LEARNING TO SEQUENCE 6 SCENE

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Learning To Sequence

Author : Carson-Dellosa Publishing Company, Inc.
ISBN : 1936022907
Genre : Education
File Size : 64.50 MB
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Children will eagerly assemble the pieces of 8 picture stories to determine what happens next! For added fun, have children narrate the story from each scene. Each set includes 48 photographic cards plus game directions in English, Spanish, and French. It is perfect for ages 4 and up.
Category: Education

Machine Learning And Knowledge Discovery In Databases

Author : Toon Calders
ISBN : 9783662448519
Genre : Computers
File Size : 36.64 MB
Format : PDF, Kindle
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This three-volume set LNAI 8724, 8725 and 8726 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases: ECML PKDD 2014, held in Nancy, France, in September 2014. The 115 revised research papers presented together with 13 demo track papers, 10 nectar track papers, 8 PhD track papers, and 9 invited talks were carefully reviewed and selected from 550 submissions. The papers cover the latest high-quality interdisciplinary research results in all areas related to machine learning and knowledge discovery in databases.
Category: Computers

Make Take Sequencing Fun Grades Pk 2

Author : Sherrill B. Flora, M.S.
ISBN : 9781933052038
Genre : Juvenile Nonfiction
File Size : 85.56 MB
Format : PDF
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Support sequencing skills using Make & Take Sequencing Fun for pre-kindergarten through grade 2 This 64-page book features 3-, 4-, 6-, and 8-scene sequencing activities that challenge and engage students. The book includes cards for 19 everyday events, 10 nursery rhymes, 5 popular children's songs, and 6 classic children's stories. It teaches the concepts of beginning, middle, and end; oral language skills; left-to-right orientation; visual discrimination skills; listening skills; telling and retelling; and questioning and predicting. The book supports NCTE and NAEYC standards. Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product lineÑcomprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materialsÑis designed to assist in ÒUnlocking the Potential in Every Child.Ó
Category: Juvenile Nonfiction

Liaisons Enhanced

Author : Wynne Wong
ISBN : 9781285966014
Genre : Foreign Language Study
File Size : 86.84 MB
Format : PDF, Docs
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LIAISONS is an innovative beginning-level French program firmly grounded in principles of communicative language teaching and research in second language acquisition. Components of the program are carefully linked together, showing students how they can make connections with their classmates, their instructor, their community, and the French-speaking world. With an engaging mystery film shot on location in Montreal, Quebec, and Paris, the program provides a rich array of communicative activities designed to stimulate interaction inside and outside the classroom. The underlying pedagogical framework in LIAISONS asks students to first discover new vocabulary and grammar through different mediums, then connect form and meaning through a set of confidence-building activities, and finally, actively create language. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Category: Foreign Language Study

Flash 8 Projects For Learning Animation And Interactivity

Author : Rich Shupe
ISBN : 9781491909621
Genre : Computers
File Size : 36.31 MB
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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
Category: Computers

Instructor

Author :
ISBN : UOM:39015055985595
Genre : Activity programs in education
File Size : 58.53 MB
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Category: Activity programs in education

Advanced Methodologies And Technologies In Artificial Intelligence Computer Simulation And Human Computer Interaction

Author : Khosrow-Pour, D.B.A., Mehdi
ISBN : 9781522573692
Genre : Computers
File Size : 43.9 MB
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As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
Category: Computers

Calico Journal

Author :
ISBN : UCSC:32106009427839
Genre : Language and languages
File Size : 29.35 MB
Format : PDF, Docs
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Category: Language and languages

Image And Video Retrieval

Author : Wee-Kheng Leow
ISBN : 3540278583
Genre : Computers
File Size : 32.21 MB
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It was our great pleasure to host the 4th International Conference on Image and Video Retrieval (CIVR) at the National University of Singapore on 20–22 July 2005. CIVR aims to provide an international forum for the discussion of research challenges and exchange of ideas among researchers and practitioners in image/video retrieval technologies. It addresses innovative research in the broad ?eld of image and video retrieval. A unique feature of this conference is the high level of participation by researchers from both academia and industry. Another unique feature of CIVR this year was in its format – it o?ered both the traditional oral presentation sessions, as well as the short presentation cum poster sessions. The latter provided an informal alternative forum for animated discussions and exchanges of ideas among the participants. We are pleased to note that interest in CIVR has grown over the years. The number of submissions has steadily increased from 82 in 2002, to 119 in 2003, and 125 in 2004. This year, we received 128 submissions from the international communities:with81(63.3%)fromAsiaandAustralia,25(19.5%)fromEurope, and 22 (17.2%) from North America. After a rigorous review process, 20 papers were accepted for oral presentations, and 42 papers were accepted for poster presentations. In addition to the accepted submitted papers, the program also included 4 invited papers, 1 keynote industrial paper, and 4 invited industrial papers. Altogether, we o?ered a diverse and interesting program, addressing the current interests and future trends in this area.
Category: Computers