COCOA PROGRAMMING FOR OS X

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Cocoa Programming For Mac Os X

Author : Aaron Hillegass
ISBN : 9780321774088
Genre : Computers
File Size : 68.50 MB
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Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.
Category: Computers

Cocoa Programming For Mac Os X

Author : Aaron Hillegass
ISBN : 0321213149
Genre : Computers
File Size : 50.59 MB
Format : PDF, Docs
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Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, controls, helper objects, archiving, Nib files and NSWindowController, and creating interface builder palettes.
Category: Computers

Cocoa Programming For Os X

Author : Aaron Hillegass
ISBN : 9780134077123
Genre : Computers
File Size : 85.70 MB
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Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
Category: Computers

Cocoa Programming

Author : Scott Anguish
ISBN : 0672322307
Genre : Computers
File Size : 65.8 MB
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The most comprehensive programming book on Mac OS X.
Category: Computers

Cocoa Programming Developer S Handbook

Author : David Chisnall
ISBN : 9780321647948
Genre : Computers
File Size : 78.73 MB
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The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun. Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers. To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.
Category: Computers

Cocoa Recipes For Mac Os X

Author : Bill Cheeseman
ISBN : 9780321702883
Genre : Computers
File Size : 21.57 MB
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Completely revised edition, now covering Snow Leopard! Springing from the original Vermont Recipes Web site, where many of today’s Cocoa developers got their start, Cocoa Recipes for Mac OS X, Second Edition is a programming cookbook that shows you how to create a complete Mac OS X application. In this updated edition, author Bill Cheeseman employs a practical, step-by-step method for building a program from start to finish using the Cocoa frameworks. He begins by creating the project using Xcode and designing and building the user interface with Interface Builder, and then he fills in the details expected of any working application, such as managing documents and windows, setting up the main menu, and configuring controls. Later recipes show you how to add important features such as a preferences window, printing, a Help book, and AppleScript support. The book concludes with a discussion of deployment of your finished product and steps you can take to explore additional features. Equipped with the expertise and real-world techniques in this book, programmers with some knowledge of C and Objective-C can quickly master the craft of writing Cocoa programs for Mac OS X. Written for C and Objective-C programmers who want to tap the extraordinary power and flexibility designed into the Cocoa frameworks, as well as for experienced Cocoa developers looking to extend their skills. By following the book’s recipes for creating a complete Cocoa application, readers can retrace the same steps to write any document-based Cocoa program. Includes the latest techniques for writing Cocoa applications for Mac OS X v10.6 Snow Leopard. Project source files are available on the Web at www.peachpit.com/cocoarecipes.
Category: Computers

Mac Os X Programming Tools

Author : Source Wikipedia
ISBN : 1230799125
Genre :
File Size : 86.11 MB
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 35. Chapters: Apple Developer Tools, BBj, CamelBones, Cocoa Sharp, Coda (web development software), CodeWarrior, Coldstone game engine, Corona (software development kit), Defold, Foundation Kit, Free Pascal, GameSalad, GameSWF, Game Editor, Greenfoot, Illumination Software Creator, Instruments (application), Interface Builder, J (text editor), Lazarus (IDE), Monobjc, NObjective, PhysX, PyObjC, RText, RubyCocoa, Script Debugger, Seed (programming), Sparkle (software), Torque (game engine), TotalView, Unity (game engine), Xcode. Excerpt: Lazarus is a free cross-platform IDE which provides a Delphi-like development experience for Pascal and Object Pascal developers. It is developed for, and supported by, the Free Pascal compiler. Since early 2008, Lazarus has been available for Microsoft Windows, several Linux distributions, FreeBSD, and . The earliest versions were created before that, and Lazarus is a front end for the much older Free Pascal. Lazarus uses Free Pascal as its back-end compiler. Therefore Lazarus can, theoretically, be used to develop applications for all platforms supported by Free Pascal. Similar to Free Pascal's run-time library, Lazarus provides a cross-platform application framework called the Lazarus Component Library (LCL), which provides a single, unified interface for programmers, with different platform-specific implementations. Using LCL, one can create applications in a write once, compile anywhere manner, unless system-dependent features are used explicitly. As Free Pascal supports cross-compiling, Lazarus applications can be cross-compiled from Windows to Linux and FreeBSD, and vice versa. Compiling from Mac OS X to Windows, Linux and FreeBSD is possible. Cross-compiling to Mac OS X could be done for older (PowerPC) versions, but not for newer Intel versions, since Apple doesn't release the assembler...
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Cocoa

Author : Richard Wentk
ISBN : 1118003934
Genre : Computers
File Size : 38.36 MB
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Develop applications for Mac OS X with this Developer Reference guide Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users. Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard This book covers all the major information you need to start developing dynamic applications for Mac OS X Master all Cocoa tools, including Xcode and working with Objective-C Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard Companion Web site includes all code files Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.
Category: Computers