Research Into Design For A Connected World

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Research Into Design For A Connected World

Author : Amaresh Chakrabarti
ISBN : 9789811359743
Genre : Technology & Engineering
File Size : 69.32 MB
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This book showcases cutting-edge research papers from the 7th International Conference on Research into Design (ICoRD 2019) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD‘19 has been “Design for a Connected World”. While Design traditionally focused on developing products that worked on their own, an emerging trend is to have products with a smart layer that makes them context aware and responsive, individually and collectively, through collaboration with other physical and digital objects with which these are connected. The papers in this volume explore these themes, and their key focus is connectivity: how do products and their development change in a connected world? The volume will be of interest to researchers, professionals and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the use of emerging technologies such as IOT, IIOT, Digital Twins, I4.0 etc. as well as new and emerging methods and tools to design new products, systems and services.
Category: Technology & Engineering

Global Ux

Author : Whitney Quesenbery
ISBN : 9780123785916
Genre : Computers
File Size : 89.62 MB
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Protocols exist in the field of user experience, but in light of the challenges faced by globalization, you must now incorporate new methodologies and best practices to analyze, test, design, and evaluate products that take into account a multinational user base. Current UX books and resources don't focus on the unique challenges of creating usable, well-designed products and services in light of varying cultures, technology, and breadth of audience. Challenges you may face on a daily level include: Policies, practices and behavior in multinational organizations; Cross-cultural distributed team issues; Multi-national corporations working across national boundaries and across cultures (both national and corporate); Global standards and national regulations; Accessibility for a global audience, including disabilities; and much more. With Global UX, industry leaders Whitney Quesenbery and Daniel Szuc resolve this issue by offering real world examples of successful UX practice, organized by the authors around specific project objectives, as examples of different ways of working globally. Throughout the book, they provide best practices and lessons learned to help answer common questions and avoid common problems in a multitude of situations. The chapters introduce themes and frameworks of challenges, and then provide related case studies that present how experts solved that problem. This book provides a valuable resource for anyone looking to incorporate new globalized methodologies. *Covers practical user experience best practices for the global environment *Features numerous, global, real-world examples, based on interviews with over 60 UX managers and practitioners from around the world *Contains case studies and vignettes from user research and design projects for multinational companies and small start-ups
Category: Computers

Handbook Of Research On Digital Content Mobile Learning And Technology Integration Models In Teacher Education

Author : Keengwe, Jared
ISBN : 9781522529545
Genre : Education
File Size : 79.2 MB
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While many facets of our lives are rapidly becoming more digital, educational institutions are now faced with the task of finding new and innovative ways to incorporate technology into the classroom. Examining the latest trends in digital tools provides a more effective learning environment for future generations. The Handbook of Research on Digital Content, Mobile Learning, and Technology Integration Models in Teacher Education is a pivotal scholarly reference source that outlines the most efficient ways for educators to employ technology-enhanced lesson plans in their classroom. Featuring pertinent topics that include blended learning environments, student engagement, artificial intelligence, and learner-centered pedagogy, this is an ideal resource for educators, aspiring teachers, and researchers that are interested in discovering recent trends and techniques related to digital learning environments and technology-enhanced classrooms.
Category: Education

Data Management In A Connected World

Author : Hartmut Wedekind
ISBN : 9783540262954
Genre : Business & Economics
File Size : 39.66 MB
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The role of data management becomes more and more crucial in a totally connected world. Having the right data at the right time at the right place is therefore one of the most challenging research issues we face in the coming years. This Festschrift volume is devoted to Hartmut Wedekind on the occasion of his 70th birthday and comprises a total of 18 articles discussing a broad spectrum of issues related to data management. All articles are (co-)authored by academic children and grandchildren of Hartmut Wedekind and therefore reflect the multifaceted selection of academic topics that he explored, discussed, and published on during his academic life. All articles are clustered into four different parts, focusing on motivation and modeling issues, infrastructural services, application design, and finally different applications. The scope of the articles reaches from visionary illustrations of data management in a connected world through core database techniques in the context of database caching, notification services, etc., to the design and description of data-intensive applications.
Category: Business & Economics

The Ux Book

Author : Rex Hartson
ISBN : 9780123852427
Genre : Computers
File Size : 77.52 MB
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The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction Real-world stories and contributions from accomplished UX practitioners A practical guide to best practices and established principles in UX A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget
Category: Computers

