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Everything Bad Is Good For You

Author : Steven Johnson
ISBN : 1101158018
Genre : Social Science
File Size : 62.36 MB
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From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.
Category: Social Science

Books About Video Games

Author : Source Wikipedia
ISBN : 1155162374
Genre :
File Size : 39.49 MB
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (books not included). Pages: 31. Chapters: 1001 Video Games You Must Play Before You Die, 21st Century Game Design, Andrew Rollings and Ernest Adams on Game Design, A Theory of Fun for Game Design, Bits, Sticks, and Buttons., Blue Wizard Is About To Die!, Chris Crawford on Game Design, Designing Virtual Worlds, Everything Bad Is Good for You, Extra Lives: Why Video Games Matter, Fantasy Freaks and Gaming Geeks, Frog Trainer's Handbook, From Sun Tzu to Xbox, Fun Inc, Game Design: From Blue Sky to Green Light, Game Design: Theory and Practice, Game Design Workshop, Game Over (book), Grand Theft Childhood, Halcyon Days (book), Half-Life 2: Raising the Bar, High Score!: The Illustrated History of Electronic Games, Ken Uston's Guide to Buying and Beating the Home Video Games, List of books about video games, List of novels based on video games, Masters of Doom, Nintendo Player's Guide, Phoenix: The Fall & Rise of Videogames, Power-Up: How Japanese Video Games Gave the World an Extra Life, Racing the Beam: The Atari Video Computer System, Rogue Leaders: The Story of LucasArts, Rules of Play, SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution, The Art of Computer Game Design, The Book of Games Volume 1, The Book of Games Volume 2, The King's Quest Companion, Trigger Happy (book), Video Game Bible, What to Do After You Hit Return or P.C.C.'s First Book of Computer Games. Excerpt: The following is a list of books on computer and video games, which range from development, theory, history, to art books. See also: List of books based on computer and video games. 8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses(ISBN 978-1466328860) by Andy SchindlerAndrew Rollings and Ernest Adams on Game Design(ISBN 1-59273-001-9) by Andrew Rollings, Ernest W. Adams.The Art of Computer Game Design(ISBN 0-88134-117-7) by Chris Crawford is attributed by Wolf & Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available for free download from a site maintained by Washington State University, Vancouver.Character Development and Storytelling for Games(ISBN 1-59200-353-2) by Lee Sheldon. This book is part of the Game Development Series.The Art of Gaming and Cloning(ISBN 1-69999-353-2) by Brandy Manda. This book is part of the Skills to Go Series.Chris Crawford on Interactive Storytelling(ISBN 0-321-27890-9) by Chris Crawford.Creating Emotion in Games: The Craft and Art of Emotioneering(ISBN 1-59273-007-8) by David Freeman.Designing Virtual Worlds(ISBN 0-1310-1816-7) by Richard Bartle. Definitive work on MMO/virtual world development.Developing Online Games: An Insider's Guide(ISBN 1-59273-000-0) by Jessica Mulligan, Bridgette Patrovsky.Digital Gameplay: Essays on the Nexus of Game and Gamer(ISBN 0-7864-2292-0) edited by Nate Garrelts.Expressive Processing: Digital Fictions, Computer Games, and Software Studies(ISBN 978-0262013437) by Noah Wardrip-Fruin, Assistant Professor at University of California, Santa Cruz.Extra Lives: Why Video Games Matter(ISBN 978-0-307-37870-5) by Tom BissellFun Inc.: why games are the 21st century's most serious business(ISBN 0-7535-1985-2) written by Tom Chatfield. A cultural and intellectual exploration of the multiple roles played by games i

The Tao Of Jack Bauer

Author : Steven Keslowitz
ISBN : 1440120633
Genre : Performing Arts
File Size : 82.82 MB
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As the preeminent post-9/11 television thriller, 24 has addressed critical issues relating to striking the proper balance between maintaining our civil liberties and ensuring our national security. The show continues to have a profound impact on the way in which we view the world. The Tao of Jack Bauer is an insightful study of Jack Bauer's influence in society. What does Jack Bauer teach us about torture? Does 24 glorify torture or does the series take a more nuanced approach to the issue? How can we maintain our civil liberties in the age of terrorism? How can we best fight terrorists while maintaining our core values? Is Jack Bauer a lawbreaker or a lawmaker? How do we analyze the countless moral and ethical dilemmas presented on 24? What is the "Jack Bauer effect"? How do government agents make use of technology to fight terrorism? The Tao of Jack Bauer tackles all of these issues and many more. The book also contains a fun quiz that measures how similar you are to Jack Bauer. So sit back, relax, and explore the world of 24 in a fresh, new light. As Jack Bauer would say: open the book "now, damn it!"
Category: Performing Arts

Videogames And Education

Author : Harry J. Brown
ISBN : 9781317452669
Genre : Business & Economics
File Size : 23.56 MB
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.
Category: Business & Economics

