The Videogame Style Guide And Reference Manual

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The Videogame Style Guide And Reference Manual

Author : Kyle Orland
ISBN : 9781430313052
Genre : Games
File Size : 64.52 MB
Format : PDF, ePub, Mobi
Download : 851
Read : 862

Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.
Category: Games
The Videogame Style Guide and Reference Manual
Language: en
Pages: 100
Authors: Kyle Orland, Dave Thomas, Scott Steinberg
Categories: Games
Type: BOOK - Published: 2007 - Publisher: Lulu.com

Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for
Bridging Literacies with Videogames
Language: en
Pages: 210
Authors: Hannah R. Gerber, Sandra Schamroth Abrams
Categories: Education
Type: BOOK - Published: 2014-09-23 - Publisher: Springer

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive
The Video Game Theory Reader 2
Language: en
Pages: 456
Authors: Bernard Perron, Mark J.P. Wolf
Categories: Social Science
Type: BOOK - Published: 2008-11-19 - Publisher: Routledge

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games
Videogames, Libraries, and the Feedback Loop
Language: en
Pages: 152
Authors: Sandra Schamroth Abrams, Hannah R. Gerber
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing

Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]
Language: en
Pages: 1288
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2021-05-24 - Publisher: ABC-CLIO

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them,