Innovation Games

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Innovation Games

Author : Luke Hohmann
ISBN : 9780132702225
Genre : Computers
File Size : 90.80 MB
Format : PDF, ePub
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Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.
Category: Computers

The Innovation Game

Author : Armelle Corre
ISBN : 0387237941
Genre : Business & Economics
File Size : 40.60 MB
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RandD is the single most important investment for any company or any society. Its ultimate product is an innovation. Innovations are on the other side the major propeller for the respective (socio-) economic development of the very company or society. Management and management science mainly treat RandD and innovations as costs or budgets to be managed, an approach that is in stark contrast to their overwhelming importance. This and the very fact that RandD and innovation success is a by necessity a-priori unknown and thus uncertain ex-post definition is not at all being respected properly up to now. In The Innovation Game La Corre and Mishchke consider RandD and innovation as an inherently risky investment which should be profitable, at least on average. Applying a statistical filter model, the authors are able to describe the RandD- and the innovation-process in great detail, almost like a production process. As a metaphor, the book tries to describe it like the control laws of the "distillery for inno-success knowledge". The corresponding control model and the derived inno-management rules do allow the authors to compute and optimize the respective success-chances, the appropriate processes and the suited organizational structures of a targeted "inno-success distillery", the innovation-/RandD-pipeline, in an unprecedented way.
Category: Business & Economics

Innovation And Marketing In The Video Game Industry

Author : David Wesley
ISBN : 9781317116509
Genre : Business & Economics
File Size : 70.95 MB
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Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be less successful than their competitors. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better business strategies and successfully bring new products to market. Readers will also discover how some video game companies are challenging normal industry rules by using radical innovations to attract new customers. Finally, this revealing book sheds light on why some innovations have attracted legions of followers among populations that have never before been viewed as gamers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. David Wesley and Gloria Barczak's comparison of product features, marketing strategies, and the supply chain will appeal to marketing professionals, business managers, and product design engineers in technology intensive industries, to government officials who are under increasing pressure to understand and regulate video games, and to anyone who wants to understand the inner workings of one of the most important industries to emerge in modern times. In addition, as video games become an ever more pervasive aspect of media entertainment, managers from companies of all stripes need to understand video gaming as a way to reach potential customers.
Category: Business & Economics

Enabling Innovation

Author : Sabina Jeschke
ISBN : 9783642245039
Genre : Business & Economics
File Size : 29.40 MB
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The capability to innovate in an on-going manner is emerging as a decisive key factor in today's world of business and work. The ability to stay competitive is becoming identical with the ability to innovate. This book originated from the research and development project “International Monitoring” and outlines the topic of innovative capability from a practice-oriented angle. Contributions of German and international experts offer an enlightening glimpse behind the scenes of innovations. The central issue is not the description of features of successful innovation processes or how innovations can be efficiently controlled and managed, but under which conditions they can emerge in the first place. In what way can individuals, organizations, networks and societies be enabled to continuously induce innovations?
Category: Business & Economics

Innovation Reinvented

Author : Roger Miller
ISBN : 9781442699588
Genre : Business & Economics
File Size : 86.29 MB
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Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Côté demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation.
Category: Business & Economics

Innovation And Strategy Of Online Games

Author : H. Wi Jong
ISBN : 9781848163577
Genre : Technology & Engineering
File Size : 90.31 MB
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This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.
Category: Technology & Engineering

Knowledge Based And Intelligent Information And Engineering Systems

Author : Juan D. Velásquez
ISBN : 9783642045912
Genre : Business & Economics
File Size : 53.43 MB
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The two-volume set LNAI 5711 and LNAI 5712 constitutes the refereed proceedings of the 13th International Conference on Knowledge-Based Intelligent Information and Engineering Sysetms, KES 2009, held in Santiago de Chile in September 2009. The 153 revised papers presented were carefully reviewed and selected from numerous submissions. The topics covered are: fuzzy and neuro-fuzzy systems, agent systems, knowledge based and expert systems, miscelleanous generic intelligent systems topics, intelligent vision and image processing, knowledge management, ontologies and data mining, web intelligence, text and multimedia mining and retrieval, other advanced knowledge-based systems, innovations in chance discovery, advanced knowledge-based systems, multi-agent negotiation and coordination, innovations in intelligent systems, intelligent technology approach to management engineering, data mining and service science for innovation, knowledge-based systems for e-business, video surveillance, social networks, advanced engineering design techniques for adaptive systems, knowledge technology in learning support, advanced information system for supporting personal activity, design of intelligent society, knowledge-based interface systems, knowledge-based multi-criteria decision support, soft computing techniques and their applications, immunity-based systems. The book also includes three keynote speaker plenary presentations.
Category: Business & Economics

