Learning To Sequence 6 Scene

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Learning To Sequence

Author : Carson-Dellosa Publishing Company, Inc.
ISBN : 1936022907
Genre : Education
File Size : 68.95 MB
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Children will eagerly assemble the pieces of 8 picture stories to determine what happens next! For added fun, have children narrate the story from each scene. Each set includes 48 photographic cards plus game directions in English, Spanish, and French. It is perfect for ages 4 and up.
Category: Education

Machine Learning And Knowledge Discovery In Databases

Author : Toon Calders
ISBN : 9783662448519
Genre : Computers
File Size : 40.50 MB
Format : PDF, Mobi
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This three-volume set LNAI 8724, 8725 and 8726 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases: ECML PKDD 2014, held in Nancy, France, in September 2014. The 115 revised research papers presented together with 13 demo track papers, 10 nectar track papers, 8 PhD track papers, and 9 invited talks were carefully reviewed and selected from 550 submissions. The papers cover the latest high-quality interdisciplinary research results in all areas related to machine learning and knowledge discovery in databases.
Category: Computers

Liaisons An Introduction To French

Author : Wynne Wong
ISBN : 9781305855946
Genre : Foreign Language Study
File Size : 88.66 MB
Format : PDF, ePub, Mobi
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LIAISONS is an innovative beginning-level French program firmly grounded in principles of communicative language teaching and research in second language acquisition. Components of the program are carefully linked together, showing students how they can make connections with their classmates, their instructor, their community, and the French-speaking world. A rich array of communicative activities is designed to stimulate interaction inside and outside the classroom. The underlying pedagogical framework in LIAISONS asks students to first discover new vocabulary and grammar through different mediums, then connect form and meaning through a set of confidence-building activities, and finally, actively create language. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Category: Foreign Language Study

Or 2 0 Context Aware Operating Theaters And Machine Learning In Clinical Neuroimaging

Author : Luping Zhou
ISBN : 9783030326951
Genre : Computers
File Size : 26.13 MB
Format : PDF
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This book constitutes the refereed proceedings of the Second International Workshop on Context-Aware Surgical Theaters, OR 2.0 2019, and the Second International Workshop on Machine Learning in Clinical Neuroimaging, MLCN 2019, held in conjunction with MICCAI 2019, in Shenzhen, China, in October 2019. For OR 2.0 all 6 submissions were accepted for publication. They aim to highlight the potential use of machine vision and perception, robotics, surgical simulation and modeling, multi-modal data fusion and visualization, image analysis, advanced imaging, advanced display technologies, human-computer interfaces, sensors, wearable and implantable electronics and robots, visual attention models, cognitive models, decision support networks to enhance surgical procedural assistance, context-awareness and team communication in the operating theater, human-robot collaborative systems, and surgical training and assessment. MLCN 2019 accepted 6 papers out of 7 submissions for publication. They focus on addressing the problems of applying machine learning to large and multi-site clinical neuroimaging datasets. The workshop aimed to bring together experts in both machine learning and clinical neuroimaging to discuss and hopefully bridge the existing challenges of applied machine learning in clinical neuroscience.
Category: Computers


Author :
ISBN : UCSC:32106018296076
Genre : Activity programs in education
File Size : 68.46 MB
Format : PDF, Docs
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Category: Activity programs in education

Make Take Sequencing Fun Grades Pk 2

Author : Sherrill B. Flora, M.S.
ISBN : 9781933052038
Genre : Juvenile Nonfiction
File Size : 29.43 MB
Format : PDF
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Support sequencing skills using Make & Take Sequencing Fun for pre-kindergarten through grade 2 This 64-page book features 3-, 4-, 6-, and 8-scene sequencing activities that challenge and engage students. The book includes cards for 19 everyday events, 10 nursery rhymes, 5 popular children's songs, and 6 classic children's stories. It teaches the concepts of beginning, middle, and end; oral language skills; left-to-right orientation; visual discrimination skills; listening skills; telling and retelling; and questioning and predicting. The book supports NCTE and NAEYC standards. Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product lineÑcomprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materialsÑis designed to assist in ÒUnlocking the Potential in Every Child.Ó
Category: Juvenile Nonfiction

Flash 8 Projects For Learning Animation And Interactivity

Author : Rich Shupe
ISBN : 9781491909621
Genre : Computers
File Size : 70.81 MB
Format : PDF
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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Category: Computers

Advanced Methodologies And Technologies In Artificial Intelligence Computer Simulation And Human Computer Interaction

Author : Khosrow-Pour, D.B.A., Mehdi
ISBN : 9781522573692
Genre : Computers
File Size : 31.33 MB
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As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
Category: Computers

