DESIGN MAKE PLAY

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Design Make Play

Author : Margaret Honey
ISBN : 9780415539166
Genre : Education
File Size : 75.86 MB
Format : PDF, Kindle
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Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program--and the students who learn there--to life.
Category: Education

Understanding Kids Play And Interactive Design

Author : Mark Schlichting
ISBN : 9780429664830
Genre : Computers
File Size : 85.50 MB
Format : PDF, Kindle
Download : 453
Read : 919

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Category: Computers

Games As A Service

Author : Oscar Clark
ISBN : 9781317908876
Genre : Games & Activities
File Size : 74.82 MB
Format : PDF, ePub
Download : 134
Read : 1050

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Category: Games & Activities

Teaching Design And Technology 3 11

Author : Gill Hope
ISBN : 0826468772
Genre : Education
File Size : 77.13 MB
Format : PDF, Kindle
Download : 790
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Whether you are beginning a teacher-training course or embarking on a career in teaching, this introductory textbook provides comprehensive information on how to meet the standards for effective teaching in early years and primary settings.
Category: Education

How To Design And Make Wood Reliefs

Author : Robert Skinner
ISBN : 0486240576
Genre : Crafts & Hobbies
File Size : 37.61 MB
Format : PDF, Docs
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11 projects detailed with specifications on tools and materials needed, information on framing, finishing, design concepts, more. 24 templates.
Category: Crafts & Hobbies

Ethics And Game Design Teaching Values Through Play

Author : Schrier, Karen
ISBN : 9781615208463
Genre : Education
File Size : 87.71 MB
Format : PDF, ePub, Mobi
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Read : 507

"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
Category: Education

Designing For Play

Author : Ms Barbara E Hendricks
ISBN : 9781409482338
Genre : Architecture
File Size : 48.48 MB
Format : PDF
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10 years ago Barbara Hendricks brought together thinking from child development and child psychology perspectives on play with practical issues confronted by designers and policy makers. The result was a beautifully-crafted, well-illustrated guide challenging established notions of play provision. This second edition brings the text up to date from 2001 to 2010 with added discussion about new ideas for play area designs and what has not worked in the past decade.
Category: Architecture

Teaching Art Design In The Primary School

Author : Gloria Callaway
ISBN : 9781134108381
Genre : Education
File Size : 84.2 MB
Format : PDF, ePub, Mobi
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First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.
Category: Education

Human Centered Design

Author : Masaaki Kurosu
ISBN : 9783642028069
Genre : Computers
File Size : 31.76 MB
Format : PDF, ePub
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Category: Computers

Games Design And Play

Author : Colleen Macklin
ISBN : 9780134392226
Genre : Computers
File Size : 77.50 MB
Format : PDF, Docs
Download : 795
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The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!
Category: Computers