Designing Connected Products

Author : Claire Rowland
ISBN : 9781449372729
Genre : COMPUTERS
File Size : 25.57 MB
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Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.
Category: COMPUTERS

Research Into Design

Author : Amaresh Chakrabarti
ISBN : UCBK:C099563123
Genre : Engineering design
File Size : 66.94 MB
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Category: Engineering design

Design When Everybody Designs

Author : Ezio Manzini
ISBN : 9780262028608
Genre : Art
File Size : 42.88 MB
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The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations—making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.
Category: Art

Information Technology And Constructivism In Higher Education Progressive Learning Frameworks

Author : Payne, Carla R.
ISBN : 9781605666556
Genre : Computers
File Size : 57.33 MB
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"This volume is grounded in the thesis that information technology may offer the only viable avenue to the implementation of constructivist and progressive educational principles in higher education, and that the numerous efforts now under way to realize these principles deserve examination and evaluation"--Provided by publisher.
Category: Computers

Handbook Of Research On Practices And Outcomes In E Learning Issues And Trends

Author : Yang, Harrison Hao
ISBN : 9781605667898
Genre : Business & Economics
File Size : 20.44 MB
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"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.
Category: Business & Economics

The Art Of Product Design

Author : Hardi Meybaum
ISBN : 9781118881040
Genre : Business & Economics
File Size : 62.63 MB
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Embrace Open Engineering and accelerate the design and manufacturing processes Product development is a team sport, but most companies don't practice it that way. Organizations should be drawing on the creativity of engaged customers and outsiders, but instead they rely on the same small group of internal "experts" for new ideas. Designers and engineers should be connecting with marketing, sales, customer support, suppliers, and most importantly, customers. The Art of Product Design explains the rise of "Open Engineering," a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes. Explains how to establish open flows of information inside and outside an organization, increasing the quality and frequency of input from different groups and stakeholders Hardi Meybaum is the founder and CEO of GrabCad, the largest community of mechanical engineers and designers in the world Open Engineering is crowdsourcing, it's collaborating, it's sharing and connecting. And it's helping a growing number of companies create better products faster than they ever imagined. The Art of Product Design shows you how to harness its power for your company.
Category: Business & Economics

The Idea Of Design

Author : Victor Margolin
ISBN : 0262631660
Genre : Design
File Size : 22.7 MB
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The Idea of Design is an anthology of essays that addresses the nature and practiceof product design and graphic design in the contemporary world. The essays, selected from volumes4-9 of the international journal Design Issues, focus on three themes: reflection on the nature ofdesign, the meaning of products, and the place of design in world culture. The authors aredistinguished scholars, historians, designers, and design educators. The diversity of their workillustrates the pluralistic and interdisciplinary dimensions of the idea of design in contemporaryculture.Contributors : Rudolf Arnheim. S. Balaram. Richard Buchanan. A. Cheng. MihalyCsikszentmihalyi. Yves Deforge. Clive Dilnot. Alain Findeli. Jorge Frascara. Tony Fry. RajeswariGhose. Takuo Hirano. Martin Krampen. Laus Krippendorf. Tomas Maldonado. Victor Margolin. AbrahamMoles. Victor Papanek. Gert Selle. Ann Tyler. Barbara Usherwood.A Design Issues Reader
Category: Design

The Handbook Of Interior Architecture And Design

Author : Graeme Brooker
ISBN : 9781472539045
Genre : Design
File Size : 72.98 MB
Format : PDF
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The Handbook of Interior Architecture and Design offers a compelling collection of original essays that seek to examine the shifting role of interior architecture and interior design, and their importance and meaning within the contemporary world. Interior architecture and interior design are disciplines that span a complexity of ideas, ranging from human behaviour and anthropology to history and the technology of the future. Approaches to designing the interior are in a constant state of flux, reflecting and adapting to the changing systems of history, culture and politics. It is this process that allows interior design to be used as evidence for identifying patterns of consumption, gender, identity and social issues. The Handbook of Interior Architecture and Design provides a pioneering overview of the ideas and arrangements within the two disciplines that make them such important platforms from which to study the way humans interact with the space around them. Covering a wide range of thought and research, the book enables the reader to investigate fully the changing face of interior architecture and interior design, while offering questions about their future trajectory.
Category: Design