Probing Auditory Scene Analysis

Author : Elyse S Sussman
ISBN : 9782889193714
Genre :
File Size : 57.29 MB
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In natural environments, the auditory system is typically confronted with a mixture of sounds originating from different sound sources. As sounds spread over time, the auditory system has to continuously decompose competing sounds into distinct meaningful auditory objects or “auditory streams” referring to certain sound sources. This decomposition work, which was termed by Albert Bregman as “Auditory scene analysis” (ASA), involves two kinds of grouping to be done. Grouping based on simultaneous cues, such as harmonicity and on sequential cues, such as similarity in acoustic features over time. Understanding how the brain solves these tasks is a fundamental challenge facing auditory scientist. In recent years, the topic of ASA was broadly investigated in different fields of auditory research, including a wide range of methods, studies in different species, and modeling. Despite the advance in understanding ASA, it still proves to be a major challenge for auditory research. This includes verifying whether experimental findings are transferable to more realistic auditory scenes. A central approach in understanding ASA is the use of certain stimulus parameters that produce an ambiguous percept. The advantage of such an approach is that different perceptual organizations can be studied without varying physical stimulus parameters. Additionally, the perception of ambiguous stimuli can be volitionally controlled by intention or task. By using this one can mirror real hearing situations where listeners intent to identify and to localize auditory sources. Recently it was also found that in classical auditory streaming sequences perceptual ambiguity was not restricted to but was observed over a broad range of stimulus parameters. The proposed Research Topic pursues to bring together scientist in the different fields of auditory research whose work addresses the issue of perceptual ambiguity. Researchers were welcome to contribute experimental reports, computational modeling, and reviews that consider auditory ambiguity in its modality specific characteristics as well as in comparison to visual ambiguous figures. The overall goal of contributions was to consider the experimental findings from the perspective of real auditory scenes. In a broader sense, the Research Topic was open for contributions which are related to the issue of active listening in complex scenes.

Image And Video Retrieval

Author : Wee-Kheng Leow
ISBN : 3540278583
Genre : Computers
File Size : 65.62 MB
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It was our great pleasure to host the 4th International Conference on Image and Video Retrieval (CIVR) at the National University of Singapore on 20–22 July 2005. CIVR aims to provide an international forum for the discussion of research challenges and exchange of ideas among researchers and practitioners in image/video retrieval technologies. It addresses innovative research in the broad ?eld of image and video retrieval. A unique feature of this conference is the high level of participation by researchers from both academia and industry. Another unique feature of CIVR this year was in its format – it o?ered both the traditional oral presentation sessions, as well as the short presentation cum poster sessions. The latter provided an informal alternative forum for animated discussions and exchanges of ideas among the participants. We are pleased to note that interest in CIVR has grown over the years. The number of submissions has steadily increased from 82 in 2002, to 119 in 2003, and 125 in 2004. This year, we received 128 submissions from the international communities:with81(63.3%)fromAsiaandAustralia,25(19.5%)fromEurope, and 22 (17.2%) from North America. After a rigorous review process, 20 papers were accepted for oral presentations, and 42 papers were accepted for poster presentations. In addition to the accepted submitted papers, the program also included 4 invited papers, 1 keynote industrial paper, and 4 invited industrial papers. Altogether, we o?ered a diverse and interesting program, addressing the current interests and future trends in this area.
Category: Computers

Calico Journal

Author :
ISBN : UCSC:32106009427839
Genre : Language and languages
File Size : 87.93 MB
Format : PDF, Kindle
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Category: Language and languages

Learning 2d Game Development With Unity

Author : Matthew Johnson
ISBN : 9780133523409
Genre : Computers
File Size : 86.34 MB
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The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Category: Computers

Brain And Mind

Author : Masao Itō
ISBN : UOM:39015041762850
Genre : Medical
File Size : 79.6 MB
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Hardbound. This volume forms a milestone in the continuing effort to analyze brain-mind relationships. Based on a stimulating meeting in which participants attempted to integrate heterogenous ideas and concepts related to brain and mind, the basic strategy is to find counterparts in neuroscience and cognitive science. Articles are presented on the subjects of Attention and Action, Memory and Learning, Space Representation, Motor Sequences and Frontal Lobe Function. These are central problems currently being addressed in neuroscience and cognitive science, and will therefore give the readers the most up-to-date views regarding brain - mind relationships.
Category: Medical

Statistical Learning And Data Science

Author : Mireille Gettler Summa
ISBN : 9781439867648
Genre : Business & Economics
File Size : 50.10 MB
Format : PDF, ePub
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Data analysis is changing fast. Driven by a vast range of application domains and affordable tools, machine learning has become mainstream. Unsupervised data analysis, including cluster analysis, factor analysis, and low dimensionality mapping methods continually being updated, have reached new heights of achievement in the incredibly rich data wor
Category: Business & Economics

Roman Children S Sarcophagi

Author : Janet Huskinson
ISBN : 019814086X
Genre : Art
File Size : 29.88 MB
Format : PDF
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This book is the first major study of the themes which were used in the decoration of sarcophagi made for children in Rome and Ostia from the late first to early fourth century AD. It provides a selective catalogue of examples of each type, followed by discussion of how these fit into the general pattern. This allows certain themes to be identified which are virtually exclusive to children's sarcophagi. The second part of the book discusses the choice of subjects and how these reflect the standing of children in Roman society: to what extent, for instance, was childhood shown as a differentiated stage in life, or was it dominated by aspirations of the adult world? How is the death of a child treated in art? There are separate sections on the role of workshops and customers in the development of child specific imagery, and on material from the early Christian era, providing some interesting distinctions resulting from differing attitudes towards children and beliefs about life and death.
Category: Art