Getting Started With Dwarf Fortress

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Getting Started With Dwarf Fortress

Author : Peter Tyson
ISBN : 9781449339814
Genre : Games
File Size : 89.6 MB
Format : PDF, ePub
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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction
Category: Games

Comparative Textual Media

Author : N. Katherine Hayles
ISBN : 9781452940588
Genre : Literary Criticism
File Size : 88.70 MB
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For the past few hundred years, Western cultures have relied on print. When writing was accomplished by a quill pen, inkpot, and paper, it was easy to imagine that writing was nothing more than a means by which writers could transfer their thoughts to readers. The proliferation of technical media in the latter half of the twentieth century has revealed that the relationship between writer and reader is not so simple. From telegraphs and typewriters to wire recorders and a sweeping array of digital computing devices, the complexities of communications technology have made mediality a central concern of the twenty-first century. Despite the attention given to the development of the media landscape, relatively little is being done in our academic institutions to adjust. In Comparative Textual Media, editors N. Katherine Hayles and Jessica Pressman bring together an impressive range of essays from leading scholars to address the issue, among them Matthew Kirschenbaum on archiving in the digital era, Patricia Crain on the connection between a child’s formation of self and the possession of a book, and Mark Marino exploring how to read a digital text not for content but for traces of its underlying code. Primarily arguing for seeing print as a medium along with the scroll, electronic literature, and computer games, this volume examines the potential transformations if academic departments embraced a media framework. Ultimately, Comparative Textual Media offers new insights that allow us to understand more deeply the implications of the choices we, and our institutions, are making. Contributors: Stephanie Boluk, Vassar College; Jessica Brantley, Yale U; Patricia Crain, NYU; Adriana de Souza e Silva, North Carolina State U; Johanna Drucker, UCLA; Thomas Fulton, Rutgers U; Lisa Gitelman, New York U; William A. Johnson, Duke U; Matthew G. Kirschenbaum, U of Maryland; Patrick LeMieux; Mark C. Marino, U of Southern California; Rita Raley, U of California, Santa Barbara; John David Zuern, U of Hawai‘i at Mānoa.
Category: Literary Criticism

Procedural Content Generation In Games

Author : Noor Shaker
ISBN : 9783319427164
Genre : Computers
File Size : 45.27 MB
Format : PDF, ePub, Mobi
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Category: Computers

Warhammer Online

Author : Mike Searle
ISBN : 0761560076
Genre : Games & Activities
File Size : 50.13 MB
Format : PDF, ePub, Mobi
Download : 650
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• Exclusive in-game item code for The Adventurer's Handbook! • Detailed maps labeled with points of interest • Realm vs. Realm and Scenario maps with tips on dominating the enemy • Lair and dungeon maps with strategies and boss abilities • Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.
Category: Games & Activities

Sources Of Uncertainty

Author : Greg Costikyan
ISBN : 9780262316422
Genre : Games
File Size : 72.71 MB
Format : PDF, Docs
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Uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences. This BIT examines the sources of that uncertainty, from doubts about performance to a game's elements of randomness.
Category: Games

Minecrafter

Author : Triumph Books
ISBN : 9781623687311
Genre : Games
File Size : 87.71 MB
Format : PDF, ePub, Mobi
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Minecraft is one of the fastest-growing phenomena in video game history, played by tweens everywhere on their video game consoles, tablets, and even smartphones. Popular with both girls and boys, this “virtual play set” of building blocks lets players create essentially anything they can imagine. With Minecrafter, the unofficial comprehensive guide for this virtual world, beginners, experts, and general enthusiasts of Minecraft will learn how to get more out of their valuable playtime—how to build better structures and cooler worlds and how to cooperate more efficiently in multiplayer mode. This full-color book shares strategy from Minecraft’s top players, examines the creation of many of today’s most impressive worlds, and provides a glimpse at what’s to come in this ever-expanding universe. It also includes a bonus section on other building games, including Lego Universe.
Category: Games

The Friend

Author :
ISBN : HARVARD:AH6FG5
Genre : Society of Friends
File Size : 35.74 MB
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Category: Society of Friends

Green Races

Author : Timothy Brown
ISBN : 0971959811
Genre : Dungeons and Dragons (Game)
File Size : 77.11 MB
Format : PDF, Kindle
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" ... requires the Dungeons & Dragons Player's handbook. Third edition published by Wizards of the Coasts ..."--Cover back.
Category: Dungeons and Dragons (Game)

Tales From Tennyson

Author : George Cantrell Allen
ISBN : UIUC:30112070318909
Genre : Children's books
File Size : 87.63 MB
Format : PDF
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Category: Children's books