Ethnography And Virtual Worlds

Author : Tom Boellstorff
ISBN : 9781400845286
Genre : Social Science
File Size : 72.81 MB
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A practical guide to the ethnographic study of online virtual worlds Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Category: Social Science

How To Get Into The Top Law Schools 4th Edition

Author : Richard Montauk
ISBN : 1440632456
Genre : Education
File Size : 34.9 MB
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Richard Montauk, a savvy admissions insider, demystifies the application process and provides the tools to ace every step. Based on interviews with dozens of admissions officers, Montauk delivers a candid view of what leading law schools look for in an applicant. He also gives applicants solid advice on developing marketing strategies, writing winning essays, maximizing financial aid, and assessing and upgrading credentials to better match that ideal profile.
Category: Education

Supervising Practices For Postgraduate Research In Art Architecture And Design

Author : Brent Allpress
ISBN : 9789462090194
Genre : Education
File Size : 34.60 MB
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Supervising Practices for Postgraduate Research in Art, Architecture and Design offers insights into supervisory practices in creative and design-based research by academics at Royal Melbourne Institute of Technology (RMIT) University, Australia. The book focuses on practices of supervising candidates who are undertaking postgraduate research in art, architecture, design and creative writing. It addresses a decisive shift in the academy towards an emphasis on applied practice-led research undertaken through project-based investigations. This model articulates an effective means to conduct research on knowledge both embodied in, and discovered through creative and design practices. Such knowledge can be understood in the context of broad socio-cultural changes in which creative and applied practice is defining and leading cultural, scientific, technological and creative economies. The contributors to this book investigate a range of supervisory strategies and wider concerns to do with knowledge and its formations. They focus on diverse pedagogical models and methodologies of supervising practices through applied practice-led research, exhibitions, ethics, writing, theory and practice, language and design. The authors are experienced supervisors of creative and practice-led research who have engaged in scholarly reflections on selective aspects of their supervisory practices with the aim of providing insight to others regarding what they do, and how and why they do it. The overall aim of this collection is to open up dialogue and debate around emerging modes of postgraduate research and supervisory practice in universities of the twenty-first century. This is a very astute and valuable contribution to the literature on supervision in the applied arena with a series of excellent discussions on creative practice-based research, pedagogical practices of supervision, creative writing and the creative work in process, ‘generative praxis’, distance supervision, doctoral exhibitions, supervision of designers, and a range of related issues and concerns. ‘It is a path-breaking, path-finding book that will be of great assistance to all kinds of professionals and students across a wide range of disciplines and with important lessons for all doctoral supervision. It is an exciting and accessible book and a great achievement for a group of colleagues in a leading institution.’ Michael A. Peters Emeritus Professor, University
Category: Education

Connected Play

Author : Yasmin B. Kafai
ISBN : 9780262019934
Genre : Computers
File Size : 83.58 MB
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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Category: Computers

Expedition Agroparks

Author : Peter J.A.M. Smeets
ISBN : 9789086867196
Genre : Science
File Size : 31.6 MB
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This book is the result of several years of expedition into the development of metropolitan FoodClusters. The author's fascination for the agricultural landscapes in and around metropolises led him to the conclusion that improving the efficiency of agriculture is the most effective way to safeguard the quality of such landscapes. The wasteful modes of production developed in the past 150 years have led to a serious decline in both the surface area and the quality of the highly valued landscapes. Closing the loops within the agricultural production system and increasing their productivity is therefore the best remedy to arrest this decline. After analysing the development of agriculture against the background of the urbanisation process in today's network society, the focus shifts to research by design on agroparks. These are spatial clusters of agrofunctions and the related economic activities. Agroparks bring together high-productivity plant-based and animal-based production and processing along industrial lines combined with the input of high levels of knowledge and technology. The cycles of water, minerals and gases are skillfully closed and the use of fossil energy is minimised, particularly by the processing of various flows of waste products and by-products. An agropark may therefore be seen as the application of industrial ecology in the agrosector. The scientific aim of this book is to find answers to the questions of whether agroparks contribute to sustainable development in metropolises, how an agropark is developed and how it must be designed. Under examination are seven designs for agroparks, which were created from 2002 onwards in the Netherlands, China and India.
Category: Science