Graphics Shaders

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Graphics Shaders

Author : Mike Bailey
ISBN : 9781439894118
Genre : Computers
File Size : 61.92 MB
Format : PDF, Docs
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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
Category: Computers

Graphics Shaders Third Edition

Author : Mike Bailey
ISBN : 1466587423
Genre : Computers
File Size : 31.90 MB
Format : PDF, Kindle
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Intended for a second course in computer graphics at the advanced undergraduate and graduate levels, this highly praised text introduces general shader programming with a focus on the Open GL shading language. It teaches how to write programmable shaders while reinforcing the fundamentals of computer graphics. This third edition incorporates changes in the OpenGL API (versions 4.2 and 4.3) and contains five new chapters that cover major new enhancements by the OpenGL standards group, including storage buffer objects, compute shaders, OpenGL ES, and WebGL.
Category: Computers

Graphics Shaders 2nd Edition

Author : Mike Bailey
ISBN : OCLC:1105773796
Genre : Augmented reality
File Size : 22.53 MB
Format : PDF, Kindle
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Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language. More examples and more exercises A chapter on tessellation shaders An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book's examples at www.cgeducation.org.
Category: Augmented reality

Game Graphic Programming

Author : Allen Sherrod
ISBN : 9781584506157
Genre : Computers
File Size : 38.82 MB
Format : PDF, Kindle
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Game Graphics Programming examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and
Category: Computers

An Introduction To Computer Graphics For Artists

Author : Andrew Paquette
ISBN : 9781447151005
Genre : Computers
File Size : 62.15 MB
Format : PDF
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An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Category: Computers

Beginning Directx 11 Game Programming

Author : Allen Sherrod
ISBN : 9781435458963
Genre : Computers
File Size : 42.28 MB
Format : PDF, Kindle
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Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video g
Category: Computers

Essential Xna Game Studio 2 0 Programming

Author : Jim Perry
ISBN : 9781449633608
Genre : Computers
File Size : 59.28 MB
Format : PDF
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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
Category: Computers

Hlsl And Pixel Shaders For Xaml Developers

Author : Walt Ritscher
ISBN : 9781449325015
Genre : Computers
File Size : 56.41 MB
Format : PDF, Docs
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Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects
Category: Computers

Direct3d Shaderx

Author : Wolfgang F. Engel
ISBN : 1556220413
Genre : Computers
File Size : 62.22 MB
Format : PDF, ePub
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Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
Category: Computers

Developing And Debugging Cross Platform Shaders

Author : Alex Boreskov
ISBN : 9781931769549
Genre : Computers
File Size : 64.77 MB
Format : PDF, Mobi
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Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.
Category: Computers

Real Time Rendering

Author : Gabriyel Wong
ISBN : 9781466583597
Genre : Computers
File Size : 30.83 MB
Format : PDF, Kindle
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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
Category: Computers

Practical Shader Development

Author : Kyle Halladay
ISBN : 9781484244579
Genre : Computers
File Size : 70.66 MB
Format : PDF, ePub
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It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook. Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math. Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn Understand what shaders are and how they work Get up to speed on the nuts and bolts of writing vertex and fragment shaders Utilize color blending and know how blend equations work Know the coordinate spaces used when rendering real-time computer graphics Use simple math to animate characters, simulate lights, and create a wide variety of visual effects Find and fix performance problems in shaders See how three popular game engines (Unity, UE4, Godot) handle shaders Who This Book Is For Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.
Category: Computers

Professional Xna Programming

Author : Benjamin Nitschke
ISBN : 9780470261286
Genre : Computers
File Size : 26.55 MB
Format : PDF, Mobi
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Introduces the fundamentals of Microsoft's free Game Studio Express (XNA GSE) for programming games for the Xbox 360 platform and Windows, discussing such topics as XNA requirements and components, how to create graphics with the XNA Framework, how to use Shaders to develop visual effects, and developing a game engine.
Category: Computers

Embedded Computer Vision

Author : Branislav Kisacanin
ISBN : 9781848003040
Genre : Computers
File Size : 49.85 MB
Format : PDF, ePub, Docs
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As a graduate student at Ohio State in the mid-1970s, I inherited a unique c- puter vision laboratory from the doctoral research of previous students. They had designed and built an early frame-grabber to deliver digitized color video from a (very large) electronic video camera on a tripod to a mini-computer (sic) with a (huge!) disk drive—about the size of four washing machines. They had also - signed a binary image array processor and programming language, complete with a user’s guide, to facilitate designing software for this one-of-a-kindprocessor. The overall system enabled programmable real-time image processing at video rate for many operations. I had the whole lab to myself. I designed software that detected an object in the eldofview,trackeditsmovementsinrealtime,anddisplayedarunningdescription of the events in English. For example: “An object has appeared in the upper right corner...Itismovingdownandtotheleft...Nowtheobjectisgettingcloser...The object moved out of sight to the left”—about like that. The algorithms were simple, relying on a suf cient image intensity difference to separate the object from the background (a plain wall). From computer vision papers I had read, I knew that vision in general imaging conditions is much more sophisticated. But it worked, it was great fun, and I was hooked.
Category: Computers

Irrlicht 1 7 Realtime 3d Engine Beginner S Guide

Author : Johannes Stein
ISBN : 9781849513999
Genre : Computers
File Size : 48.21 MB
Format : PDF, Kindle
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A beginner's guide with plenty of screenshots and explained code. If you have C++ skills and are interested in learning Irrlicht, this book is for you. Absolutely no knowledge of Irrlicht is necessary for you to follow this book!
Category: Computers

Microsoft Xna Game Studio Creator S Guide

Author : Stephen Cawood
ISBN : 9780071510912
Genre : Computers
File Size : 38.21 MB
Format : PDF
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Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code
Category: Computers

Programming Vertex And Pixel Shaders

Author : Wolfgang F. Engel
ISBN : 1584503491
Genre : Computers
File Size : 33.3 MB
Format : PDF, Mobi
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A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers to create unique games and graphics. Original. (Advanced)
Category: Computers

Ultimate Game Programming With Directx

Author : Allen Sherrod
ISBN : 9781584506201
Genre : Computer games
File Size : 82.97 MB
Format : PDF
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Get ready to flex your creativity as you build custom Flash games online. Collaborative Online Game Creation shows anyone interested in game development how to create Flash-based games using GameBrix, a browser-based rich media application that runs on an
Category: Computer games

Learning Libgdx Game Development Second Edition

Author : Suryakumar Balakrishnan Nair
ISBN : 9781783554782
Genre : Computers
File Size : 46.93 MB
Format : PDF, Mobi
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This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Category: Computers

Genetic Programming

Author : Maarten Keijzer
ISBN : 3540254366
Genre : Computers
File Size : 87.39 MB
Format : PDF, Mobi
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This book constitutes the refereed proceedings of the 8th European Conference on Genetic Programming, EuroGP 2005, held in Lausanne, Switzerland in March/April 2005. The 20 revised plenary papers and 14 revised poster papers were carefully reviewed and selected from 64 submissions. Some of the papers deal with foundational, theoretical, or methodological aspects of genetic programming; others focus on applications in various areas, such as computer science, engineering, language processing, biology, and computational design, demonstrating that genetic programming is a powerful and practical problem solving tool.
Category: Computers