Computer Graphics Through Opengl R

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Computer Graphics Through Opengl

Author : Sumanta Guha
ISBN : 9780429874833
Genre : Computers
File Size : 74.37 MB
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COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Category: Computers

3d Computer Graphics

Author : Samuel R. Buss
ISBN : 9781139440387
Genre : Computers
File Size : 85.78 MB
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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Category: Computers

Computer Graphics With Opengl

Author : Donald D. Hearn
ISBN : 9780134144948
Genre : Computers
File Size : 69.75 MB
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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Category: Computers

Opengl Graphics Through Applications

Author : Robert Whitrow
ISBN : 1848000235
Genre : Computers
File Size : 83.55 MB
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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Category: Computers

Computer Vision Imaging And Computer Graphics Theory And Applications

Author : Gabriela Csurka
ISBN : 9783642382413
Genre : Computers
File Size : 71.62 MB
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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory and Applications (GRAPP), and on Information Visualization Theory and Applications (IVAPP), held in Rome, Italy, in February 2012. The 28 revised full papers presented together with one invited paper were carefully reviewed and selected from 483 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization theory and applications; computer vision theory and applications.
Category: Computers

Advanced Methods In Computer Graphics

Author : Ramakrishnan Mukundan
ISBN : 9781447123408
Genre : Computers
File Size : 47.8 MB
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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Category: Computers

Digital Media

Author : Rimon Elias
ISBN : 9783319051376
Genre : Computers
File Size : 33.71 MB
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Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
Category: Computers

Practical Algorithms For 3d Computer Graphics

Author : R. Stuart Ferguson
ISBN : 9781466582538
Genre : Computers
File Size : 27.31 MB
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Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
Category: Computers

Panoramic Imaging

Author : Fay Huang
ISBN : 9780470998274
Genre : Technology & Engineering
File Size : 66.46 MB
Format : PDF
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Panoramic imaging is a progressive application and research area. This technology has applications in digital photography, robotics, film productions for panoramic screens, architecture, environmental studies, remote sensing and GIS technology. Applications demand different levels of accuracy for 3D documentation or visualizations. This book describes two modern technologies for capturing high-accuracy panoramic images and range data, namely the use of sensor-line cameras and laser range-finders. It provides mathematically accurate descriptions of the geometry of these sensing technologies and the necessary information required to apply them to 3D scene visualization or 3D representation. The book is divided into three parts: Part One contains a full introduction to panoramic cameras and laser range-finders, including a discussion of calibration to aid preparation of equipment ready for use. Part Two explains the concept of stereo panoramic imaging, looking at epipolar geometry, spatial sampling, image quality control and camera analysis and design. Part Three looks at surface modelling and rendering based on panoramic input data, starting with the basics and taking the reader through to more advanced techniques such as the optimization of surface meshes and data fusion. There is also an accompanying website containing high-resolution visual samples and animations, illustrating techniques discussed in the text. Panoramic Imaging is primarily aimed at researchers and students in engineering or computer science involved in using imaging technologies for 3D visualization or 3D scene reconstruction. It is also of significant use as an advanced manual to practising engineers in panoramic imaging. In brief, the book is of value to all those interested in current developments in multimedia imaging technology
Category: Technology & Engineering

Principles Of Computer Graphics

Author : Shalini Govil-Pai
ISBN : 9780387254791
Genre : Computers
File Size : 48.24 MB
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Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Category: Computers

Computer Graphics Programming In Opengl With C

Author : V. Scott Gordon
ISBN : 1683922212
Genre : Computers
File Size : 75.41 MB
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This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images. Features: * Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac. * Includes companion files with code, models, textures, images from the book, and more. * Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained. * Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. * Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.
Category: Computers

Computer Graphics

Author : Francis S. Hill
ISBN : STANFORD:36105131688280
Genre : Computers
File Size : 46.99 MB
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Category: Computers


Author : Edward Angel
ISBN : UOM:39015059592561
Genre : Computers
File Size : 34.59 MB
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Edward Angel's OpenGL: A Primer, Second Edition, provides readers with a concise presentation of fundamental OpenGL commands. It can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.
Category: Computers

Course Notes

Author :
ISBN : UCSD:31822026345728
Genre : Computer graphics
File Size : 90.3 MB
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Category: Computer graphics

User Centered Design For Medical Visualization

Author : Dong, Feng
ISBN : 9781599047799
Genre : Computers
File Size : 78.89 MB
Format : PDF, ePub
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"This book features a comprehensive review of advances in medical visualization and human-computer interaction. It investigates the human roles during a visualization process, specifically motivation-based design, user-based design, and perception-and-cognitive-based design. It also provides real-world examples and insight into the analytical and architectural aspects of user centered design"--Provided by publisher.
Category: Computers