Gamify Your Dog Training

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The Teaching Dog

Author : Nicole Larocco-Skeehan
ISBN : 9781617812200
Genre : Pets
File Size : 62.42 MB
Format : PDF, ePub, Docs
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Hire A Dog To Be Your Training Assistant! The concept of using dogs as teaching aides is gaining popularity among trainers worldwide. A ‘Teaching Dog’ can be used to demonstrate behaviors, work to socialize puppies and even help out in reactive dog classes.
Category: Pets

Coaching People To Train Their Dogs

Author : Terry Ryan
ISBN : 0974246425
Genre : Pets
File Size : 45.36 MB
Format : PDF, Mobi
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The book you've been waiting for, from well-known trainer and international workshop-presenter Terry Ryan! We are pleased to announce that Terry Ryan's classic Coaching People to Train Their Dogs is available again. Terry Ryan has been a mentor - maybe guru is a better word - for a whole generation of modern dog trainers who have benefited from her books, lectures, and seminars on dog training and class instruction. This 400 page trainer's manual includes just about anything today's modern professional dog trainer needs to know - training methods, learning theory, running a training business, and class organization. Of particular note is Chapter 6, "People Skills," where Terry focuses on how to interact with human students, the one part of the training equation that is sometimes overlooked. This edition has a new chapter on Animal Husbandry and some revised lessons plans.
Category: Pets

Level Up Your Classroom The Quest To Gamify Your Lessons And Engage Your Students

Author : Jonathan Cassie
ISBN : 9781416623038
Genre : Education
File Size : 77.91 MB
Format : PDF
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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers What happens to student learning when it is gamified. Why you might want to gamify instruction for your students. The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?
Category: Education

Gamify Your Classroom

Author : Matthew Farber
ISBN : 1433135027
Genre : Education
File Size : 83.35 MB
Format : PDF, ePub, Docs
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This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!
Category: Education

Creative Greenfoot

Author : Michael Haungs
ISBN : 9781783980390
Genre : Computers
File Size : 71.28 MB
Format : PDF
Download : 279
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This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.
Category: Computers