IT S HOW YOU PLAY THE GAME

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It S How You Play The Game

Author : Jimmy Gleacher
ISBN : 9780743238106
Genre : Fiction
File Size : 90.1 MB
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With a cinematic wit and some emotional insight (rare from the male perspective), Jimmy Gleacher delivers his debut novel, a clever and heartfelt tale of a twentysomething guy's trip through love and relationships. Jack Wilson's got a few problems. First, there's his ex-girlfriend, Breach -- their relationship was too perfect for any twentysomething guy in his right mind. Unable to commit, he quickly ran the other way. Since then, the dating games have spun out of control. Now there's his new girlfriend, Hope -- she's gorgeous, exciting, smart, and quite possibly crazy. Hope's rich friends? Even crazier. Jack's life is suddenly cluttered with young, beautiful people who have a strange definition of love. Relying on fate, Jack decides to ride the situation out with little or no regard for the consequences. A no-good gambling father, the new girlfriend's psychotic mother, and a seductive older woman aren't making things any easier. Jack's getting plenty of advice, though. If he isn't seeking the counsel of the local Mafioso deli owner, then his mom and her "Friday Night Drinking Club" are more than willing to butt in. Through it all, Jack learns that finding love and living with it depends on a set of rules, a few good moves, and a dose of luck.
Category: Fiction

It S How You Play The Game

Author : David Chadwick
ISBN : 9780736966900
Genre : Religion
File Size : 74.27 MB
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Dean Smith won 879 games during his legendary career as the basketball coach at University of North Carolina--making him among the winningest coaches ever. He also won the respect and admiration of those who worked with and played for him. What made him so effective both on and off the court? What set him apart as a leader? Author David Chadwick, who played on championship teams for Smith, provides an inside look at how Smith led and influenced others so that they knew success not only on the basketball court, but everywhere else. In It's How You Play the Game, he presents 12 principles that marked Smith's approach to leadership, business, and life, including... the team comes before the individual; success requires a flexible vision; positive words have power; commitment to character is essential; and you can make failure your friend. Whatever your calling as a leader--whether in business, athletics, ministry, or elsewhere--this book will help you to play the game well and draw out the best from the people you lead.
Category: Religion

It S How You Play The Game

Author : Willa Okati
ISBN : 9781603702126
Genre : Fiction
File Size : 34.35 MB
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In this follow up to The Name of the Game, Seth and Clay's friend Anthony decides to cater his happy friends' wedding. Problem is, he can't cook, so he signs on to take lessons, willing to do whatever it takes to help out. Anthony bumps into the most amazing man at cooking school, a guy named Roan, who seems more edible than anything on the menu during class. Roan thinks Anthony is quite a dish, too, and sets out to demolish Anthony's defenses, captivating and seducing. Happy to play around, Anthony allows himself to be seduced, but Roan starts to push for something more. Unsure that he wants to make such a commitment, Anthony backs away, but Roan has a reason to live life like there's no tomorrow, and he doesn't want to take no for an answer. Like a game of fire and ice, Anthony and Roan come together and split apart, trying to find a middle ground. Can they find a way to be as happy as Seth and Clay?
Category: Fiction

How I Beat Law School At Its Own Game And You Can Too

Author : Brent McDonald
ISBN :
Genre : Education
File Size : 43.9 MB
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Some books cover everything from getting into law school to going to your first interview, or even how to practice law. Others focus solely on taking your exams. This book is about one thing – getting A’s in law school. But it starts at the beginning of school and ends at your final exam. It is the complete package of what you need to get A’s without discussing off-topic items, such as interviewing skills. This isn't another “work harder” or “be more intelligent” type of book. Instead, it teaches anyone how to get A’s by playing the game correctly. The techniques in the book have been tested and proven by numerous law students, and will work for you too. Here is what you will find in this book: • What to expect in the classroom. Want to know what law school is really like? Ease your pre-law school nerves by understanding how each class will be conducted, and understanding the different types of professors you will encounter. You will also learn how the court systems are structured and understand why you will read and brief cases in law school. • The psychological game. Unfortunately, law school is a psychological game that you must be prepared to deal with. The book covers the games played by your professors and some of your fellow students so that you can take it in stride and focus on getting good grades instead. • Getting a jump start. There is a simple technique that you can follow to buy yourself an extra week of studying at exam time. This technique is covered in detail. • Getting the big picture. One of the most frustrating things about law school is that professors intentionally or unintentionally “hide the ball.” Luckily for you, there is a simple technique that won’t require digging through hundreds of pages of expensive supplements. This book shares that technique with you to get you ahead of the rest of your class in seeing the big picture. • I.R.A.C. This book covers how to use IRAC to brief cases, but also how to take it one step further to give you what you need to ace your exams. • Note Taking in Class. Note taking in law school is an art. Learn the specifics of what should and should not be included in your notes. By following this novel technique, you will save valuable hours come exam time. • Study Aids. Should you spend your money on study aids? Learn the pros and cons and the proper way to use study aids to maximize your study time and potential to get A’s. • Studying for the Exam. The last week or two before exams is the time that separates that A’s from everything else. This book walks you through how to use your time day-by-day. Also learn concrete methods to reduce your material to the essentials and what you should and should not memorize for your exams. Following these techniques will send you to your exams more prepared than nearly all of your fellow students without killing you in the process. • How to Ace the Exam. Learn everything you need to know about how to actually get A’s on your exams (both open and closed book exams). You will learn how exams are graded and why more than just issue spotting is required. Learn how to lay out your exam answer from start to finish in a format that will set you apart from the average student. Using this book’s techniques will alleviate significant stress as you will have a clear game plan and steps that you can follow to maximize your allotted exam time. The step-by-step techniques taught in this book were written by a practicing lawyer. The author was an average undergraduate student, but he graduated at the top of his class after figuring out how to play the game of law school.
Category: Education

Andrew Rollings And Ernest Adams On Game Design

Author : Andrew Rollings
ISBN : 1592730019
Genre : Computers
File Size : 78.66 MB
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The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.
Category: Computers

Medici Effect

Author : Frans Johansson
ISBN : 9781422148037
Genre : Technology & Engineering
File Size : 42.9 MB
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Why do so many world-changing insights come from people with little or no related experience? Charles Darwin was a geologist when he proposed the theory of evolution. And it was an astronomer who finally explained what happened to the dinosaurs. Frans Johansson’s The Medici Effect shows how breakthrough ideas most often occur when we bring concepts from one field into a new, unfamiliar territory, and offers examples how we can turn the ideas we discover into path-breaking innovations.
Category: Technology & Engineering

3d Game Programming All In One Third Edition

Author : Kenneth C. Finney
ISBN : 9781435457454
Genre : COMPUTERS
File Size : 85.18 MB
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The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of pr
Category: COMPUTERS

The Newmediareader

Author : Noah Wardrip-Fruin
ISBN : 0262232278
Genre : Social Science
File Size : 36.11 MB
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.
Category: Social Science