Networking And Online Games

Download Networking And Online Games ebook PDF or Read Online books in PDF, EPUB, and Mobi Format. Click Download or Read Online button to Networking And Online Games book pdf for free now.

Networking And Online Games

Author : Grenville Armitage
ISBN : 9780470030462
Genre : Technology & Engineering
File Size : 35.3 MB
Format : PDF, Mobi
Download : 315
Read : 827

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Category: Technology & Engineering

Wireless Home Networking Simplified

Author : Jim Doherty
ISBN : 9781587201615
Genre : Computers
File Size : 26.8 MB
Format : PDF, ePub, Mobi
Download : 638
Read : 596

A straightforward, graphic-based reference book for wireless networking For The home and small business.
Category: Computers

Wireless Home Networking For Dummies

Author : Danny Briere
ISBN : 1118052455
Genre : Computers
File Size : 31.42 MB
Format : PDF, Mobi
Download : 884
Read : 1168

Wireless home networks are better than ever! The emergence of new industry standards has made them easier, more convenient, less expensive to own and operate. Still, you need to know what to look for (and look out for), and the expert guidance you’ll find in Wireless Home Networks For Dummies, 3rd Edition helps you ensure that your wire-free life is also a hassle-free life! This user-friendly, plain-English guide delivers all of the tips, tricks, and knowledge you need to plan your wireless home network, evaluate and select the equipment that will work best for you, install and configure your wireless network, and much more. You’ll find out how to share your Internet connection over your network, as well as files, printers, and other peripherals. And, you’ll learn how to avoid the “gotchas” that can creep in when you least expect them. Discover how to: Choose the right networking equipment Install and configure your wireless network Integrate Bluetooth into your network Work with servers, gateways, routers, and switches Connect audiovisual equipment to your wireless network Play wireless, multiuser computer games Establish and maintain your network’s security Troubleshoot networking problems Improve network performance Understand 802.11n Whether you’re working with Windows PCs, Mac OS X machines, or both Wireless Home Networking For Dummies, 3rd Edition, makes it fast and easy to get your wireless network up and running—and keep it that way!
Category: Computers

Multiplayer Online Games

Author : Guo Freeman
ISBN : 9781351649964
Genre : Computers
File Size : 88.75 MB
Format : PDF, ePub, Mobi
Download : 602
Read : 1090

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect.
Category: Computers

Networking 2008 Ad Hoc And Sensor Networks Wireless Networks Next Generation Internet

Author : Amitabha Das
ISBN : 9783540795490
Genre : Computers
File Size : 84.23 MB
Format : PDF, ePub, Mobi
Download : 529
Read : 365

This book constitutes the refereed proceedings of the 7th International IFIP-TC6 Networking Conference, NETWORKING 2008, held in Singapore, in May 2008. The 82 revised full papers were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on ad hoc and sensor networks: design and optimization, MAC protocol, overlay networking, and routing; next generation internet: authentication, modeling and performance evaluation, multicast, network measurement and testbed, optical networks, peer-to-peer and overlay networking, peer-to-peer services, QoS, routing, security, traffic engineering, and transport protocols; wireless networks: MAC performance, mesh networks, and mixed networks.
Category: Computers

Unity Multiplayer Games

Author : Alan Stagner
ISBN : 1849692327
Genre : Computers
File Size : 84.72 MB
Format : PDF, Kindle
Download : 175
Read : 948

An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
Category: Computers

Algorithmic And Architectural Gaming Design Implementation And Development

Author : Kumar, Ashok
ISBN : 9781466616356
Genre : Computers
File Size : 40.85 MB
Format : PDF, Kindle
Download : 266
Read : 809

Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Category: Computers

Absolute Beginner S Guide To Home Networking

Author : Mark Edward Soper
ISBN : 9780132797085
Genre : Computers
File Size : 71.91 MB
Format : PDF, ePub
Download : 289
Read : 842

Finally, there is a guide to home networking that was written for true beginners! The Absolute Beginner's Guide to Home Networking goes far beyond traditional printer or Internet sharing and is geared to help you understand home network types and concepts, install, configure and interconnect various types of wired and wireless networks. This easy-to-understand guide will help you achieve the desired goals of entertainment, information access and home security control with Windows, MacOS and Linux-based systems. Soon you will learn to share and enhance entertainment and even integrate business network hardware with a home network to exploit telecommuting, work-from-home and remote education opportunities.
Category: Computers

Social Networking Communities And E Dating Services Concepts And Implications

Author : Romm Livermore, Celia
ISBN : 9781605661056
Genre : Computers
File Size : 83.92 MB
Format : PDF, Docs
Download : 841
Read : 690

"This book provides an overview of the major questions that researchers and practitioners in this area are addressing at this time and by outlining the possible future directions for theory development and empirical research on social networking and eDating"--Provided by publisher.
Category: Computers

Social Networking And Social Media Safety

Author : Eric Minton
ISBN : 9781477731680
Genre : Juvenile Nonfiction
File Size : 51.12 MB
Format : PDF, ePub, Docs
Download : 954
Read : 769