Communities Of Innovation

Author : David Edery
ISBN : 9780132143288
Genre : Business & Economics
File Size : 50.86 MB
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This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.
Category: Business & Economics

Advances In Chance Discovery

Author : Yukio Ohsawa
ISBN : 9783642301148
Genre : Computers
File Size : 42.90 MB
Format : PDF, ePub
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Since year 2000, scientists on artificial and natural intelligences started to study chance discovery - methods for discovering events/situations that significantly affect decision making. Partially because the editors Ohsawa and Abe are teaching at schools of Engineering and of Literature with sharing the interest in chance discovery, this book reflects interdisciplinary aspects of progress: First, as an interdisciplinary melting pot of cognitive science, computational intelligence, data mining/visualization, collective intelligence, ... etc, chance discovery came to reach new application domains e.g. health care, aircraft control, energy plant, management of technologies, product designs, innovations, marketing, finance etc. Second, basic technologies and sciences including sensor technologies, medical sciences, communication technologies etc. joined this field and interacted with cognitive/computational scientists in workshops on chance discovery, to obtain breakthroughs by stimulating each other. Third, “time” came to be introduced explicitly as a significant variable ruling causalities - background situations causing chances and chances causing impacts on events and actions of humans in the future. Readers may urge us to list the fourth, fifth, sixth, ... but let us stop here and open this book.
Category: Computers

Beginning Android Games

Author : Mario Zechner
ISBN : 9781430230434
Genre : Computers
File Size : 79.57 MB
Format : PDF, Kindle
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Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.
Category: Computers

Game Design Workshop

Author : Tracy Fullerton
ISBN : 9780240809748
Genre : Art
File Size : 23.64 MB
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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Category: Art

Creative Intelligence

Author : Bruce Nussbaum
ISBN : 9780062088437
Genre : Business & Economics
File Size : 37.61 MB
Format : PDF, Kindle
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Offering insights from the spheres of anthropology, psychology, education, design, and business, Creative Intelligence by Bruce Nussbaum, a leading thinker, commentator, and curator on the subjects of design, creativity, and innovation, is first book to identify and explore creative intelligence as a new form of cultural literacy and as a powerful method for problem-solving, driving innovation, and sparking start-up capitalism. Nussbaum investigates the ways in which individuals, corporations, and nations are boosting their creative intelligence — CQ—and how that translates into their abilities to make new products and solve new problems. Ultimately, Creative Intelligence shows how to frame problems in new ways and devise solutions that are original and highly social. Smart and eye opening, Creative Intelligence: Harnessing the Power to Create, Connect, and Inspire illustrates how to connect our creative output with a new type of economic system, Indie Capitalism, where creativity is the source of value, where entrepreneurs drive growth, and where social networks are the building blocks of the economy.
Category: Business & Economics

Common Innovation

Author : G M Peter Swann
ISBN : 9781784714611
Genre : Business & Economics
File Size : 30.58 MB
Format : PDF
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Common innovation is the contribution of ordinary people to innovation and the wealth of nations. Innovation and wealth creation are not merely the monopoly of business. While Schumpeter described business innovation as a, Šperennial gale of creative d
Category: Business & Economics

Leading Issues In Games Based Learning

Author : Thomas Connolly
ISBN : 9781908272256
Genre :
File Size : 44.46 MB
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It has been said that the future will never be the same again, which is undoubtedly true, as is the statement that learning will never the same again. Many of the old rules of learning are being swept away and it is increasingly realised that knowledge of “fact” is less important than understanding of situations. It is now well established that understanding can be facilitated by simulation, which is one of the principles on which games-based learning is founded. Games-based learning is also important because there is so much pressure on the teaching resources available. Demand for learning has never been greater and it is likely to continue to grow exponentially. In this environment games-based learning has come into its own. It has always been true that there has been much to learn from games. Both competitiveness and team work have traditionally be learnt on the playing fields of schools around the world. Strategic thinking has been learnt from games such as Chess, even Checkers, and in a more sophisticated way the board game Diplomacy. With the power available through ICT entirely new games are possible that have a much richer and more engaging potential for learners. This is transforming learning and opening up new avenues for both learners and those who are helping them learn. This book represents some of the leading edge thinking in this field and is highly recommended to academics and training practitioners.
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Digital Youth Innovation And The Unexpected