The Black Madonna

Author : Louisa Ermelino
ISBN : 9780743213387
Genre : Fiction
File Size : 21.81 MB
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The Black Madonna has long protected her mountain villagers in southern Italy, and some say she followed her people to America. What else explains the magic and miracles on Spring Street in Little Italy over the decades? Teresa, whose son Nicky should never have walked again after his four-story fall, keeps a holy card of the Black Madonna hidden beneath her underwear. Magdalena, beautiful and mysterious, can make any man fall in love with her, including her stepson Salvatore, by praying secretly to an image of the Black Madonna in her attic. And Antoinette, after giving birth to five girls, had Jumbo, the biggest baby Spring Street ever saw -- once she had the Black Madonna's portrait in her kitchen. Vibrant, dark-souled creatures who get their way, control their lives, and pass on arcane knowledge like family heirlooms from generation to generation, Teresa, Magdalena, and Antoinette, with their intersecting lives, take center stage in The Black Madonna. This is an exploration of how each woman, and her beloved son, is forever changed by the Madonna of Viggiano. Louisa Ermelino's wonderful novel reveals a delicious truth: that it is the Italian-American women who hold the secrets -- and the power -- from the "other side," and that they know how to use them. A celebration of mother love and magic, The Black Madonna is filled with the sights, sounds, smells, and taste of Little Italy. Ultimately, it is a vibrant and life-affirming saga that all Americans will want to embrace as their own.
Category: Fiction

Digital Mosaic

Author : David Taras
ISBN : 9781442608894
Genre : Social Science
File Size : 55.98 MB
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Digital Media has transformed the way Canadians socialize and interact, conduct business, experience culture, fight political battles, and acquire knowledge. Traditional media, including newspapers and conventional TV networks, remain the primary link to Canada's political sphere but are under concerted attack. YouTube, blogs, online broadcasting, Facebook, and Twitter have opened new and exciting avenues of expression but offer little of the same "nation-building glue" as traditional media. Consequently, Canada is experiencing a number of overlapping crises simultaneously: a crisis in news and journalism, threats to the survival of the media system as a whole, and a decline in citizen engagement. In Digital Mosaic, David Taras both embraces and challenges new media by arguing that these coinciding crises bring exciting opportunities as well as considerable dangers to democratic life and citizen engagement in Canada.
Category: Social Science

Lebanon Adrift

Author : Samir Khalaf
ISBN : 9780863568343
Genre : Social Science
File Size : 21.14 MB
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Lebanon today is at a fateful crossroads in its eventful socio-cultural and political history. Imperiled by unsettling transformations, from postwar reconstruction and rehabilitation to the forces of postmodernity and globalism, it remains adrift. In this landmark study, Samir Khalaf explores how ordinary citizens, burdened by the consequences of an ugly and unfinished war, persisting regional rivalries, mounting economic deprivation and diminishing prospects for well-being, find meaning and coherence in a society that has not only lost its moorings and direction, but also its sense of control. Khalaf argues that a mood of lethargy and indifference prevails, with a growing tendency for the Lebanese to seek refuge in religiosity, communalism and cloistered spatial identities, or temporary relief in the allure of mass consumerism. 'Timely and provocative ... Samir Khalaf offers an empirically rich and theoretically broad survey of Lebanese society.' Craig Larkin, University of Exeter 'Samir Khalaf is the foremost scholar writing on Lebanese politi and society today. This book re-affirms his stature with its keen observations, eloquent prose and impassioned arguments about the escapist and narcissistic maladies afflicting postwar Lebanon.' Akram Khater, North Carolina State University 'A skilled sociological reading of contemporary Lebanon by a master of the discipline.' Augustus Richard Norton, Boston University and University of Oxford
Category: Social Science

Gender Race And Class In Media

Author : Gail Dines
ISBN : 9781412974417
Genre : Social Science
File Size : 71.28 MB
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From gender issues in Desperate Housewives, to race in Ugly Betty, gender biases in video games, and portrayals of the American family in Extreme Makeover, to analyzes of new genres like fandom and social media - no other book is so successful in engaging students in critical media scholarship. By encouraging students to critically analyze those media they already interact with for pleasure, and by editing the articles, Gail Dines and Jean Humez are able to make sophisticated concepts and theories accessible and interesting to undergraduate students.
Category: Social Science

The Wow Climax

Author : Henry Jenkins
ISBN : 9780814743119
Genre : Social Science
File Size : 21.63 MB
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Henry Jenkins at [email protected] (video) Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their acts—a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.
Category: Social Science

Pong X Infinity

Author : Chuck Klosterman
ISBN : 9781451625202
Genre : Social Science
File Size : 44.2 MB
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Originally collected in Chuck Klosterman IV and now available both as a stand-alone essay and in the ebook collection Chuck Klosterman on Media and Culture, this essay is about video games.
Category: Social Science