Minecraft Annual 2021

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Minecraft Annual 2021

Author : Mojang AB
ISBN : 1405296399
Genre :
File Size : 71.3 MB
Format : PDF, Docs
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The official Minecraft Annual 2021 is packed with activities, build ideas and survival challenges to try out in-game. It also contains insider info from the Mojang team about everything that has happened in the world of Minecraft over the past year, including features about the bee update, Minecraft Dungeons and Minecraft Earth.
Category:

Applications Of Evolutionary Computation

Author : Pedro A. Castillo
ISBN : 9783030726997
Genre : Computers
File Size : 22.27 MB
Format : PDF, ePub
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This book constitutes the refereed proceedings of the 24th International Conference on Applications of Evolutionary Computation, EvoApplications 2021, held as part of Evo*2021, as Virtual Event, in April 2021, co-located with the Evo*2021 events EuroGP, EvoCOP, and EvoMUSART. The 51 revised full papers presented in this book were carefully reviewed and selected from 78 submissions. The papers cover a wide spectrum of topics, ranging from applications of evolutionary computation; applications of deep bioinspired algorithms; soft computing applied to games; machine learning and AI in digital healthcare and personalized medicine; evolutionary computation in image analysis, signal processing and pattern recognition; evolutionary machine learning; parallel and distributed systems; and applications of nature inspired computing for sustainability and development.​
Category: Computers

Cyber Arms

Author : Stanislav Abaimov
ISBN : 9781000081176
Genre : Computers
File Size : 70.49 MB
Format : PDF, ePub
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This book will raise awareness on emerging challenges of AIempowered cyber arms used in weapon systems and stockpiled in the global cyber arms race. Based on real life events, it provides a comprehensive analysis of cyber offensive and defensive landscape, analyses the cyber arms evolution from prank malicious codes into lethal weapons of mass destruction, reveals the scale of cyber offensive conflicts, explores cyber warfare mutation, warns about cyber arms race escalation and use of Artificial Intelligence (AI) for military purposes. It provides an expert insight into the current and future malicious and destructive use of the evolved cyber arms, AI and robotics, with emphasis on cyber threats to CBRNe and critical infrastructure. The book highlights international efforts in regulating the cyber environment, reviews the best practices of the leading cyber powers and their controversial approaches, recommends responsible state behaviour. It also proposes information security and cyber defence solutions and provides definitions for selected conflicting cyber terms. The disruptive potential of cyber tools merging with military weapons is examined from the technical point of view, as well as legal, ethical, and political perspectives.
Category: Computers

Dangerous Ideas

Author : Eric Berkowitz
ISBN : 9780807036242
Genre : History
File Size : 56.24 MB
Format : PDF, Docs
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A fascinating examination of how restricting speech has continuously shaped our culture, and how censorship is used as a tool to prop up authorities and maintain class and gender disparities Through compelling narrative, historian Eric Berkowitz reveals how drastically censorship has shaped our modern society. More than just a history of censorship, Dangerous Ideas illuminates the power of restricting speech; how it has defined states, ideas, and culture; and (despite how each of us would like to believe otherwise) how it is something we all participate in. This engaging cultural history of censorship and thought suppression throughout the ages takes readers from the first Chinese emperor's wholesale elimination of books, to Henry VIII's decree of death for anyone who "imagined" his demise, and on to the attack on Charlie Hebdo and the volatile politics surrounding censorship of social media. Highlighting the base impulses driving many famous acts of suppression, Berkowitz demonstrates the fragility of power and how every individual can act as both the suppressor and the suppressed.
Category: History

Understanding Games And Game Cultures

Author : Ingrid Richardson
ISBN : 9781529736731
Genre : Computers
File Size : 54.83 MB
Format : PDF
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No longer a marginal media form, the study of digital game industries and ‘gameification’ is more popular than ever. Hjorth and Richardson bring you Understanding Games and Gaming Culture; the must-read guide to global games studies. Giving students the tools to conceptually navigate contemporary game studies, this book examines game development, audience and profit in the context of contemporary global debates and media.
Category: Computers

Handbook Of Research On Teaching With Virtual Environments And Ai

Author : Panconesi, Gianni
ISBN : 9781799876397
Genre : Education
File Size : 52.60 MB
Format : PDF, Kindle
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The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.
Category: Education