Author : Tara McPherson
ISBN : 9780262134958
Genre : Education
File Size : 64.89 MB
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How emergent practices and developments in young people's digital media can result intechnological innovation or lead to unintended learning experiences and unanticipated socialencounters.
Category: Education

The Innovator S Cookbook

Author : Steven Johnson
ISBN : 9781101550380
Genre : Business & Economics
File Size : 51.22 MB
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Look out for Johnson’s new book, Wonderland, now on sale. Steven Johnson, author of Where Good Ideas Come From, Emergence, Everything Bad is Good for You, Mind Wide Open and Ghost Map, and an acknowledged bestselling leader on the subject of innovation, gathers - for a foundational text on the subject of innovation - essays, interviews, and cutting-edge insights by such exciting field leaders as Peter Drucker, Richard Florida, Eric Von Hippel, Dean Keith Simonton, Arthur Koestler, John Seely Brown, and Marshall Berman. Johnson also provides new material from Marisa Mayer of Google, Twitter's Biz Stone and Jack Dorsey, and Ray Ozzie, Microsoft's former Chief Software Architect. With additional commentary by Johnson himself, this book reveals the innovation found in a wide range of fields, including science, technology, energy, transportation, education, art, and sociology, making it vital, fresh, and fascinating reading for our time, and for the future.
Category: Business & Economics

Open Innovation

Author : Henry Chesbrough
ISBN : 9780191622724
Genre : Business & Economics
File Size : 64.47 MB
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Open Innovation describes an emergent model of innovation in which firms draw on research and development that may lie outside their own boundaries. In some cases, such as open source software, this research and development can take place in a non-proprietary manner. Henry Chesbrough and his collaborators investigate this phenomenon, linking the practice of innovation to the established body of innovation research, showing what's new and what's familiar in the process. Offering theoretical explanations for the use (and limits) of open innovation, the book examines the applicability of the concept, implications for the boundaries of firms, the potential of open innovation to prove successful, and implications for intellectual property policies and practices. The book will be key reading for academics, researchers, and graduate students of innovation and technology management.
Category: Business & Economics

California Management Review

Author :
ISBN : MINN:31951P01176797V
Genre : Industrial management
File Size : 68.67 MB
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Category: Industrial management

How To Become Innovative

Author : Tony Davila
ISBN : 9780133742626
Genre : Business & Economics
File Size : 79.45 MB
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Making Innovation Work presents a formal innovation process proven to work at HP, Microsoft, and Toyota to help ordinary managers drive top and bottom line growth from innovation. The authors have drawn on their unsurpassed innovation consulting experience -- as well as the most thorough review of innovation research ever performed. They'll show what works, what doesn't, and how to use management tools to dramatically increase the payoff from innovation investments. Learn how to define the right strategy for effective innovation, how to structure an organization to innovate best, how to implement management systems to assess ongoing innovation, how to incentivize teams to deliver, and much more. This book offers the first authoritative guide to using metrics at every step of the innovation process -- from idea creation and selection through prototyping and commercialization. This updated edition refreshes the examples used throughout the book and features a new introduction that gives currency to the principles covered throughout. ¿ For years, Creating Breakthrough Products has offered an indispensable roadmap for uncovering new opportunities, identifying what customers really value, and building products and services that redefine markets -- or create entirely new markets. Now, the authors have thoroughly updated their classic book, adding brand-new chapters on service design and global innovation, plus new insights, best practices, and case studies from both U.S. and global companies. Their new second edition presents: Revolutionary (Apple-style) and evolutionary (Disney-style) approaches to innovation: choosing between them, and making either one work More coverage of Value Opportunity Analysis and ethnography New case studies ranging from Navistar's latest long-haul truck to P+G's reinvention of Herbal Essences, plus updates to existing cases New coverage of the emerging environment of product-service ecosystems Additional visual maps and illustrations that make the book more intuitive and accessible Readers will find new insights into identifying Product Opportunity Gaps that can lead to enormous success, navigating the "Fuzzy Front End" of product development, and leveraging contributions from diverse product teams -- while staying relentlessly focused on their customers' values and lifestyles, from strategy through execution.
Category: Business & Economics