Rise Of The Videogame Zinesters

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Rise Of The Videogame Zinesters

Author : Anna Anthropy
ISBN : 9781609803735
Genre : Games
File Size : 69.88 MB
Format : PDF, Kindle
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"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra
Category: Games

The Toxic Meritocracy Of Video Games

Author : Christopher A. Paul
ISBN : 9781452956206
Genre : Games & Activities
File Size : 90.63 MB
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An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Category: Games & Activities

Make Your Own Scratch Games

Author : Anna Anthropy
ISBN : 9781593279363
Genre : Computers
File Size : 49.93 MB
Format : PDF, Mobi
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Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends.
Category: Computers

Analog Game Studies Volume I

Author : Aaron Trammell
ISBN : 9781365015472
Genre : Education
File Size : 71.74 MB
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Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."
Category: Education

Open World Empire

Author : Christopher B. Patterson
ISBN : 9781479802043
Genre : Social Science
File Size : 85.30 MB
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Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.
Category: Social Science

A Game Design Vocabulary

Author : Anna Anthropy
ISBN : 9780133155211
Genre : Computers
File Size : 72.60 MB
Format : PDF, ePub, Docs
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Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Category: Computers

Make Your Own Twine Games

Author : Anna Anthropy
ISBN : 9781593279394
Genre : Computers
File Size : 88.63 MB
Format : PDF, ePub
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Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2
Category: Computers

The Play Versus Story Divide In Game Studies

Author : Matthew Wilhelm Kapell
ISBN : 9781476623092
Genre : Games & Activities
File Size : 90.67 MB
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously “never happened.” This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Category: Games & Activities

Make Your Own Puzzlescript Games

Author : Anna Anthropy
ISBN : 9781593279448
Genre : Computer games
File Size : 37.91 MB
Format : PDF, Kindle
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Make Your Own PuzzleScript Games! shows you how to use PuzzleScript, an open source tool for making puzzle games using HTML-like scripting language. Anthropy walks readers through game development process, covering everything from problem-solving and level design to making winning and losing fun. Readers will understand what makes designing video games challenging and fun, and they'll be ready to bring their own game ideas to life.
Category: Computer games

Make Your Own Video Games

Author : Anna Anthropy
ISBN : 1593277946
Genre : Computers
File Size : 53.36 MB
Format : PDF, ePub
Download : 768
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Making video games is a great way to express yourself, tell a funny or spooky story, and, of course, entertain your friends! Best of all, you don't need fancy computer skills to create games--just this handy book and a few free online tools are enough to begin your game-making journey. "Make Your Own Video Games!" is a kid-friendly guide to digital game development that shows you how to use Twine, Puzzlescript, and Scratch to create interactive stories, adorable turn-based puzzles, and multi-level games to share with your friends. The author gives you an inside look at games and breaks them down step-by-step, leaving you with a clear understanding of what goes into making a functional and exciting game. Along the way, you'll learn how to: Make interactive fiction by building a Twine-based story where the player navigates a creepy haunted houseCreate cute and challenging puzzles with Puzzlescript, like one that has the player herd cats!Make dynamic action games with Scratch to challenge your friends, like "Weird Bug Chowdown"Use level design to tell a story, teach gameplay, and surprise your playerCreate sound effects and musicPersonalize your Twine game with funky colors and effects using CSSThe book ends with a series of challenges designed to take your game design skills to the next level, like creating a two-player game or building your own controller. Everyone has their own story to share, and making games is a fun way to tell yours. With this book as your guide, you'll be creating your own cute, weird, silly, scary, and tricky games in no time.
Category: Computers

Star Wench

Author : Anna Anthropy
ISBN : 0615779298
Genre : Comics & Graphic Novels
File Size : 46.92 MB
Format : PDF, ePub
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You're Star Wench, interstellar adventurer! With your pilot Suzie Starbright, you cruise the galaxy with only one goal in mind: the powerful and treacherous Queen of Space! With her mind-control raygun eye and her boundless space empire, she is literally unbeatable. Your quest is doomed to failure, but what kind of failure? How does the story end? Only YOU can find out! Your one choice: which page to open up to. Keep reading until you've suffered not one but MANY terrible fates!
Category: Comics & Graphic Novels