Flash Multiplayer Virtual Worlds

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Flash Multiplayer Virtual Worlds

Author : Makzan
ISBN : 9781849690379
Genre : Computers
File Size : 20.29 MB
Format : PDF, ePub, Docs
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Build immersive, full-featured interactive worlds for games, online communities, and more.
Category: Computers

Actionscript For Multiplayer Games And Virtual Worlds

Author : Jobe Makar
ISBN : 0321679466
Genre : Computers
File Size : 39.33 MB
Format : PDF
Download : 709
Read : 533

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Category: Computers

Html5 Games Development By Example

Author : Makzan
ISBN : 9781849691277
Genre : Computers
File Size : 29.27 MB
Format : PDF, ePub
Download : 776
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Create 6 fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques.
Category: Computers

Flash 5 Games Studio

Author : Sham Bhangal
ISBN : 1903450675
Genre : Computers
File Size : 71.30 MB
Format : PDF, ePub
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These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming
Category: Computers

10 Facts You Need To Know About Role Playing Games

Author : Clarence Padilla
ISBN : 9781329728820
Genre : Games & Activities
File Size : 90.61 MB
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Online role playing games can trace its history back to the 1970s, where the earliest multi user games started to appear. Rogue, a very famous dungeon crawler, was released in1980. Monsters, items, and setting were represented by letters. This in turn, inspired a whole genre of similar clones. Grab a copy of this ebook today by discovering everything you need to know.
Category: Games & Activities

Macromedia Flash Mx 2004 Game Design Demystified

Author : Jobe Makar
ISBN : STANFORD:36105114343812
Genre : Computers
File Size : 59.39 MB
Format : PDF, Kindle
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A comprehensive guide to creating games using Flash MX 2004. It covers hot gaming topics, including artificial intelligence, multiplayer games and tile-based worlds.
Category: Computers

Web 2 0 And Beyond

Author : Tom Funk
ISBN : UOM:39015077125873
Genre : Business & Economics
File Size : 54.44 MB
Format : PDF, ePub
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A veteran Web marketing consultant takes managers on a tour of the new marketing venues and techniques made possible by Web 2.0.
Category: Business & Economics

Computer Games As A Sociocultural Phenomenon

Author : Andreas Jahn-Sudmann
ISBN : UOM:39015076175549
Genre : Games & Activities
File Size : 52.10 MB
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In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.
Category: Games & Activities

Learning Online With Games Simulations And Virtual Worlds

Author : Clark Aldrich
ISBN : 9780470596494
Genre : Education
File Size : 83.50 MB
Format : PDF, ePub
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Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.
Category: Education

Adobe Flash 11 Stage3d Molehill Game Programming Beginner S Guide

Author : Christer Kaitila
ISBN : 184969169X
Genre : Computers
File Size : 43.74 MB
Format : PDF, ePub, Docs
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Annotation Adobes Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now. This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike. Starting with simple tasks like setting up Flash to render a simple 3d shape, each chapter presents a deeper and more complete videogame as an example project. Right from a simple tech demo, your game will grow to become a finished product - your very own playable 3d game filled with animation, special effects, sounds, and tons of action. The goal of this book is to teach you how to program a complete game in Molehill that has a beginning, middle, and game over. As you progress further into your epic quest, you will learn all sorts of useful tricks such as ways to create eye-catching special effects using textures, special blend modes for transparent particle systems, fantastic vertex and fragment programs that are used to craft beautiful shaders and much more. You will learn how to upload the geometry of your 3D models to video RAM for ultra-fast rendering. You will dive into the magical art of AGAL shader programming. You will learn optimization tricks to achieve blazingly fast frame rate even at full screen resolutions. With each chapter, you will level up your game programming skills, earning the title of Molehill Master you will be able to honestly call yourself a 3D game programmer. This book is written for beginners by a veteran game developer. It will become your trusty companion filled with the knowledge you need to make your very own 3D games in Flash.
Category: Computers

How

Author :
ISBN : UOM:39015058324933
Genre : Commercial art
File Size : 48.93 MB
Format : PDF
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Category: Commercial art

Electronic Tribes

Author : Tyrone L. Adams
ISBN : UOM:39015080844734
Genre : Computers
File Size : 52.28 MB
Format : PDF, ePub, Mobi
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Whether people want to play games and download music, engage in social networking and professional collaboration, or view pornography and incite terror, the Internet provides myriad opportunities for people who share common interests to find each other. The contributors to this book argue that these self-selected online groups are best understood as tribes, with many of the same ramifications, both positive and negative, that tribalism has in the non-cyber world. In Electronic Tribes, the authors of sixteen competitively selected essays provide an up-to-the-minute look at the social uses and occasional abuses of online communication in the new media era. They explore many current Internet subcultures, including MySpace.com, craftster.org, massively multiplayer online role-playing games (MMORPGs) such as World of Warcraft, music downloading, white supremacist and other counterculture groups, and Nigerian e-mail scams. Their research raises compelling questions and some remarkable answers about the real-life social consequences of participating in electronic tribes. Collectively, the contributors to this book capture a profound shift in the way people connect, as communities formed by geographical proximity are giving way to communities—both online and offline—formed around ideas.
Category: Computers

Design For Emergence

Author : Y. Vogiazou
ISBN : 9781607502173
Genre : Computers
File Size : 23.58 MB
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Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviours can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of ‘tag’, called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviours and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviours are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a ‘first class citizen’ rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.
Category: Computers

The Complete Guide To Simulations And Serious Games

Author : Clark Aldrich
ISBN : 0470506741
Genre : Business & Economics
File Size : 43.93 MB
Format : PDF, Mobi
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"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Category: Business & Economics

Star Worlds

Author : William S Bainbridge
ISBN : 9780472053285
Genre : Computers
File Size : 76.98 MB
Format : PDF, Kindle
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Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massive multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our post-industrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.
Category: Computers

Internet

Author : John Marshall Baker
ISBN : 0763822590
Genre : Computers
File Size : 63.72 MB
Format : PDF, ePub, Mobi
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Features of this book include: Key principles about Internet access, security, browsing, e-mail, and HTML; Cutting edge information technology and trends such as IM, wireless networks, security, and e-commerce; Instructive, visually exciting graphics that capture student interest and facilitate deeper learning; Proven instructional model designed with mastery in mind; Illustrated step-by-step application exercises; Intrachapter concept reviews; * Challenge problems for advanced learners; Overviews of future technology and trends. Ecore CD includes Flash tutorials, reportable quizzes, glossary and image bank. - Publisher.
Category: Computers

Time For Play

Author : David A. Deal
ISBN : WISC:89091461434
Genre :
File Size : 83.3 MB
Format : PDF
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Category:

Html5 Game Development By Example Beginner S Guide

Author : Makzan,
ISBN : 9781785287886
Genre : Computers
File Size : 56.27 MB
Format : PDF, Docs
Download : 987
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HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Category: Computers