Challenges For Games Designers

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Challenges For Game Designers

Author : Brenda Brathwaite
ISBN : 158450580X
Genre : Computers
File Size : 39.85 MB
Format : PDF
Download : 250
Read : 917

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Category: Computers

Challenges For Games Designers

Author : Brenda Brathwaite
ISBN : 1542453313
Genre :
File Size : 84.5 MB
Format : PDF, Kindle
Download : 643
Read : 1281

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.
Category:

Andrew Rollings And Ernest Adams On Game Design

Author : Andrew Rollings
ISBN : 1592730019
Genre : Computers
File Size : 33.92 MB
Format : PDF, ePub, Docs
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The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.
Category: Computers

Joint Force Quarterly

Author :
ISBN : STANFORD:36105214545233
Genre : Unified operations (Military science)
File Size : 58.37 MB
Format : PDF, Kindle
Download : 838
Read : 238

Category: Unified operations (Military science)

Game Design

Author : Jim Thompson
ISBN : 9780471968948
Genre : Computers
File Size : 32.79 MB
Format : PDF, Kindle
Download : 315
Read : 640

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Category: Computers

Fundamentals Of Game Design

Author : Ernest Adams
ISBN : UCSC:32106018745437
Genre : Computers
File Size : 86.91 MB
Format : PDF, Kindle
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Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations.
Category: Computers

Doing Things With Games

Author : Lindsay D. Grace
ISBN : 9780429771309
Genre : Computers
File Size : 38.42 MB
Format : PDF, ePub
Download : 802
Read : 605

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
Category: Computers

The Game Maker S Apprentice

Author : Jacob Habgood
ISBN : 9781430201595
Genre : Computers
File Size : 30.94 MB
Format : PDF, ePub, Mobi
Download : 819
Read : 982

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
Category: Computers

Entertainment Computing Icec 2009

Author : Stéphane Natkin
ISBN : 9783642040511
Genre : Computers
File Size : 27.68 MB
Format : PDF, ePub, Docs
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This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Category: Computers

The Johns Hopkins Guide To Digital Media

Author : Marie-Laure Ryan
ISBN : 9781421412238
Genre : Literary Criticism
File Size : 46.39 MB
Format : PDF, Mobi
Download : 293
Read : 1235

The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.
Category: Literary Criticism

Games Purpose And Potential In Education

Author : Christopher Thomas Miller
ISBN : 9780387097756
Genre : Education
File Size : 20.62 MB
Format : PDF, Mobi
Download : 948
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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.
Category: Education

Game Design

Author : Rouse Richard
ISBN : UCSC:32106017431047
Genre : Computers
File Size : 39.66 MB
Format : PDF
Download : 924
Read : 496

456 Puzzle Solving p.
Category: Computers

Computer Game Developer

Author : Mary Firestone
ISBN : 9781438123547
Genre : Computers
File Size : 63.75 MB
Format : PDF, ePub, Mobi
Download : 453
Read : 575

Category: Computers

Introduction To The Game Industry

Author : Michael E. Moore
ISBN : UCSC:32106019038741
Genre : Business & Economics
File Size : 61.67 MB
Format : PDF, Docs
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Read : 1069

For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
Category: Business & Economics

Designing Character Based Console Games

Author : Mark Davies
ISBN : UOM:39015068829889
Genre : Games & Activities
File Size : 27.34 MB
Format : PDF, Kindle
Download : 688
Read : 605

In today's game market more games are developed for the Xbox®, PlayStation®, and Nintendo® systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.
Category: Games & Activities

Gaming The System

Author : Katie Salen Tekinbas
ISBN : 9780262027816
Genre : Computers
File Size : 70.14 MB
Format : PDF, Docs
Download : 395
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Understanding games as systems, with complex interactions of game elements and rules.
Category: Computers

Beyond Barbie And Mortal Kombat

Author : Henry Jenkins
ISBN : UOM:39015084135691
Genre : Computers
File Size : 67.87 MB
Format : PDF, Mobi
Download : 436
Read : 734

Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.
Category: Computers