HANDBOOK OF COMPUTER GAME STUDIES

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Handbook Of Computer Game Studies

Author : Joost Raessens
ISBN : 0262516586
Genre : Computers
File Size : 25.22 MB
Format : PDF
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A broad treatment of computer and video games from a wide range of perspectives,including cognitive science and artificial intelligence, psychology, history, film and theater,cultural studies, and philosophy.
Category: Computers

The Routledge Companion To Video Game Studies

Author : Mark J.P. Wolf
ISBN : 9781136290503
Genre : Social Science
File Size : 78.25 MB
Format : PDF
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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
Category: Social Science

The Players Realm

Author : J. Patrick Williams
ISBN : 9780786428328
Genre : Games
File Size : 68.33 MB
Format : PDF, ePub
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"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
Category: Games

Computer Games And New Media Cultures

Author : Johannes Fromme
ISBN : 9789400727779
Genre : Education
File Size : 53.56 MB
Format : PDF, ePub, Mobi
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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Category: Education

The Handbook Of Internet Studies

Author : Mia Consalvo
ISBN : 9781444342383
Genre : Social Science
File Size : 62.84 MB
Format : PDF, Mobi
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The Handbook of Internet Studies brings together scholars from a variety of fields to explore the profound shift that has occurred in how we communicate and experience our world as we have moved from the industrial era into the age of digital media. Presents a wide range of original essays by established scholars in everything from online ethics to ways in which indigenous peoples now use the Internet Looks at the role of the internet in modern societies, and the continuing development of internet studies as an academic field Explores Internet studies through history, society, culture, and the future of online media Provides introductory frameworks to ground and orientate the student, while also providing more experienced scholars with a convenient and comprehensive overview of the latest trends and critical directions in the many areas of Internet research
Category: Social Science

Hypertext Handbook

Author : Andreas Kitzmann
ISBN : 082047441X
Genre : Computers
File Size : 60.43 MB
Format : PDF, ePub, Mobi
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"Hypertext Handbook" provides a condensed and straightforward introduction to the main issues, concepts, and developments in both the application of hypertext technology and its interpretation by the academic community. It offers a concise history of the medium in a manner that will help readers to better understand contemporary directions in digital media technology. "Hypertext Handbook" provides a comprehensive guide to this complex concept and is designed to inform and inspire students and scholars alike.
Category: Computers

The Human Computer Interaction Handbook

Author : Andrew Sears
ISBN : 1410615863
Genre : Technology & Engineering
File Size : 60.31 MB
Format : PDF, ePub, Mobi
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This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook features contributions from a selection of eminent professionals in the field worldwide. It stands alone as the most essential resource available on the market. This edition of the volume throughly covers issues of accessibility and diversity, such as aging, literacy, hearing, vision, physical disabilities, and children. Additional topics addressed are: *sensor based interactions; *tangible interfaces; *augmented cognition; *cognition under stress; *ubiquitous and wearable computing; and *privacy and security. This book is useful for practitioners seeking to understand the latest research results to apply when developing new interactive information technologies, as well as for graduate students studying human-centered computing, human-computer interaction, or related fields.
Category: Technology & Engineering

The Oxford Handbook Of New Audiovisual Aesthetics

Author : John Richardson
ISBN : 9780199985104
Genre : Music
File Size : 68.93 MB
Format : PDF, ePub, Docs
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This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.
Category: Music

Inter Vention

Author :
ISBN : 9780262300902
Genre :
File Size : 24.93 MB
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Category:

Role Playing Game Studies

Author : Sebastian Deterding
ISBN : 9781317268314
Genre : Games & Activities
File Size : 83.9 MB
Format : PDF, ePub
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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Category: Games & Activities