How To Become A Video Game Artist

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How To Become A Video Game Artist

Author : Sam R. Kennedy
ISBN : 9780823008100
Genre : Art
File Size : 77.72 MB
Format : PDF, Kindle
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Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Category: Art

Video Game Design

Author : Kezia Endsley
ISBN : 9781502601131
Genre : Juvenile Nonfiction
File Size : 28.49 MB
Format : PDF, Mobi
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Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designer—and if it’s the right job for you.
Category: Juvenile Nonfiction

Becoming A Video Game Artist

Author : John Pearl
ISBN : 9781317579595
Genre : Computers
File Size : 56.36 MB
Format : PDF, ePub, Docs
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The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.
Category: Computers

From Playgrounds To Playstation

Author : Carroll Pursell
ISBN : 9781421416519
Genre : Technology & Engineering
File Size : 50.61 MB
Format : PDF, Kindle
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In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about "playing" at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media's colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.
Category: Technology & Engineering

Becoming A Video Game Designer

Author : Daniel Noah Halpern
ISBN : 1982137932
Genre : Business & Economics
File Size : 57.86 MB
Format : PDF, ePub, Mobi
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A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games—required reading for anyone considering a path to this profession. Becoming a Video Game Designer takes you behind the scenes to find out what it’s really like, and what it really takes, to become a video game designer. Gaming is a $90 billion-dollar entertainment industry, and designers are the beating heart. Long-form journalist Daniel Noah Halpern shadows top video game designer Tom Cadwell to show how this dream job becomes a reality. Cadwell is head of design at Riot Games, the company behind award-winning blockbuster games like League of Legends, which has an active user base of 111 million players. Creating a massive multiplayer online game takes years of visionary R&D—it is a blend of art and science. It is also big business. Learn the ins and the outs of the job from Cadwell as well as other designers, including Brendon Chung, acclaimed founder of Blendo Games. Successful designers must be creative decision makers and also engineers and collaborators. Gain professional wisdom by following Tom’s path to prominence, from his start as a passionate gamer to becoming one of the most revered designers in the business.
Category: Business & Economics

Level Up The Guide To Great Video Game Design

Author : Scott Rogers
ISBN : 9781118877197
Genre : Computers
File Size : 62.29 MB
Format : PDF, Docs
Download : 361
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Category: Computers

Inside Electronic Game Design

Author : Arnie Katz
ISBN : STANFORD:36105021509737
Genre : Computers
File Size : 45.36 MB
Format : PDF, Mobi
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An insider's view of the electronic game world explains how games become successful, profiles leading game designers, outlines the dynamics of game making, and offers advice on how to pursue a career in the industry. Original. (All Users).
Category: Computers

Video Game Designer

Author : Walter Olesky
ISBN : 082393117X
Genre : Juvenile Nonfiction
File Size : 47.34 MB
Format : PDF, ePub
Download : 111
Read : 790

Discusses what education and skills are needed to become a video game designer and profiles several successful game designers.
Category: Juvenile Nonfiction

Why Video Games Are Good For Your Soul

Author : James Paul Gee
ISBN : 9781863355742
Genre : Computers
File Size : 43.71 MB
Format : PDF, Mobi
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Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
Category: Computers

The Art Direction Handbook For Film

Author : Michael Rizzo
ISBN : 9781136068706
Genre : Performing Arts
File Size : 65.75 MB
Format : PDF, ePub, Mobi
Download : 622
Read : 1177

Whether you'd like to be an art director or already are one, this book contains valuable solutions that will help you get ahead. This comprehensive, thorough professional manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, constructing scenery, and surviving production. You will not only learn how to do the job, but how to succeed and secure future jobs. Rounding out the text is an extensive collection of useful forms and checklists, along with interviews with prominent art directors, relevant real-life anecdotes, and blueprints, sketches, photographs, and stills from Hollywood sets.
Category: Performing Arts

The Art Direction Handbook For Film Television

Author : Michael Rizzo
ISBN : 9781317673705
Genre : Performing Arts
File Size : 36.48 MB
Format : PDF, Docs
Download : 212
Read : 570

