How Games Move Us

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How Games Move Us

Author : Katherine Isbister
ISBN : 9780262534451
Genre : Computer games
File Size : 58.80 MB
Format : PDF
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Category: Computer games

The Paradox Of Transgression In Games

Author : Torill Elvira Mortensen
ISBN : 9781000049534
Genre : Games & Activities
File Size : 27.91 MB
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The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.
Category: Games & Activities

Ready Player Two

Author : Shira Chess
ISBN : 9781452954998
Genre : Games & Activities
File Size : 59.78 MB
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Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Category: Games & Activities

Your Move

Author : Jonathan Kay
ISBN : 1999439546
Genre : Family & Relationships
File Size : 81.83 MB
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Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and dozens of beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play, whether you're a seasoned veteran or a total newcomer.
Category: Family & Relationships

Attacking Chess

Author : Josh Waitzkin
ISBN : 9780684802503
Genre : Crafts & Hobbies
File Size : 47.70 MB
Format : PDF
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Josh Waitzkin combines personal anecdotes with solid instruction in this unique introduction to the game of chess. Concentrating on teaching young or new players how to beef up their attacks, Waitzkin presents 40 different chess challenges. He introduces each problem with a brief description of the game from which it was drawn. 50 line drawings.
Category: Crafts & Hobbies

Games And Strategies For Teaching U S History

Author : Marvin B. Scott
ISBN : 0825137721
Genre : Education
File Size : 31.10 MB
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Developed by an acclaimed history teacher in Iowa, this popular resource includes 14 simulations, debates, quiz games and strategy games. It covers key topics from the first explorers to the 2000 presidential elections. Convene a constitutional convention, re-fight the Civil War, relive the Crash of ’29, and much more. Use this ingenious text to reinvigorate your history classes.
Category: Education

Debt Games

Author : Vinod K. Aggarwal
ISBN : 0521555523
Genre : Business & Economics
File Size : 50.52 MB
Format : PDF
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This book explains the significant variation that has emerged over time and across cases in international debt rescheduling during the past one hundred and seventy years. Based on a novel situational theory of bargaining, Professor Aggarwal's study provides a method to deduce actors' payoffs in different bargaining situations to develop "debt games," which are then used to predict negotiating outcomes. This integrated political-economic approach to analyze bargaining episodes goes beyond simple economic models or purely descriptive studies. In doing so, it contributes to international political and economic theory, game theory, and historical research on debt negotiations.
Category: Business & Economics

Creating Games With Unity And Maya

Author : Adam Watkins
ISBN : 9781136126291
Genre : Art
File Size : 40.57 MB
Format : PDF
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Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Category: Art

The Essential Guide To Flash Games

Author : Jeff Fulton
ISBN : 9781430226154
Genre : Computers
File Size : 86.30 MB
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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Category: Computers

Creation Made Free

Author : Thomas Jay Oord
ISBN : 9781621894926
Genre : Religion
File Size : 84.56 MB
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Open Theology offers an advantageous framework for engaging the sciences. With its emphasis upon creaturely freedom, relationality, realist epistemology, and love, Open Theology makes a fruitful dialogue partner with leading fields and theories in contemporary science. In Creation Made Free, leading proponents of open theism explore natural and social scientific dimensions of reality as these dimensions both inform and are informed by Open Theology. Important themes addressed include evolution, creation ex nihilo, emergence theory, biblical cosmology, cognitive linguistics, quantum theory, and forgiveness.
Category: Religion

History Of Everyday Life In Medieval Scotland

Author : Edward J Cowan
ISBN : 9780748688609
Genre : History
File Size : 67.11 MB
Format : PDF
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This book examines the ordinary, routine, daily behaviour, experiences and beliefs of people in Scotland from the earliest times to 1600.
Category: History

Nature Across Cultures

Author : Helaine Selin
ISBN : 9789401701495
Genre : Science
File Size : 54.75 MB
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Nature Across Cultures: Views of Nature and the Environment in Non-Western Cultures consists of about 25 essays dealing with the environmental knowledge and beliefs of cultures outside of the United States and Europe. In addition to articles surveying Islamic, Chinese, Native American, Aboriginal Australian, Indian, Thai, and Andean views of nature and the environment, among others, the book includes essays on Environmentalism and Images of the Other, Traditional Ecological Knowledge, Worldviews and Ecology, Rethinking the Western/non-Western Divide, and Landscape, Nature, and Culture. The essays address the connections between nature and culture and relate the environmental practices to the cultures which produced them. Each essay contains an extensive bibliography. Because the geographic range is global, the book fills a gap in both environmental history and in cultural studies. It should find a place on the bookshelves of advanced undergraduate students, graduate students, and scholars, as well as in libraries serving those groups.
Category: Science

Game Theory

Author : Shaun Hargreaves-Heap
ISBN : 9781134531059
Genre : Business & Economics
File Size : 51.63 MB
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In recent years game theory has swept through all of the social sciences. Its practitioners have great designs for it, claiming that it offers an opportunity to unify the social sciences and that it it the natural foundation of a rational theory of society. Game Theory is for those who are intrigued but baffled by these claims, and daunted by the technical demands of most introductions to the subject. Requiring no more than simple arithmetic, the book: * Traces the origins of Game Theory and its philosophical premises * Looks at its implications for the theory of bargaining and social contract theory * Gives a detailed exposition of all of the major `games' including the famous `prisoner's dilemma' * Analyses cooperative, non cooperative, repeated, evolutionary and experimental games
Category: Business & Economics

Computer Games And Technical Communication

Author : Asst Prof Jennifer deWinter
ISBN : 9781472426406
Genre : Literary Criticism
File Size : 82.33 MB
Format : PDF
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.
Category: Literary Criticism