Minecraft 101 Amazing Facts You Didn T Know

Author : G Whiz
ISBN : 9781501434808
Genre :
File Size : 76.24 MB
Format : PDF, ePub, Docs
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Did you know that On May 17, 2009, it was publicly released for the PC as an alpha version and the full version was released on November 18, 2011? Or, did you know In its commercial form, the game has four main modes: Survival mode, Creative mode, Hardcore mode and Spectator mode? What are the amazing facts of Minecraft by Markus Persson and Jens Bergensten? Do you want to know the golden nuggets of facts readers love? If you've enjoyed the book, then this will be a must read delight for you! Collected for readers everywhere are 101 book facts about the book & author that are fun, down-to-earth, and amazingly true to keep you laughing and learning as you read through the book! Tips & Tricks to Enhance Reading Experience • Enter "G Whiz" after your favorite title to see if publication exists! ie) Minecraft G Whiz • Enter "G Whiz 101" to search for entire catalogue! • Tell us what title you want next! • Combine your favorite titles to receive bundle coupons! • Submit a review and hop on the Wall of Contributors! “Get ready for fun, down-to-earth, and amazing facts that keep you laughing & learning!" - G Whiz DISCLAIMER: This work is a derivative work not to be confused with the original title. It is a collection of facts from reputable sources generally known to the public with source URLs for further reading and enjoyment. It is unofficial and unaffiliated with respective parties of the original title in any way. Due to the nature of research, no content shall be deemed authoritative nor used for citation purposes. Refined and tested for quality, we provide a 100% satisfaction guarantee or your money back.
Category:

Gardening Illustrated

Author :
ISBN : UIUC:30112111358146
Genre : Gardening
File Size : 89.51 MB
Format : PDF, ePub, Docs
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Category: Gardening

Master Builder 3 0 Advanced

Author : Triumph Books
ISBN : 9781633191884
Genre : Games
File Size : 24.81 MB
Format : PDF, ePub
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The smash hit video game Minecraft continues to grow in popularity and in gameplay, adding more features and updating existing ones to make them richer and more complex. Players who mastered the basics with Minecrafter and leveled up with Minecrafter 2.0 Advanced can now become experts with Minecrafter 3.0 Advanced. Readers can delve into the complex advanced-player worlds of Brewing, Enchanting, and Farming for items and experience and learn how to start making the Holy Grail of Minecraft creations: the megabuild, and make it look great by learning how to use visual boosters like skins, resource packs, and shaders. This book details the brand-new modes of play, such as the drama-filled Adventure maps that present a whole new set of challenges for advanced players to complete. As the game has evolved, so has the player-favorite Redstone system, and dozens if not hundreds of new mods, mini-games, servers, and builders have come into being. This gamer's guidebook also contains the most up-to-date information on the latest updates, including some game-changing new features, helping you achieve expert Minecrafter status. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Category: Games

The Lord Of The Rings And Philosophy

Author : Gregory Bassham
ISBN : 9780812698060
Genre : Philosophy
File Size : 58.37 MB
Format : PDF, Mobi
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The Lord of the Rings is intended to be applicable to the real world of relationships, religion, pleasure, pain, and politics. Tolkien himself said that his grand tale of wizards, orcs, hobbits, and elves was aimed at truth and good morals in the actual world. Analysis of the popular appeal of The Lord of the Rings (on websites and elsewhere) shows that Tolkien fans are hungry for discussion of the urgent moral and cosmological issues arising out of this fantastic epic story. Can political power be wielded for good, or must it always corrupt? Does technology destroy the truly human? Is it morally wrong to give up hope? Can we find meaning in chance events? In The Lord of the Rings and Philosophy, seventeen young philosophy professors, all of them ardent Tolkien fans and most of them contributors to the four earlier volumes in the Popular Culture and Philosophy series, address some of these important issues and show how clues to their solutions may be found in the imaginary world of Middle-earth. The book is divided into five sections, concerned with Power and the Ring, the Quest for Happiness, Good and Evil in Middle-earth, Time and Mortality, and the Relevance
Category: Philosophy

Geek Sublime

Author : Vikram Chandra
ISBN : 9781555973261
Genre : Biography & Autobiography
File Size : 55.48 MB
Format : PDF, ePub
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The nonfiction debut from the author of the international bestseller Sacred Games about the surprising overlap between writing and computer coding Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code? Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.
Category: Biography & Autobiography

The International Cyclopedia

Author :
ISBN : UIUC:30112087525504
Genre : Encyclopedias and dictionaries
File Size : 65.10 MB
Format : PDF, ePub, Mobi
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Category: Encyclopedias and dictionaries