Between Twitter, Facebook, Tumblr, and countless others, online social networks and social media have come to permeate our lives. Offer readers the tools they need to understand how social networks and social media work and how to use them safely. This title emphasizes the importance of abiding by age limits on social networks and offers age-appropriate guidelines for interacting via social media.
Category: Juvenile Nonfiction

Home Theater For Dummies

Author : Danny Briere
ISBN : 9780470466155
Genre : House & Home
File Size : 68.3 MB
Format : PDF, Docs
Download : 229
Read : 598

Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room. Beginning with the most basic information, this guide helps you choose what you need and put it all together. It explains DLP, 3LCD, HDMI, DTV, and HDTV so you can talk intelligently with salespeople at the electronics store. You’ll find out about Blu-ray, explore HD and satellite radio options, and see how to incorporate a Wii, Xbox, or Playstation 3 into your set-up. Learn to: Choose among plasma, LCD, and projection TVs Know the difference between digital TV and HDTV Assess and choose an LCD TV, a new 3D TV, or an HD radio Set up your audio system and TV for maximum performance Use a Media Center or Home Theater PC Fine-tune your system and add cool touches such as accessing home theater content from your cell phone Explore HD and satellite radio options, CD players, DVD-Audio disks, and options for old cassettes and vinyl Set up your system with the proper cables for each component, or learn what it takes to go wireless Calibrate your video with a calibration disk, an optical comparator, or a DVD containing THX Optimizer Get the perfect home theater experience by following the expert tips and techniques presented in Home Theater For Dummies, 3rd Edition. You’ll be watching movies and listening to audio in no time!
Category: House & Home

Computer Games And Technical Communication

Author : Asst Prof Jennifer deWinter
ISBN : 9781472426406
Genre : Literary Criticism
File Size : 31.9 MB
Format : PDF, ePub
Download : 980
Read : 892

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.
Category: Literary Criticism

Encyclopedia Of Virtual Communities And Technologies

Author : Dasgupta, Subhasish
ISBN : 9781591407973
Genre : Computers
File Size : 51.36 MB
Format : PDF, Kindle
Download : 487
Read : 960

"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.
Category: Computers

Essential Xna Game Studio 2 0 Programming

Author : Jim Perry
ISBN : 9781449633608
Genre : Computers
File Size : 37.26 MB
Format : PDF, ePub, Mobi
Download : 862
Read : 417

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
Category: Computers

Fundamentals Of Network Game Development

Author : Brian Schwab
ISBN : 9781584506256
Genre : Computer games
File Size : 82.86 MB
Format : PDF, Docs
Download : 381
Read : 949

Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organ
Category: Computer games

The Legal Environment And Risks For Foreign Investment In China

Author : Shoushuang Li
ISBN : 9783540483779
Genre : Law
File Size : 60.7 MB
Format : PDF, Mobi
Download : 963
Read : 925

The Chinese market is appealing, but its legal environment is very complicated and full of nooses that await investors. This book intends to provide an in-depth analysis of the legal environment and its hidden risks for foreign investment. It covers two basic investment modes which are green-field and M and A, and almost all concrete legal issues including political risk, tax, land use rights, labor etc. Among them, three chapters focus on the legal system and its risks for the foreign investment in three special industries as private education, water market and insurance. The detailed analysis is based on the newest laws and regulations.
Category: Law

Gamers

Author : Garry Crawford
ISBN : 9781135275051
Genre : Games
File Size : 33.68 MB
Format : PDF, ePub
Download : 775
Read : 1113

"Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--
Category: Games

Collaborative Computing Networking Applications And Worksharing

Author : Elisa Bertino
ISBN : 9783642033544
Genre : Computers
File Size : 74.5 MB
Format : PDF, Mobi
Download : 814
Read : 1141

CollaborateCom is an annual international forum for dissemination of original ideas and research results in collaborative computing networks, systems, and applications. A major goal and feature of CollaborateCom is to bring researchers from networking, systems, CSCW, collaborative learning, and collaborative education areas - gether. CollaborateCom 2008 held in Orlando, Florida, was the fourth conference of the series and it reflects the accelerated growth of collaborative computing, both as research and application areas. Concretely, recent advances in many computing fields have contributed to the growing interconnection of our world, including multi-core architectures, 3G/4G wi- less networks, Web 2. 0 technologies, computing clouds, and software as a service, just to mention a few. The potential for collaboration among various components has - ceeded the current capabilities of traditional approaches to system integration and interoperability. As the world heads towards unlimited connectivity and global c- puting, collaboration becomes one of the fundamental challenges for areas as diverse as eCommerce, eGovernment, eScience, and the storage, management, and access of information through all the space and time dimensions. We view collaborative c- puting as the glue that brings the components together and also the lubricant that makes them work together. The conference and its community of researchers dem- strate the concrete progress we are making towards this vision. The conference would not have been successful without help from so many people.
Category: Computers

3d Online Multimedia Games

Author : Irene Cheng
ISBN : 9789812705877
Genre : Science
File Size : 42.22 MB
Format : PDF, ePub
Download : 539
Read : 616

Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
Category: Science