The Circle Game

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The Circle Game

Author : Margaret Atwood
ISBN : 9781770892798
Genre : Poetry
File Size : 61.57 MB
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The appearance of Margaret Atwood's first major collection of poetry marked the beginning of a truly outstanding career in Canadian and international letters. The voice in these poems is as witty, vulnerable, direct, and incisive as we've come to know in later works, such as Power Politics, Bodily Harm, and Alias Grace. Atwood writes compassionately about the risks of love in a technological age, and the quest for identity in a universe that cannot quite be trusted. Containing many of Atwood's best and most famous poems, The Circle Game won the 1966 Governor General's Award for Poetry and rapidly attained an international reputation as a classic of modern poetry.
Category: Poetry

The Circle Game

Author : Joni Mitchell
ISBN : 1770860428
Genre : Juvenile Fiction
File Size : 86.69 MB
Format : PDF, ePub, Docs
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A Joni Mitchell song illustrated for children.
Category: Juvenile Fiction

The Circle Game

Author : Tanya Nichols
ISBN : 1940122384
Genre :
File Size : 31.16 MB
Format : PDF, ePub, Docs
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Bernadette "Bernie" Sheridan, has the Carlos Lunas case in the bag. She's smart, confident, and fueled by personal tragedy. She knows all too well what's at stake for the six-year-old, Mexican-American boy, who lost his parents to a drunk driver. After all, her own mother and father--her adopted parents--died tragically when she was only thirteen, and she's been struggling with the emotional loss ever since. Now, nearing forty and jaded as ever, she's adamant about saving Carlos from a fate similar to her own, even if only by winning him a healthy monetary settlement. Even if it means she must harken back to a painful childhood in order to do so. There are other obstacles waiting for Bernie: a hotshot, misogynist defense attorney will challenge her case; her beloved grandmother's deteriorating health will threaten her only semblance of family; and a handsome economist will begin to test her iron-clad vulnerability. Surely, she'll be able to forge past all this chaos. For Carlos's sake. But what will happen when her birth mother, Julie, tries to reenter the picture thirty-seven years after giving her away? Will Bernie decide to toss that aside too, on her martyrly mission for justice? Meeting Julie may be just the thing Bernie needs to win the Lunas case in the end. And learning her harrowing story may also provide the missing piece in the tragic puzzle of her haunted childhood. Told through the verging, alternating viewpoints of two broken women in two different eras, The Circle Game is at once a thoughtful commentary on female agency, racial bias, and domestic abuse, as well as a nuanced novel wrought with literary heft and profound psychological tension. "Tanya Nichols' The Circle Game sets two memorable characters on a collision course: Bernadette, an idealistic attorney overwhelmed by courtroom challenges and more personal questions of identity and purpose; and Julie, her anonymous birth mother, whose story unfolds decades earlier in a dingy trailer parked behind a biker bar. Nichols' prose consistently grabs the reader with its lyrical clarity, and implicates us in the lives of complex and engaging characters. The novel moves us deeply in all the best ways..." --John Hales, author of Shooting Polaris: A Personal Survey in the American West "California's great Central Valley long has been fertile ground for novelists eager to write about immigrants, busted dreams and the moral questions facing real people in their everyday lives. With The Circle Game, where the ghosts of the past lurk in the corners of every chapter, Tanya Nichols zeroes in on good intentions that lead to fatal consequences. It's a tale of families, motorcycle outlaws, lovers, and redemption. You won't soon forget it." --Bill McEwen, GV Wire "The Circle Game has the power to show us that, even after years of great tragedy and loneliness, only forgiveness can open the circle of family and let in those we need most." -- Kristin FitzPatrick, author of My Pulse is and Earthquake
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Notebook

Author : I. love game forever
ISBN : 9798620714889
Genre :
File Size : 63.11 MB
Format : PDF, Mobi
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Unique Designer cover, Portable 6 x 9 inch / 15.24 x 22.86cm size that fits perfectly in your backpack, satchel, or bag.The bold white paper is sturdy enough to be used with all kinds of pens, markers, pencils and more.Reliable standards: This Notebook and Journal uses industry perfect binding (the same standard binding as the books in your local library). Tough matte paperback. Crisp white paper with quality that minimizes ink bleed-through. This Notebook and Journal is great for either pen or pencil pushers.Click The Buy Button At The Top Of The Page To Begin.and Journal . Perfect gift for true fans. Funny notebook
Category:

