Esport Play

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Esport Play

Author : Veli-Matti Karhulahti
ISBN : 9781501359330
Genre : Social Science
File Size : 65.49 MB
Format : PDF, Mobi
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Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.
Category: Social Science
Esport Play
Language: en
Pages: 208
Authors: Veli-Matti Karhulahti
Categories: Social Science
Type: BOOK - Published: 2020-06-11 - Publisher: Bloomsbury Publishing USA

Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time –
Global esports
Language: en
Pages: 336
Authors: Dal Yong Jin
Categories: Social Science
Type: BOOK - Published: 2021-03-25 - Publisher: Bloomsbury Publishing USA

Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why
Franchise Era
Language: en
Pages: 336
Authors: Fleury James Fleury
Categories: Digital media
Type: BOOK - Published: 2019-04-01 - Publisher: Edinburgh University Press

As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Language: en
Pages: 218
Authors: Alexis Pulos, S. Austin Lee
Categories: Social Science
Type: BOOK - Published: 2016-12-24 - Publisher: Springer

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide
Mega-Events and Globalization
Language: en
Pages: 234
Authors: Richard Gruneau, John Horne
Categories: Sports & Recreation
Type: BOOK - Published: 2015-10-05 - Publisher: Routledge

Since the turn of the twenty first century, there has been a trend for urban "mega events" to be awarded to cities and nations in the East and Global South. Such events have been viewed as economic stimulant as well as opportunities to promote national identity, gain greater international recognition