Exploiting Online Games

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Exploiting Online Games

Author : Greg Hoglund
ISBN : UOM:39015064990719
Genre : Computers
File Size : 52.80 MB
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"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." "--Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University" "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." "--Cade Metz Senior Editor" PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." "--Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University" "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game, ' and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." "--Daniel McGarvey Chief, Information Protection Directorate United States Air Force" "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." "--Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University" "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." "--Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor of" Secure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" "--Pravir Chandra Principal Consultant, Cigital Coauthor of "Network Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling "Exploiting Software," "Exploiting Online Games" takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft(TM) and Second Life(R). This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to comeHow millions of gamers have created billion-dollar virtual economiesHow game companies invade personal privacyWhy some gamers cheatTechniques for breaking online game securityHow to build a bot to play a game for youMethods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in "Exploiting Online Games "are tomorrow's security techniques on display today.
Category: Computers

Cheating Online Games Digital Short Cut

Author : Gary R. McGraw
ISBN : 9780132701945
Genre : Computers
File Size : 88.74 MB
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This is the eBook version of the printed book. This digital Short Cut, delivered in Adobe PDF format for quick and easy access, is an introduction to issues with cheating and anti-cheating countermeasures in the online gaming industry. At present, the online game World of Warcraft has approximately six million subscribers worldwide. At any given time, 500,000 people are logged in and playing. And while many of these players log countless hours engaged in the repetitive tasks required to accumulate points and acquire virtual money and tools–an activity called “grinding”–others would rather find a way to speed game-play along. So they cheat. Some write macros to grind for them while they are doing better things. Others find websites where they can purchase the ill-gotten gains of those macro-writers. Either way, big money is on the line when players cheat. A high rate of cheating upsets the online gaming economy and disrupts game play for everyone. If disgruntled players leave the game, then World of Warcraft’s creator (Blizzard Entertainment) loses real subscribers and real money. With the stakes so high, it’s not surprising that companies like Blizzard Entertainment take active steps to prevent cheating. But you may be surprised and upset to learn exactly what those measures are and how they might affect your PC. This digital Short Cut will discuss the methods gaming companies use to prevent cheating. You will learn how a program designed for World of Warcraft keeps watch of your game-play by scanning your computer for open processes and collecting information about you. We’ll also show you how to run a program called the Governor to keep watch of the watchers and know exactly what Blizzard Entertainment is doing on your computer. After reading this Short Cut, you’ll also have a much better understanding of the ethical and technical issues surrounding cheating and be able to make informed decisions about how much you want to grind and how much you want gaming companies to know about you. Cheating Online Games contains information that will appear in Greg Hoglund and Gary McGraw’s forthcoming book, Exploiting Online Games (ISBN 0132271915), available summer/fall 2007. This Short Cut is fully self-contained and is an excellent place to start learning about technical issues in online gaming. Cheating Online Games (Digital Short Cut) · What This Short Cut Will Cover · A Brief History of Cheating · Defeating Piracy by Going Online · Or Not... · The Lawyers Have Landed Bearing EULAs · The Rise of MMORPGs · The WoW Warden Is Watching · Cheating Is Quick and Easy · Grinding Is Boring and Dull · Farming Makes Things Easy · Virtual-World Economics · Farming Hurts the Virtual Economy · Games as Reality · Cracking Down on Farming · Online Game, Real-World Cheating · Defeating Cheaters and Crossing the Line · The Governor Watches the Watcher
Category: Computers

Multiplayer Online Games

Author : Guo Freeman
ISBN : 9781351649964
Genre : Computers
File Size : 53.40 MB
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Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect.
Category: Computers

