Mathematics For Computer Graphics Applications

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Mathematics For Computer Graphics Applications

Author : Michael E. Mortenson
ISBN : 083113111X
Genre : Computers
File Size : 67.11 MB
Format : PDF, ePub
Download : 543
Read : 288

"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.
Category: Computers
Mathematics for Computer Graphics Applications
Language: en
Pages: 372
Authors: Michael E. Mortenson
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: Industrial Press Inc.

"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably
Essential Mathematics for Computer Graphics fast
Language: en
Pages: 244
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Springer Science & Business Media

This book provides a quick, concise introduction to the most important mathematics used in computer graphics. Vince makes the concepts easy to understand, so that non-mathematicians can grasp the math that lies behind computer animation.
Mathematics for Computer Graphics
Language: en
Pages: 268
Authors: John Vince
Categories: Computers
Type: BOOK - Published: 2005-11-09 - Publisher: Springer Science & Business Media

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible
Mathematics for Game Programming and Computer Graphics
Language: en
Pages: 445
Authors: Penny de Byl
Categories: Computers
Type: BOOK - Published: 2022-11-30 - Publisher: Packt Publishing Ltd

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in
Practical Algorithms for 3D Computer Graphics
Language: en
Pages: 520
Authors: R. Stuart Ferguson
Categories: Computers
Type: BOOK - Published: 2013-12-19 - Publisher: CRC Press

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication