THE COMIC BOOK STORY OF VIDEO GAMES

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The Comic Book Story Of Video Games

Author : Jonathan Hennessey
ISBN : 9780399578915
Genre : Comics & Graphic Novels
File Size : 74.99 MB
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A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Category: Comics & Graphic Novels

The Biggest Names Of Video Games

Author : Arie Kaplan
ISBN : 9781512452068
Genre : Juvenile Nonfiction
File Size : 86.92 MB
Format : PDF, ePub
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Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!
Category: Juvenile Nonfiction

Advances In Communications And Media Research

Author : Anthony V. Stavros
ISBN : 1590336135
Genre : Language Arts & Disciplines
File Size : 87.46 MB
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Communications scholars look at the media from a number of perspectives. Among them are the case against sleaze television, how children stimulate the civil development of parents, the qualities and consequences of humor in messages that evoke hurt, modernist intellectuals and public service broadcasting policy in high modernity in the Flemish community, and factors that determine online credibility among politically interested Internet users.
Category: Language Arts & Disciplines

The Awesome Inner Workings Of Video Games

Author : Arie Kaplan
ISBN : 9781512452044
Genre : Juvenile Nonfiction
File Size : 29.28 MB
Format : PDF, Kindle
Download : 720
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Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Category: Juvenile Nonfiction

Al Plastino Last Superman Standing

Author : Eddy Zeno
ISBN : 9781605490663
Genre : Comics & Graphic Novels
File Size : 72.75 MB
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With a comics career dating back to 1941, including inking early issues of Captain America, Al Plastino was one of the last surviving penciler/inkers of his era. Laboring uncredited on Superman for two decades (1948-1968), he co-created Supergirl, Brainiac, and the Legion of Super-Heroes, drawing those characters’ first appearances, and illustrating the initial comics story to feature Kryptonite. He was called upon to help maintain the DC Comics house-style by redrawing other artists’ Superman heads, most notoriously on Jack Kirby’s Jimmy Olsen series, much to his chagrin. His career even included working on classic daily and Sunday newspaper strips like Nancy, Joe Palooka, Batman, and others. With a foreword by Paul Levitz, this book (by Eddy Zeno, author of Curt Swan: A Life In Comics) was completed just weeks before Al’s recent passing. In these pages, the artist remembers both his struggles and triumphs in the world of comics, cartooning and beyond. A near-century of insights shared by Al, his family, and contemporaries Allen Bellman, Nick Cardy, Joe Giella, and Carmine Infantino—along with successors Jon Bogdanove, Jerry Ordway, and Mark Waid—paint a layered portrait of Plastino’s life and career. And a wealth of illustrations show just how influential a figure he is in the history of comics.
Category: Comics & Graphic Novels

Writing For Animation Comics And Games

Author : Christy Marx
ISBN : 9781136144455
Genre : Art
File Size : 37.33 MB
Format : PDF, ePub, Docs
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Category: Art

Video Games And The Law

Author : Elizabeth Townsend Gard
ISBN : 9781351805988
Genre : LAW
File Size : 54.92 MB
Format : PDF
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The video game industry is big business, not only in terms of the substantial revenue generated through retail sales of games themselves, but also in terms of the size and value of parallel and secondary markets. Consider any popular video game today, and you most likely are looking at a franchise that includes not only the game itself and all of its variants but also toys, books, movies, and more, with legions of fans that interact with the industry in myriad ways. Surveying the legal landscape of this emergent industry, Ron Gard and Elizabeth Townsend-Gard shed light on the many important topics where law is playing an important role. In examining these issues, Video Games and the Law is both a legal and a cultural look at the development of the video game industry and the role that law has played so far in this industry’s ability to thrive and grow.
Category: LAW

The Epic Evolution Of Video Games

Author : Arie Kaplan
ISBN : 9781512452129
Genre : Juvenile Nonfiction
File Size : 21.39 MB
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Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Category: Juvenile Nonfiction

Awesome Minds Video Game Creators

Author : Alejandro Arbona
ISBN : 9781947458222
Genre : Juvenile Nonfiction
File Size : 84.86 MB
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Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Category: Juvenile Nonfiction

Level Up The Guide To Great Video Game Design

Author : Scott Rogers
ISBN : 9781118877197
Genre : Computers
File Size : 73.16 MB
Format : PDF, Mobi
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Want to design your own video games? Let expert Scott Rogersshow you how! If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLYEXPANDED to teach you how to develop marketable ideas, learn whatperils and pitfalls await during a game’s pre-production,production and post-production stages, and provide even morecreative ideas to serve as fuel for your own projectsincluding: Developing your game design from the spark of inspiration allthe way to production Learning how to design the most exciting levels, the mostprecise controls, and the fiercest foes that will keep your playerschallenged Creating games for mobile and console systems – includingdetailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with thehelp of brand new examples Level Up! 2nd Edition is includes all-new content, anintroduction by David “God of War” Jaffe andeven a brand-new chili recipe –making it an even moreindispensable guide for video game designers both “in thefield” and the classroom. Grab your copy of Level Up! 2nd Edition andlet’s make a game!
Category: Computers