NARRATIVE-DESIGN-FOR-INDIES

Download Narrative-design-for-indies ebook PDF or Read Online books in PDF, EPUB, and Mobi Format. Click Download or Read Online button to NARRATIVE-DESIGN-FOR-INDIES book pdf for free now.

Narrative Design For Indies

Author : Edwin McRae
ISBN : 9780473430627
Genre : Computers
File Size : 89.58 MB
Format : PDF, ePub, Docs
Download : 537
Read : 967

"An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, "Narrative Design for Indies" is packed with straightforward, actionable advice. Worth your time!" - Chris Bourassa, Creative Director of Darkest Dungeon. "This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that." - Steve Ince, Creator of Captain Morgane and So Blonde. You want to create a video game? Great! You want to tell a story? Fantastic! You want to create a video game that tells a story? What? Are you insane?! I’m joking, kind of. You don’t have to be insane to tell a good story through your Indie video game, but you do have to be out of your mind. What I mean is, you have to empty your brain of a whole bunch of stuff that Hollywood and Triple-As have told you about games and stories, and fill it up with stuff that’s actually going to work on your teeny tiny budget. Three Act structure? That’s like trying to shove a giant triangle through a tiny circle. Hero’s Journey? Yup, that’ll take you nowhere, fast. Authorial Authority. Now you’re just winding me up! Whether you’re an Indie developer or a narrative designer wanting to work in the Indie space, Narrative Design for Indies: Getting Started is the first in a series of books that will take you through some tried and true techniques of Indie video game storytelling. Techniques that have been developed to blow minds rather than budgets. Who am I? And do you know how weird it feels to write a third person description of yourself? Edwin McRae has been working in the Indie video game space as a narrative designer for many years and is now scrambling his seasoned brain and serving it up as an omelette of hard-earned-wisdom for your educational consumption. For less than a Hearthstone Welcome Bundle or a few hundred clash of Clans gems, you can find out how to use story in your Indie game to both engage and immerse your players. You want to create an Indie video game that tells a story? Cool.
Category: Computers

Narrative Of A Voyage To The West Indies And Mexico In The Years 1599 1602 By Samuel Champlain

Author : Alice Wilmere
ISBN : 9781317090601
Genre : History
File Size : 73.33 MB
Format : PDF, Docs
Download : 714
Read : 705

'Translated from the Original and Unpublished Manuscript, with a Biographical Notice and Notes', by Alice Wilmere. Edited by Norton Shaw. Text written c. 1602 (now considered an invention). The supplementary material consists of the 1858 annual report. This is a new print-on-demand hardback edition of the volume first published in 1859.
Category: History

Hollywood S Indies

Author : Yannis Tzioumakis
ISBN : 9780748664535
Genre : Performing Arts
File Size : 67.62 MB
Format : PDF, Mobi
Download : 318
Read : 1026

Hollywood's Indies offers an in depth examination of the phenomenon of the classics divisions by tracing its history since the establishment of the first specialty label in 1980.
Category: Performing Arts

Video Game Level Design

Author : Michael Salmond
ISBN : 1350015725
Genre : Games & Activities
File Size : 90.41 MB
Format : PDF, ePub, Mobi
Download : 459
Read : 368

Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill. Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. 22 illustrated interviews and case studies show how these principles translate to real-world best practices for triple-A games through to low-budget indies. Throughout the book you will be guided through two level designs: one for the traditional 2D space and one for the 3D space. Each chapter will build on the prototype, until by the end of the book you'll be able to devise, plan and build your own engaging and entertaining level design.
Category: Games & Activities