of Warcraft have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected . . . and some they might not have just yet. With exquisite art, innovative design, and a framing story involving the no-nonsense Matthias Shaw and high-spirited Captain Flynn Fairwind, this book covers the continent of the Eastern Kingdoms, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in-between.
Category: Art

Collecting And Interpreting Qualitative Materials

Author : Norman K. Denzin
ISBN : 9781483307312
Genre : Social Science
File Size : 65.44 MB
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This book is the third of three paperback volumes taken from The SAGE Handbook of Qualitative Research, Fourth Edition. It introduces the researcher to basic methods of gathering, analyzing and interpreting qualitative empirical materials. Part 1 moves from narrative inquiry, to critical arts-based inquiry, to oral history, observations, visual methodologies, and autoethnographic methods. It then takes up analysis methods, including computer-assisted methodologies, focus groups, as well as strategies for analyzing talk and text. The chapters in Part II discuss evidence, interpretive adequacy, forms of representation, post-qualitative inquiry, the new information technologies and research, the politics of evidence, writing, and evaluation practices.
Category: Social Science

Cd Roms In Print

Author :
ISBN : STANFORD:36105029542045
Genre : CD-ROMs
File Size : 90.27 MB
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Category: CD-ROMs

Spectrum 13

Author : Cathy Fenner
ISBN : STANFORD:36105123322559
Genre : Art
File Size : 69.45 MB
Format : PDF, Kindle
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An annual collection of fantasy and sci-fi art created for an array of international comics, galleries, and advertisements showcases some of today's top artists, in a volume that offers a particular tribute to Jeffrey Jones for career excellence. Simultaneous.
Category: Art

Computer Gaming World

Author :
ISBN : UCSD:31822032243586
Genre : Computer games
File Size : 73.96 MB
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Category: Computer games

Minds On Fire

Author : Mark C. Carnes
ISBN : 9780674735354
Genre : Education
File Size : 84.5 MB
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Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire.
Category: Education

Forthcoming Books

Author : Rose Arny
ISBN : UOM:39015060466151
Genre : American literature
File Size : 20.96 MB
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Category: American literature

The Computer Culture Reader

Author : Joseph R. Chaney
ISBN : 9781443806664
Genre : Social Science
File Size : 68.30 MB
Format : PDF, ePub
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The Computer Culture Reader brings together a multi-disciplinary group of scholars to probe the underlying structures and overarching implications of the ways in which people and computers collaborate in the production of meaning. The contributors navigate the heady and sometimes terrifying atmosphere surrounding the digital revolution in an attempt to take its measure through examinations of community and modes of communication, representation, information-production, learning, work, and play. The authors address questions of art, reality, literacy, history, heroism, commerce, crime, and death, as well as specific technologies ranging from corporate web portals and computer games to social networking applications and virtual museums. In all, the essayists work around and through the notion that the desire to communicate is at the heart of the digital age, and that the opportunity for private and public expression has taken a commanding hold on the modern imagination. The contributors argue, ultimately, that the reference field for the technological and cultural changes at the root of the digital revolution extends well beyond any specific locality, nationality, discourse, or discipline. Consequently, this volume advocates for an adaptable perspective that delivers new insights about the robust and fragile relationships between computers and people.
Category: Social Science