Circle Games Level 2

Author : Frank Brennan
ISBN : 0521630703
Genre : Foreign Language Study
File Size : 63.35 MB
Format : PDF
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Five stories to make you smile, and think: a Chinese lion dancer turns round and round; an old wooden wheel sits on an English pub wall; an American teenager makes a new wheel for a car; a bicycle taxi driver in Singapore helps a sick girl; and an English student finds a strange, very old disc. From p. 4 of cover.
Category: Foreign Language Study

Selected Poems 1965 1975

Author : Margaret Atwood
ISBN : 0395404223
Genre : Poetry
File Size : 29.32 MB
Format : PDF, Kindle
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Celebrated as a major novelist throughout the English-speaking world, Atwood has also written eleven volumes of poetry. Houghton Mifflin is proud to have published SELECTED POEMS, 1965-1975, a volume of selections from Atwood's poetry of that decade.
Category: Poetry

The Basics Of Special Needs

Author : Geoffrey Moss
ISBN : 0415118654
Genre : Education
File Size : 72.23 MB
Format : PDF, ePub
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Published in association with Special Children magazine, this practical and highly flexible resource pack is designed to offer help for all those mainstream teachers who may have children with various sorts of special educational needs in their classes. The pack is based on Special Children's `Back to Basics' series, but each section has been revised and extended to include photocopiable worksheets, checklists and practical advice for teachers in mainstream settings. Each section looks in detail at one of the key topics related to learning and behaviour problems. Each is based on a straightforward, four-stage `problem to solution' approach through which teachers can build a plan of action for looking at possible solutions to children's needs: 1. Clarifying the problem: who has the problem, and what sort of problem is it? 2. Collecting evidence: how serious is it, and what are the causes and effects? 3. Planning: what can be done, who will do it, when and how? 4. Action: converting the plan to action, monitoring and review In each chapter the discussion of planning strategies is supported by a case study example of its use in practice, together with materials for teachers to use and adapt in their own classroom contexts. Sections include: * literacy skills * maths skills * science * thinking and learning skills * dyslexia * handwriting * speech and language difficulties Published in a loose-leaf format, this pack provides invaluable source material for all classroom teachers, and will also be of help to special needs co-ordinators planning INSET work and whole-school approaches under the Code of Practice.
Category: Education

The Essential Guide To Flash Games

Author : Jeff Fulton
ISBN : 9781430226154
Genre : Computers
File Size : 27.37 MB
Format : PDF, ePub, Mobi
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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Category: Computers

Let The Circle Be Unbroken

Author : Mildred D. Taylor
ISBN : 9781101657997
Genre : Juvenile Fiction
File Size : 74.60 MB
Format : PDF, Mobi
Download : 999
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"This dramatic sequel to Roll of Thunder, Hear My Cry is a powerful novel . . .capable of touching readers of any age." --The Christian Science Monitor
Category: Juvenile Fiction

Household Demography And Household Modeling

Author : Evert van Imhoff
ISBN : 9781475754247
Genre : Social Science
File Size : 32.88 MB
Format : PDF, ePub, Mobi
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In 1992, a summer course 'Demographic Perspectives on Living Arrangements' as well as a one-day workshop 'Recent Issues in Household Modelling' were held in Wassenaar, The Netherlands. This volume is based on the lectures delivered during the summer course, as well as on the presentations made in the workshop. As such, the present volume combines the two elements of transfer of knowledge, on the one hand, and updating the state-of-the-art in the field of household demography, especially in household modelling, on the other hand. In organizing the contents and structure of this volume, we have aimed at creating a book that covers the field of household demography and household modelling in a certain logical and comprehensive way. The purpose of this book is to offer a comprehensive treatment of recent developments in various aspects of the growing field of household demography. Since these recent developments have particularly occurred in household analysis and modelling, these topics will receive special emphasis. The book was written for demographers, social scientists, and planners who are involved in the study and projection of popUlation in general, and of households in particular.
Category: Social Science

Martial Arts The Circle Of Life

Author : Israel Gonzales
ISBN : 9781481701693
Genre : Self-Help
File Size : 79.90 MB
Format : PDF, ePub, Mobi
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Martial Arts, The Circle Of Life takes an in depth look at the students journey in the martial arts and the hurdles they face at each level and correlates it with the human life cycle and the challenges we face during the different stages of life. For example, a new white belt student enters a class with the same open mind, curiosity and trust as a young child, ready to learn and absorb what the teacher has to offer, with no hang ups or insecurities. They believe in what is being taught and are excited about what they are learning. The next level is where curiosity begins to dominate just as preteen will ask several questions and often experiement a little more. Martial Arts, The Circle Of Life is a good tool for both instructors and students and is beneficial for the student that may be starting to feel discouraged about continuing a training program.
Category: Self-Help