In this new and expanded edition of The Art Direction Handbook, author Michael Rizzo now covers art direction for television, in addition to updated coverage of film design. This comprehensive, professional manual details the set-up of the art department and the day-to-day job duties: scouting for locations, research, executing the design concept, supervising scenery construction, and surviving production. Beyond that, there is an emphasis on not just how to do the job, but how to succeed and secure other jobs. Rounding out the text is an extensive collection of useful forms and checklists, as well as interviews with prominent art directors.
Category: Performing Arts

Portrait Of A Dog As A Young Artist And Other Short Stories

Author : Eugene Mendonsa
ISBN : 9780615140193
Genre : Fiction
File Size : 76.24 MB
Format : PDF
Download : 174
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As I have lived and worked in many different countries, these short stories reflect the life of a rolling stone. They are fiction, but are drawn from my experiences as an anthropologist who lived in Africa for nine years; my forty years in academia; my life in the art world; my love of animals; my political consciousness and people with whom I have come into contact throughout the years. I have listed the thirty-two short stories in no particular order in the table of contents, but then, following this, I have categorized them by subject matter for your convenience, should you wish to, for instance, read a funny story or one about animals, etc. Some of these stories are humorous, others are sad. Some are angry and some are light-hearted. ThatâÂÂs the nature of life, isn't it? I hope you enjoy them.
Category: Fiction

Computer Game Designer

Author : Facts On File, Incorporated
ISBN : 9781438123486
Genre :
File Size : 89.68 MB
Format : PDF
Download : 997
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Chapters include: - Get Ready for Action - Game Designer on the Job - The High-Speed Evolution of Electronic Games - Game Designer in Training - The Players Who Bring Games to Life - Kids Ask, Game Designers Answer - Virtual Apprentice: Game Designer for a Day. Each accessible book includes: - A behind-the-scenes look at the featured industry - Profiles of working professionals that offer an inside peek at what they do - Reality Check sidebars to help readers decide if this is the job for them - Find Out More and Check It Out sidebars for further research - A Day in the Life activity list that details a typical day on the job - Q&As between real-life kids and pros - A Count Me In journal feature for readers to track their activities. With a lively tone, dynamic look, and plenty of full-color and black-and-white photographs, the Virtual Apprentice books are the perfect starting point for young adults beginning their career exploration.
Category:

Integrating Video Game Research And Practice In Library And Information Science

Author : Ratliff, Jacob A.
ISBN : 9781466681767
Genre : Language Arts & Disciplines
File Size : 75.51 MB
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Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.
Category: Language Arts & Disciplines

Video Game Art

Author : Nic Kelman
ISBN : UOM:39015068832982
Genre : Computers
File Size : 42.50 MB
Format : PDF, ePub, Mobi
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Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.
Category: Computers

Break Into The Game Industry How To Get A Job Making Video Games

Author : Ernest Adams
ISBN : 9780072252668
Genre : Computers
File Size : 75.92 MB
Format : PDF, ePub, Docs
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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Category: Computers

Chris Crawford On Game Design

Author : Chris Crawford
ISBN : 0131460994
Genre : Computers
File Size : 39.32 MB
Format : PDF, ePub
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A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. Original. (Intermediate)
Category: Computers

The State Of The Arts

Author : Alana Wilcox
ISBN : 9781770562141
Genre : Social Science
File Size : 57.26 MB
Format : PDF, ePub, Docs
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City Hall proclaimed 2006 the Year of Creativity. ‘Live With Culture’ banners flap over the city. And across the city, donors are ponying up millions for the ROM and the AGO. Culture’s never had it so good. Right? The State of the Arts explores the Toronto arts scene from every angle, applauding, assailing and arguing about art in our fair burg. The essays consider the big-ticket and the ticket-free, from the Opera House and the CNE to the subconscious art of graffiti eradication and underground hip-hop. In between, you'll find considerations art in the suburbs, how business uses art to sell condos, questions of infrastructure, an examination of Toronto on film and a history of micro press publishing. You'll read about the fine line between party and art, the trials of being a capitalist in a sea of left-wing artists, the power of the internet to create arts communities and a plea for spaces that cater to musicians and their kids. Throughout, you'll find equal doses of optimism and frustration, and a good measure of T.O. love. Taken together, the thoughts of these writers, thinkers, musicians and city-builders aim to create an honest survey of where we're at and where we can go.
Category: Social Science