Exploiting Childhood

Author : Jim Wild
ISBN : 9780857007421
Genre : Family & Relationships
File Size : 45.71 MB
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Children deserve to live a life that is safe from exploitation and harm, but are we failing in our duty to protect them? Childhood today is big business - it is impossible for any child growing up to avoid pervasive and intense marketing from companies. Whether it be for fatty foods resulting in childhood obesity, expensive franchised toys which encourage tension within families and stigma among friends, or 'pornified' role models who pervert children's ideas of sexuality, research clearly shows that commercial pressures are having a direct impact on children's psychological development and health. This book draws together a series of hard-hitting articles contributed by key thinkers on child welfare and child psychology including Oliver James, Susie Orbach and Gail Dines. Together they identify new and emerging forms of child exploitation, and editor Jim Wild constructs a powerful argument for why current child protection procedures designed to protect children from abuse are no longer adequate. Outspoken and challenging, this book invites us to consider our responsibility for preventing the harm children are experiencing, and is required reading for anyone concerned with the welfare of children.
Category: Family & Relationships

Handbook Of Research On Serious Games As Educational Business And Research Tools

Author : Cruz-Cunha, Maria Manuela
ISBN : 9781466601505
Genre : Education
File Size : 53.13 MB
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Category: Education

Liars And Outliers

Author : Bruce Schneier
ISBN : 9781118239018
Genre : Social Science
File Size : 41.5 MB
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In today's hyper-connected society, understanding the mechanisms of trust is crucial. Issues of trust are critical to solving problems as diverse as corporate responsibility, global warming, and the political system. In this insightful and entertaining book, Schneier weaves together ideas from across the social and biological sciences to explain how society induces trust. He shows the unique role of trust in facilitating and stabilizing human society. He discusses why and how trust has evolved, why it works the way it does, and the ways the information society is changing everything.
Category: Social Science

Interactive Entertainment

Author : Brent Rabowsky
ISBN : 0984298428
Genre : Computers
File Size : 65.9 MB
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A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Category: Computers

Exploiting The Internet

Author : A. Frost
ISBN : 0471971138
Genre : Computers
File Size : 81.19 MB
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The focus of this book is the impact of the Internet on business, technology, recreation, and global society. The overall message is: this is the Internet, this is how it works, this is how you can use it, and this is how it will affect you. Designed for the individual who doesn't want to be left behind by the Information Revolution, this book gives the reader a practical insight to the Internet. There are a huge number of potential stakeholders who want to capatalise on the Internet, the facilities and services that it can provide. The authors approach the subject in a pragmatic way, exploring the physical entity of the Internet and it's effects on both individuals and organizations. The book is designed to be used to grasp the fundamentals of Internet design and operation. It also provides lively, jargon-free guidance to those confused by the hyperbole surrounding the Internet and who want to pursue their own connection to the global phenomenon.
Category: Computers

The Rough Guide To Videogaming

Author : Kate Berens
ISBN : 1858289106
Genre : Video games
File Size : 38.71 MB
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Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.
Category: Video games

Online Communities And Social Computing

Author : A. Ant Ozok
ISBN : 9783642027741
Genre : Computers
File Size : 78.23 MB
Format : PDF
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Category: Computers

Online Games Social Narratives

Author : Esther MacCallum-Stewart
ISBN : 9781317652229
Genre : Social Science
File Size : 86.62 MB
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The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Category: Social Science

Oecd Information Technology Outlook 2010

Author : OECD
ISBN : 9264084665
Genre :
File Size : 72.45 MB
Format : PDF
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The 2010 edition of the OECD Information Technology Outlook analyses the economic crisis and recovery, and suggests that the outlook for IT goods and services industries is good after weathering a turbulent economic period better than during the crisis at the beginning of the 2000s.
Category:

