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Drawing Basics And Video Game Art

Author : Chris Solarski
ISBN : 9780823098484
Genre : Art
File Size : 29.32 MB
Format : PDF, ePub, Mobi
Download : 134
Read : 1165

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook From the Trade Paperback edition.
Category: Art

Interactive Stories And Video Game Art

Author : Chris Solarski
ISBN : 9781315401201
Genre : Computers
File Size : 24.35 MB
Format : PDF, ePub
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Read : 770

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
Category: Computers

The Art Of Game Design

Author :
ISBN : 9781498759564
Genre : Computers
File Size : 67.18 MB
Format : PDF, ePub
Download : 216
Read : 250

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Category: Computers

Freehand Figure Drawing For Illustrators

Author : David H. Ross
ISBN : 9780385346245
Genre : Art
File Size : 25.50 MB
Format : PDF, Kindle
Download : 516
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Draw the Human Figure Anywhere, Anytime For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time. From the Trade Paperback edition.
Category: Art

Manga Mania Video Games

Author : Christopher Hart
ISBN : 0823029743
Genre : Computer graphics
File Size : 56.69 MB
Format : PDF
Download : 254
Read : 239

This latest entry in Christopher Hart's wildly popular Manga Mania series provides aspiring manga artists with the expertise they need to master basic manga drawing skills, and serves as a guide to developing characters and worlds for the video game environment. Young artists will learn how to draw manga characters that are widely featured in popular video games such as Disney's Kingdom Hearts. A variety of subjects are covered, including 3-D character modeling (from "wire mesh" grid to finished figurel), attack weapons, character costumes, rotations (visual characters from all directions), dramatic lighting, flow charts, game mapping, and more. For aspiring cartoonists and manga artists and the vast youth market who spend countless hours every week glued to their favorite video games Part of theManga Maniaseries, which has sold more than 350,000 copies in less than three years
Category: Computer graphics

How To Draw Video Games

Author : Steve Harpster
ISBN : 1440351856
Genre : Drawing
File Size : 81.4 MB
Format : PDF, Kindle
Download : 788
Read : 1038

Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. Build cool vehicles, spaceships and sweet rides for heroes to hop on! Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
Category: Drawing

Game Development Essentials

Author : Todd Gantzler
ISBN : 1401840663
Genre : Computers
File Size : 87.68 MB
Format : PDF, Kindle
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CD-ROM contains: plugins for 3D Studio Max -- 3D files and image files for use with book tutorials -- examples of topics discussed in book.
Category: Computers

Character Mentor

Author : Tom Bancroft
ISBN : 9781136147418
Genre : Art
File Size : 48.33 MB
Format : PDF
Download : 172
Read : 630

You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book. Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.
Category: Art

Ferguson S Careers In Focus

Author :
ISBN : 9781438117195
Genre : Computer games
File Size : 62.81 MB
Format : PDF, Kindle
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For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.
Category: Computer games

Art Of Patrick Brown Video Game Art And Character Design

Author : Mad Publishing
ISBN : 1481849662
Genre : Video game characters
File Size : 37.91 MB
Format : PDF, Kindle
Download : 371
Read : 470

"In the end, it's not going to matter how many pieces you've created, but how many of them blew our minds"In this world's first interactive Video Game Fan Art Book, you'll find plenty of intense action illustrations based on the biggest and baddest video game characters ever created. Step into the mind of the renowned artist patrick brown and prepare to be blown away. Video Game Fans.. WATCH GAMEPLAY & TRAILER VIDEOS & GET PROFESSIONAL ART ADVICE.Patrick is a very respected artist and illustrator from australia. Drawing inspiration from movies, television, comics, video games and the like, he masterfully creates striking images blending traditional and digital art techniques. Patrick is best known for his unique comic-like style that encompasses raw action and movement. Much of his work encompasses popular video game characters including GTA series, Hitman series, Assassin's Creed series, UNCHARTED series and others, his style has been duplicated over the years and yes, he does take on private commission projects from time to time. see madartistpublishing.com for details.Patrick worked with IO Interactive and the creators of Hitman to create fan art illustrations for a Hitman: absolution marketing campaign. HE HAS contributed to clothing designs for action moviestar and stuntman Scott Adkins (Expendables 2, Undisputed 2 and 3).Patrick has had numerous magazine features over the years, during 2010 he had worked with The Official Playstation Magazine France and had a monthly 2-page feature in which he created artwork based on the latest games. In June, 2010, he was awarded for Fan Artist of the Month by DeviantART.com. He also had a number of online features with websites such as Kotaku, Geektyrant, Gods-of-Art and more. in early 2012 patrick's work was published in anthony geoffroy's world famous caricatures book.Patrick Brown's passion for illustration only grows stronger with time. he finds new challenges in each new piece he creates, aiming to improve to his maximum potential. THIS BOOK IS long overdue and we hope you are blown away by his talent. Stay tuned for a possible comic and exclusive video workshop and lessons that will turn you into a fanatic artist!. visit all the patrick related things at http://madartistpublishing.com. Find patrick at www.facebook.com/PatrickBrownArt and say hi.
Category: Video game characters