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Author : John Knoll
ISBN : 1419707043
Genre : Performing Arts
File Size : 61.3 MB
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The only book that covers all six "Star Wars" films, Knoll's spectacular survey explores the visual world created by those films. A CD-ROM, with nearly 100 QuickTime panoramas of the sets, adds to the beauty of this edition.
Author : William Proctor
ISBN : 9781609386436
Genre : Performing Arts
File Size : 90.3 MB
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"In 2012, Disney purchased production studio Lucasfilm, which meant it also inherited the beloved Star Wars franchise. This corporate marriage sent media critics and fans into a frenzy of speculation about what would happen next with the hugely popular series. Disney's Star Wars gathers twenty-one noted fan and media studies scholars from around the world to examine Disney's revival of the franchise. Covering the period from Disney's purchase through the release of The Force Awakens in December 2015, these essays examine the significance of this transitional period from the intertwined perspectives of the studios, storytellers, marketers and audiences involved. For many, Star Wars is a vitally important cultural text. How did these fans anticipate, interpret, and respond to the steady stream of production stories, gossip, marketing materials, merchandise, and other sources in the build-up to the movie's release?"--
Author : Ann M. Pendleton-Jullian
ISBN : 9780262535823
Genre : Adaptability
File Size : 44.45 MB
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Tools for navigating today's hyper-connected, rapidly changing, and radically contingent white water world. Design Unbound presents a new tool set for having agency in the twenty-first century, in what the authors characterize as a white water world--rapidly changing, hyperconnected, and radically contingent. These are the tools of a new kind of practice that is the offspring of complexity science, which gives us a new lens through which to view the world as entangled and emerging, and architecture, which is about designing contexts. In such a practice, design, unbound from its material thingness, is set free to design contexts as complex systems. In a world where causality is systemic, entangled, in flux, and often elusive, we cannot design for absolute outcomes. Instead, we need to design for emergence. Design Unbound not only makes this case through theory but also presents a set of tools to do so. With case studies that range from a new kind of university to organizational, and even societal, transformation, Design Unbound draws from a vast array of domains: architecture, science and technology, philosophy, cinema, music, literature and poetry, even the military. It is presented in five books, bound as two volumes. Different books within the larger system of books will resonate with different reading audiences, from architects to people reconceiving higher education to the public policy or defense and intelligence communities. The authors provide different entry points allowing readers to navigate their own pathways through the system of books.
Author : Alexander Smith
ISBN : 9780429752612
Genre : Computers
File Size : 72.57 MB
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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
Author : Benjamin W.L. Derhy Kurtz
ISBN : 9781317371045
Genre : Social Science
File Size : 81.68 MB
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This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by supposedly authoritative authors or entities and directed to active audiences in the aim of fostering engagement. On the other hand are fan-produced transmedia texts, primarily intended for fellow members of the fan communities, with the Internet allowing for connections and collaboration between fans. Through both case studies and more general analyses of audience participation and reception, employing the artistic, marketing, textual, industrial, cultural, social, geographical, technological, historical, financial and legal perspectives, this multidisciplinary collection aims to expand our understanding of both transmedia storytelling and fan-produced transmedia texts.
Author : Trent Hergenrader
ISBN : 9781350016699
Genre : Language Arts & Disciplines
File Size : 21.25 MB
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The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Author : Patrick Johnson
ISBN : 9781507203309
Genre : Performing Arts
File Size : 70.11 MB
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"Explore the mystical power of the Force using quantum mechanics, find out how much energy it would take for the Death Star or Starkiller Base to destroy a planet, and discover how we can potentially create our very own lightsabers. Explore the physics behind the world of Star Wars, with engaging topics and accessible information that shows how we're closer than ever before to creating technology from the galaxy far, far away--perfect for every Star Wars fan!"--
Author : Mark Cotta Vaz
ISBN : UVA:X004066547
Genre : Fiction
File Size : 22.46 MB
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An official guide to Star Wars: Shadows of the Empire, a new science fiction multimedia adventure, reveals the secrets of the heroes, villains, and combatants as it follows the evil crimelord Xizor's attempt to kill Luke Skywalker and Leia's desperate struggle to save Han Solo. Original.
Author : Boston Museum of Science
ISBN : STANFORD:36105114226512
Genre : Performing Arts
File Size : 84.41 MB
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Presents an illustrated examination of the impact of the film "Star Wars" on the culture of technological advancement, providing information on the how the future develop in two key areas, transportation and robotics.
Author : Jon Boorstin
ISBN : UOM:39015018864077
Genre : Cinematography
File Size : 33.63 MB
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Boorstin believes that every movie is really three movies running at once: the voyeuristic movie (the emotional thrills the film elicits). Here he examines these elements using his own experiences as well as the experiences of legend ary filmmakers to demonstrate how the moviemaking process works. 100 black-an d-white illustrations.
Author : Bill Smith
ISBN : PSU:000033331874
Genre : Star Wars: The Roleplaying Game (Game)
File Size : 44.35 MB
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Author : Fred D'Ignazio
ISBN : 0394856864
Genre : Automation
File Size : 73.42 MB
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Question and answer format presents information on how computers work, what their insides are like, and the wide variety of uses to which they have been put today--inside robots, in games, and inside human bodies.
Author : Mark Cotta Vaz
ISBN : PSU:000049941906
Genre : Fiction
File Size : 24.17 MB
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Offers a portfolio of movie artwork, including character sketches, costume and set designs, models, digital images, paintings, and storyboards, along with an officially illustrated screenplay.