"Could you kill someone? Working as an information broker in Shinjuku, just toying with all those people... But could you, Izaya Orihara, kill someone? Directly, by your own hand? Not stabbing someone with your knife just right to keep them from dying while you keep dodging the question, I mean. Well, whatever... In the end, you're the kind of guy who uses other people to do your dirty work. You're hilariously cowardly." Tokyo, Ikebukuro. Loads of baggage from the past are starting to turn up: A boss trying to escape the past. A pair of high school girls with consciences. A boy unaware of his friend's feelings for him. A man planning a takeover. A boy who uses information to manipulate others. And a headless rider on a pitch-black motorcycle--all headed on a collision course that will decide who will overcome their past and who will become nothing more than a memory...
A twisted love for humanity... Izaya Orihara is used to getting his hands dirty, manipulating others for his so-called "love." While working with the Awakusu-kai to locate a group distributing drugs, the information broker finds himself trapped in a dark room with a burlap sack over his head. As with all things Izaya, on of several reasons for his current predicament can be traced to his youth. Meanwhile, Shinra opens up to Celty about his time in middle school with Izaya and the boy's connection to his car. Through all the chaos, does Izaya have everything under control in Ikebukuro?
THE GOOD, THE BAD, AND THE DOWNRIGHT WEIRD. The Ikebukuro district in Tokyo is full of interesting people. A boy longing for the extraordinary. A hotheaded punk. An airheaded pseudo-stalker. An information broker who works for kicks. An underground doctor who specializes in truly desperate patients. A high school student infatuated with a monster. And a headless rider on a pitch-black motorcycle. Their story may not be a heartwarming one, but as it turns out, even weirdos like these sometimes fall in love.
The year is 1931. A boy boards a train to visit his friend in New York. A woman in a jumpsuit boards a train to meet her employer in New York. And the conductor? He boards because it's his job. If it had been any other day, they all would have gotten where they were going just fine. But it's not any other day. The Rail Tracer is on the hunt. The gonzo tale of gangsters, immortals, and outrageous luck (both bad and good) speeds into its third volume!
NEW YORK, 1930 Firo's big day has come, and everyone's enjoying the celebration--Isaac and Miria so much so that they've had a bit of a change of heart! If one criminal syndicate is just too nice to rob, then surely another will do...Meanwhile, Szilard learns that the object of his search is right under his nose. Soon nothing will stand between him and ultimate knowledge...! The crazy ruckus comes to a close!
I've got my eye on you... With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!
New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is in the Camorra, an Italian criminal syndicate distinct from the mafia. Though a member of the relatively small Martillo family, Firo has big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!
Author : Fujino Omori
ISBN : 0316394165
Genre : Fiction
File Size : 59.51 MB
Format : PDF
Download : 795
Read : 583
"Hestia, I challenge you to a War Game!" "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
The year 1705, in a town on the coast of Italy. All 15-year-old Huey Laforet feels towards his life is tedium and despair, and he dreams of the day when he can destroy the world he despises. Meanwhile, there are rumors of a strange string of murders performed by a figure in a white mask-and whoever witnesses the killing is doomed to be the next target. As the serial killer shakes the town of Lotto Valentino, Huey's life is about to change, too...