Beginning Android Games

Author : Mario Zechner
ISBN : 9781430230434
Genre : Computers
File Size : 29.48 MB
Format : PDF, Kindle
Download : 240
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Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.
Category: Computers

Game Theory

Author : Aviad Heifetz
ISBN : 9781107376663
Genre : Business & Economics
File Size : 79.36 MB
Format : PDF, ePub
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Game theory is concerned with strategic interaction among several decision-makers. In such strategic encounters, all players are aware of the fact that their actions affect the other players. Game theory analyzes how these strategic, interactive considerations may affect the players' decisions and influence the final outcome. This textbook focuses on applications of complete-information games in economics and management, as well as in other fields such as political science, law and biology. It guides students through the fundamentals of game theory by letting examples lead the way to the concepts needed to solve them. It provides opportunities for self-study and self-testing through an extensive pedagogical apparatus of examples, questions and answers. The book also includes more advanced material suitable as a basis for seminar papers or elective topics, including rationalizability, stability of equilibria (with discrete-time dynamics), games and evolution, equilibrium selection and global games.
Category: Business & Economics

Lullabies To Circle Games

Author : Jo Kirk
ISBN : 1646690087
Genre :
File Size : 70.16 MB
Format : PDF, ePub, Docs
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Lullabies to Circle Games: An Early Childhood Music & Movement Curriculum by Jo Kirk. This curriculum is jammed packed with joy-filled time-tested/classroom-tested music and movement experiences for children, birth through Pre-K and early elementary school. It is designed for parents, early childhood specialist and music & movement educators. It offers teaching tips, approaches for leading a song or rhyme, methods for teaching a song by rote, "greeting" songs, choosing songs & rhymes, and song that incorporate the child's name. Special attention is directed to (a) a movement sequence that provides greater movement success for the child, (b) the vocal and rhythmic development of the child, and (c) suggested ways to use simple percussion instruments to enhance the child's musical ear and awareness. This developmentally appropriate curriculum is organized by 1-12 month (passive stage of learning), 13-24 month (transitional stage of learning), 2-3 years (active stage of learning), 4-5 years and school age through 3rd or 4th grade (early musical literacy focus). Game directions and teaching suggestions are provided for EVERY song, rhyme and activity in the book. The 1-12-month curriculum connects the caregiver and child in joy-filled one-on-one musical experiences through bonces, wiggles, tickles, taps, claps, use of simple percussion instruments, easy to sing songs, fostering movement exploration, movement to recordings and lullabies. The 13-24-month curriculum contains vigorous bounces, delightful wiggles, beginning finger plays & tickles, claps, songs for movement exploration, taps, easy to sing songs, use of simple percussion instruments, beginning circle games, lullabies, songs for listening, and movement to recordings that the child and teacher/caregiver can share together as well as side-by-side. The 2-3-year curriculum includes finger plays, action songs, activities & songs with the steady beat, songs for independent singing: fill in the blank, echoing and resting tone, active movement exploration, circle games, and songs for listening which motivate the child toward independent exploration. The 4-5-year & school age curriculum actively leads the child through sophisticated finger plays and action songs, steady beat activities, simple songs, movement exploration and complex circle games, fun-filled opportunities for independent singing and creative movement to recorded music that challenges the imagination.
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Sports And Games Of The Renaissance

Author : Andrew Leibs
ISBN : 0313327726
Genre : Sports & Recreation
File Size : 78.49 MB
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Presents a history of sports and games in Europe, Asia, the Americas, Africa, and Oceania and the effect that the intellectual and technological innovations of the period (between the mid-15th and mid-17th centuries) had on such recreations.
Category: Sports & Recreation

Games 2

Author : Youth Specialties,
ISBN : 9780310862130
Genre : Religion
File Size : 76.66 MB
Format : PDF, ePub, Docs
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Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!
Category: Religion

Learning 2d Game Development With Unity

Author : Matthew Johnson
ISBN : 9780133523409
Genre : Computers
File Size : 29.57 MB
Format : PDF, ePub, Mobi
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The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Category: Computers