Ecologies Of The Moving Image

Author : Adrian J. Ivakhiv
ISBN : 9781554589067
Genre : Performing Arts
File Size : 40.48 MB
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This book presents an ecophilosophy of cinema: an account of the moving image in relation to the lived ecologies – material, social, and perceptual relations – within which movies are produced, consumed, and incorporated into cultural life. If cinema takes us on mental and emotional journeys, the author argues that those journeys that have reshaped our understanding of ourselves, life, and the Earth and universe. A range of styles are examined, from ethnographic and wildlife documentaries, westerns and road movies, sci-fi blockbusters and eco-disaster films to the experimental and art films of Tarkovsky, Herzog, Malick, and Brakhage, to YouTube’s expanding audio-visual universe.
Category: Performing Arts

Sport Le Troisi Me Mill Naire

Author : International Olympic Committee
ISBN : 2763772676
Genre : Mass media and sports
File Size : 41.94 MB
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Category: Mass media and sports

How Life Imitates Chess

Author : Garry Kasparov
ISBN : 1596918276
Genre : Business & Economics
File Size : 33.44 MB
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Garry Kasparov was the highest-rated chess player in the world for over twenty years and is widely considered the greatest player that ever lived. In How Life Imitates Chess Kasparov distills the lessons he learned over a lifetime as a Grandmaster to offer a primer on successful decision-making: how to evaluate opportunities, anticipate the future, devise winning strategies. He relates in a lively, original way all the fundamentals, from the nuts and bolts of strategy, evaluation, and preparation to the subtler, more human arts of developing a personal style and using memory, intuition, imagination and even fantasy. Kasparov takes us through the great matches of his career, including legendary duels against both man (Grandmaster Anatoly Karpov) and machine (IBM chess supercomputer Deep Blue), enhancing the lessons of his many experiences with examples from politics, literature, sports and military history. With candor, wisdom, and humor, Kasparov recounts his victories and his blunders, both from his years as a world-class competitor as well as his new life as a political leader in Russia. An inspiring book that combines unique strategic insight with personal memoir, How Life Imitates Chess is a glimpse inside the mind of one of today's greatest and most innovative thinkers.
Category: Business & Economics

Love S Knowledge

Author : Martha C. Nussbaum
ISBN : 9780199879489
Genre : Philosophy
File Size : 84.52 MB
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This volume brings together Nussbaum's published papers on the relationship between literature and philosophy, especially moral philosophy. The papers, many of them previously inaccessible to non-specialist readers, deal with such fundamental issues as the relationship between style and content in the exploration of ethical issues; the nature of ethical attention and ethical knowledge and their relationship to written forms and styles; and the role of the emotions in deliberation and self-knowledge. Nussbaum investigates and defends a conception of ethical understanding which involves emotional as well as intellectual activity, and which gives a certain type of priority to the perception of particular people and situations rather than to abstract rules. She argues that this ethical conception cannot be completely and appropriately stated without turning to forms of writing usually considered literary rather than philosophical. It is consequently necessary to broaden our conception of moral philosophy in order to include these forms. Featuring two new essays and revised versions of several previously published essays, this collection attempts to articulate the relationship, within such a broader ethical inquiry, between literary and more abstractly theoretical elements.
Category: Philosophy

Transforming The Teaching Of Shakespeare With The Royal Shakespeare Company

Author : Joe Winston
ISBN : 9781408184660
Genre : Literary Criticism
File Size : 72.83 MB
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This book tells the story of the Royal Shakespeare Company's acclaimed and influential project to transform the teaching of Shakespeare in schools. It examines their approaches to making his plays more accessible, enjoyable and relevant to young people, describing the innovative classroom practices that the Company has pioneered and locating these within a clearly articulated theory of learning. It also provides evidence of their impact on children and young people's experience of Shakespeare, drawing upon original research as well as research commissioned by the RSC itself. Authoritative but highly readable, the book is relevant to anyone with an interest in the teaching of Shakespeare, and in how a major cultural organisation can have a real impact on the education of young people from a wide range of social backgrounds. It benefits from interviews with key policy makers and practitioners from within the RSC, including their legendary voice coach, Cicely Berry, and with internationally renowned figures such as the writer and academic, Jonathan Bate; the previous artistic director of the RSC, Michael Boyd; and the celebrated playwright, Tim Crouch.
Category: Literary Criticism

Securitization And The Iraq War

Author : Faye Donnelly
ISBN : 9781135131814
Genre : History
File Size : 89.52 MB
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This book critiques the conceptualization of security found in mainstream and critical theoretical debates, and applies this to the empirical case of the 2003 Iraq War. The Iraq War represents one of the most puzzling, complex, and controversial events in the post-Cold War era. The manner in which the Bush administration finally decided to hold Saddam Hussein accountable through military intervention provoked a worldwide outcry due to the narratives they constructed to justify the "pre-emptive use of force" and "enhanced interrogation techniques." Responding to constructivist and post-structuralist scholars' calls for a turn to discourse, and aligning its argument with critical security studies, particularly the Copenhagen School (CS), this book conceptualizes language as a pivotal mechanism of power. Adopting a Wittgensteinian approach, it moves away from thinking about the nexus between security and language from a single action, or speech act, to a series of actions or interactions. To illustrate this new approach, the author examines two cases in particular: the UN inspectors' finding that there was no credible evidence that Iraq possessed weapons of mass destruction (WMD) in early 2003 and the Abu Ghraib scandal in 2004. Both events show that the boundaries and relations between securitized rules and environments are not pre-given but produced in a particular language game. This book will be of much interest to students of critical security studies, US foreign policy, and IR in general.
Category: History