THE COMIC BOOK STORY OF VIDEO GAMES

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The Comic Book Story Of Video Games

Author : Jonathan Hennessey
ISBN : 9780399578915
Genre : Comics & Graphic Novels
File Size : 35.49 MB
Format : PDF
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A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Category: Comics & Graphic Novels

If It Doesn T Have To Do With Anime Video Games Or Food Then I Don T Care

Author : The Perfect Presents Blank Comic Books
ISBN : 1705336221
Genre :
File Size : 28.58 MB
Format : PDF, ePub, Docs
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If It Doesn't Have To Do With Anime Video Games Or Food Then I Don't Care Blank Comic Book - 130 Templated Pages 8.5" x 11" This funny "if it doesn't have to do with anime, video games, or food then I don't care" design is perfect for kids & adults who love having quick food while they watch anime or play video games! Gamers & manga fanatics alike will love this anime joke! Perfect gift idea for a young gamer for Christmas or as a birthday present to an anime nerd who loves video games too! This awesome comic book story notebook has pages that are templated to help you draw your own anime story and create your own manga! Amazing gift for anyone who loves drawing or writing superhero stories!
Category:

Advances In Communications And Media Research

Author : Anthony V. Stavros
ISBN : 1590336135
Genre : Language Arts & Disciplines
File Size : 56.26 MB
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Communications scholars look at the media from a number of perspectives. Among them are the case against sleaze television, how children stimulate the civil development of parents, the qualities and consequences of humor in messages that evoke hurt, modernist intellectuals and public service broadcasting policy in high modernity in the Flemish community, and factors that determine online credibility among politically interested Internet users.
Category: Language Arts & Disciplines

The Epic Evolution Of Video Games

Author : Arie Kaplan
ISBN : 9781512452129
Genre : Juvenile Nonfiction
File Size : 50.86 MB
Format : PDF, Kindle
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Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Category: Juvenile Nonfiction

The Crazy Careers Of Video Game Designers

Author : Arie Kaplan
ISBN : 9781512452105
Genre : Juvenile Nonfiction
File Size : 81.51 MB
Format : PDF, ePub, Mobi
Download : 566
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You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Category: Juvenile Nonfiction

Awesome Minds Video Game Creators

Author : Alejandro Arbona
ISBN : 9781947458222
Genre : Juvenile Nonfiction
File Size : 44.29 MB
Format : PDF, Kindle
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Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Category: Juvenile Nonfiction

Al Plastino Last Superman Standing

Author : Eddy Zeno
ISBN : 9781605490663
Genre : Comics & Graphic Novels
File Size : 87.41 MB
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With a comics career dating back to 1941, including inking early issues of Captain America, Al Plastino was one of the last surviving penciler/inkers of his era. Laboring uncredited on Superman for two decades (1948-1968), he co-created Supergirl, Brainiac, and the Legion of Super-Heroes, drawing those characters’ first appearances, and illustrating the initial comics story to feature Kryptonite. He was called upon to help maintain the DC Comics house-style by redrawing other artists’ Superman heads, most notoriously on Jack Kirby’s Jimmy Olsen series, much to his chagrin. His career even included working on classic daily and Sunday newspaper strips like Nancy, Joe Palooka, Batman, and others. With a foreword by Paul Levitz, this book (by Eddy Zeno, author of Curt Swan: A Life In Comics) was completed just weeks before Al’s recent passing. In these pages, the artist remembers both his struggles and triumphs in the world of comics, cartooning and beyond. A near-century of insights shared by Al, his family, and contemporaries Allen Bellman, Nick Cardy, Joe Giella, and Carmine Infantino—along with successors Jon Bogdanove, Jerry Ordway, and Mark Waid—paint a layered portrait of Plastino’s life and career. And a wealth of illustrations show just how influential a figure he is in the history of comics.
Category: Comics & Graphic Novels

Writing For Animation Comics And Games

Author : Christy Marx
ISBN : 9781136144455
Genre : Art
File Size : 81.67 MB
Format : PDF, ePub, Mobi
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Category: Art

Video Games And The Law

Author : Elizabeth Townsend Gard
ISBN : 9781351805988
Genre : LAW
File Size : 45.46 MB
Format : PDF, ePub
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The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.
Category: LAW

Tetris

Author : Box Brown
ISBN : 9781250145895
Genre : Comics & Graphic Novels
File Size : 52.80 MB
Format : PDF, Mobi
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It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.
Category: Comics & Graphic Novels