INNOVATION GAMES

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Innovation Games

Author : Luke Hohmann
ISBN : 9780132702225
Genre : Computers
File Size : 59.29 MB
Format : PDF
Download : 244
Read : 1080

Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Category: Computers

The Innovation Game

Author : Armelle Corre
ISBN : 0387237941
Genre : Business & Economics
File Size : 41.83 MB
Format : PDF, ePub, Docs
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Provides first time integrated approach to R and D-project, -pipeline and -department management from a micro-, meso- and macroscopic view. Derives 21 easy and ready to apply rules for a better design and a superior control of R and D without losinf sight of high scientific standards.
Category: Business & Economics

The Mythical Man Month

Author : Frederick Phillips Brooks
ISBN : UOM:49015002477744
Genre : Computers
File Size : 26.27 MB
Format : PDF, Kindle
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No book on software project management has been as influential and timeless as The Mythical Man-Month. Blending software engineering facts with thought-provoking personal opinions, author Fred Brooks offers insight into managing the development of complex computer systems. In this twentieth anniversary edition, the original text is accompanied by Fred Brooks' current advice and thoughts based on the newest developments in the computer industry. In four added chapters, including his 1986 article, No Silver Bullet, Brooks asks whether there is yet a silver bullet for software productivity and gives his latest opinions on the mythical man-month.
Category: Computers

Handbook Of Research On Serious Games As Educational Business And Research Tools

Author : Cruz-Cunha, Maria Manuela
ISBN : 9781466601505
Genre : Education
File Size : 45.5 MB
Format : PDF, ePub, Mobi
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Category: Education

Advances In Chance Discovery

Author : Yukio Ohsawa
ISBN : 9783642301148
Genre : Computers
File Size : 85.30 MB
Format : PDF, Mobi
Download : 466
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Since year 2000, scientists on artificial and natural intelligences started to study chance discovery - methods for discovering events/situations that significantly affect decision making. Partially because the editors Ohsawa and Abe are teaching at schools of Engineering and of Literature with sharing the interest in chance discovery, this book reflects interdisciplinary aspects of progress: First, as an interdisciplinary melting pot of cognitive science, computational intelligence, data mining/visualization, collective intelligence, ... etc, chance discovery came to reach new application domains e.g. health care, aircraft control, energy plant, management of technologies, product designs, innovations, marketing, finance etc. Second, basic technologies and sciences including sensor technologies, medical sciences, communication technologies etc. joined this field and interacted with cognitive/computational scientists in workshops on chance discovery, to obtain breakthroughs by stimulating each other. Third, “time” came to be introduced explicitly as a significant variable ruling causalities - background situations causing chances and chances causing impacts on events and actions of humans in the future. Readers may urge us to list the fourth, fifth, sixth, ... but let us stop here and open this book.
Category: Computers

Innovation Reinvented

Author : Roger Miller
ISBN : 9781442699588
Genre : Business & Economics
File Size : 66.82 MB
Format : PDF, ePub, Mobi
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Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Côté demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation.
Category: Business & Economics

Game Design Workshop

Author : Tracy Fullerton
ISBN : 9780240809748
Genre : Art
File Size : 27.78 MB
Format : PDF
Download : 114
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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Category: Art

Innovation And Strategy Of Online Games

Author : H. Wi Jong
ISBN : 9781848163577
Genre : Technology & Engineering
File Size : 65.70 MB
Format : PDF, Kindle
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This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Category: Technology & Engineering

Winning The Innovation Game

Author : Denis Waitley
ISBN : UOM:35128000998219
Genre : Business & Economics
File Size : 63.39 MB
Format : PDF, ePub
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The authors show how to anticipate where changes are leading and exploit those changes for profit and advantage, and present interviews with forty successful and innovative entrepreneurs
Category: Business & Economics

Communities Of Innovation

Author : David Edery
ISBN : 9780132143288
Genre : Business & Economics
File Size : 82.44 MB
Format : PDF, Kindle
Download : 330
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This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.
Category: Business & Economics