Fundamentals Of Exploitative Online Poker

Author : Alton Hardin
ISBN : 1518617190
Genre :
File Size : 52.33 MB
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Learn to Exploit Your Opponents at the Poker Table Are you looking to take your poker game to the next level and learn exploitative poker? You should read this book if you are looking to take your online poker game to the next level. This book is designed to teach the basic elements of exploitative poker, where you will learn to utilize HUD stats and better understand player types to develop online poker reads and exploit your opponents' tendencies at the poker table. This Book Is Designed for Beginning and Intermediate Poker Players That: Employ a Straight-Forward ABC Approach to the Game Do Not Understand How to Utilize Poker Tracking Software or HUD Stats Do Not Understand Basic Player Types Do Not Employ a Table and Seat Selection Strategy Move Beyond ABC Poker Understanding fundamental poker tactics and strategies will only take you so far. To move up in stakes you need to learn to utilize exploitative poker tactics and strategies where you not only play the cards, but also play the player! You'll Master the Following in this Book Fundamental Aspects of Poker Tracking Software Essential HUD Stats That Are Key to Developing Rock-Solid Reads on Your Opponents at the Poker Table Good and Bad Player HUD Stats and Tendencies Use Exploitative Strategies to Playing Against Different Types of Poker Players The Powerful and Highly Profitable Strategy of Table and Seat Selection And Much More... Learn to Exploit Your Opponents at the Poker Table The basis behind exploitative poker is simply playing the player and exploiting weaknesses in his or her poker game. How do we do that in online poker? We use poker tracking software and HUD stats to track and identify player tendencies. We also develop a solid understanding of player type tendencies and seek to exploit them. Lastly we utilize a solid table and seat selection process to sit at the most profitable poker tables playing on our poker network. With this approach we take our fundamental ABC poker strategy and build on it with additional exploitative poker strategies to vastly improve our overall poker game. What You'll Get Out of this Book Once you finish reading this book, you will be a fierce adversary and feared opponent at the poker table. You will be able to quickly identify both good and bad poker players, including NITs, TAGs, LAGS, Loose Passives, Calling Stations, and Bad Aggressive Maniacs. More importantly, you'll know how to profitably and exploitably play against each type of opponent by identifying their strengths and exploiting their weaknesses. You'll also be able to easily identify the most profitable poker games running on your poker network of choice. And this will all lead to you being a more successful poker player, a happier poker player, and most importantly a more profitable poker player! So what are you waiting for? Purchase this book today to start learning how to advance your poker game through exploitative poker concepts and fundamentals!
Category:

Integrating E Business Models For Government Solutions Citizen Centric Service Oriented Methodologies And Processes

Author : Chhabra, Susheel
ISBN : 9781605662411
Genre : Computers
File Size : 54.39 MB
Format : PDF
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"The objective of this book is to examine issues and promote research initiatives in the area of effectiveness in e-government by suggesting integrated e-business models for government solutions, through citizen-centric service oriented methodologies and processes"--Provided by publisher.
Category: Computers

Dr Dobb S Journal

Author :
ISBN : UCSD:31822036030054
Genre : Microcomputers
File Size : 76.30 MB
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Category: Microcomputers

Killer Poker Online 2 Advanced Strategies For Crushing The Internet Game

Author : John Vorhaus
ISBN : 9780818407291
Genre : Games & Activities
File Size : 43.88 MB
Format : PDF, ePub
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A revolutionary new approach to a revolutionary game Since the 2003 publication of the groundbreaking Killer Poker Online, the Internet game has exploded and the online poker landscape has completely changed. More than 150,000 people are logged in and playing online for real money every day. What does this mean for you? Lots of opportunities to take serious money from novices. Update your Internet play now and make sure you get your share. In Killer Poker Online/2 You'll learn how to: • Understand and exploit the patterns, tendencies, and weaknesses of online players • Play winning strategies that are not possible in real-world games • Beat the unique sit-and-go tournament • Vanquish foes in heads-up play • Recognize the pitfalls of online cash games • Navigate and dominate full-field online tournaments The online game these days is both easier and harder to beat, and with Killer Poker Online/2, you'll learn the latest strategies to bring home the cash. Praise for John Vorhaus and Killer Poker "Are you ready for a revolution? John Vorhaus will lift your mind to a higher poker plane." --Russ Hamilton, 1994 WSOP Champion "Like a latter-day Aesop, Vorhaus weaves pearls of wisdom into each of his witty and clever tales. He rests secure in his position as one of poker's premier teachers." --Barry Shulman, publisher, Card Player magazine "Don't lend this book to anyone--you'll never get it back!" --Annie Duke, 2004 WSOP Tournament of Champions winner
Category: Games & Activities

Pc Magazine

Author :
ISBN : UOM:39015047969293
Genre : Computers
File Size : 87.8 MB
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Category: Computers