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Better Game Characters By Design

Author : Katherine Isbister
ISBN : 9781558609211
Genre : Art
File Size : 89.74 MB
Format : PDF, ePub
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This work gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players reactions to characters. Includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices.
Category: Art

Character Design For Mobile Devices

Author : NFGMan
ISBN : 0240808088
Genre : Computers
File Size : 32.65 MB
Format : PDF, ePub
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Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics--explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal. Filled with: *Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices *Timely and inspirational information *Features over 400 full-color images to inspire and instruct
Category: Computers

Beyond Game Design Nine Steps Toward Creating Better Videogames

Author : Chris Bateman
ISBN : 9780495926894
Genre : Electronic books
File Size : 74.85 MB
Format : PDF, ePub, Docs
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As a game designer, you are always looking for new ways to make a game unique and interesting. Beyond Game Design:Nine Steps Toward Creating Better Videogames shows you how to make better video games by challenging you to think outside of conventional gam
Category: Electronic books

Character Driven Game Design

Author : Petri Lankoski
ISBN : 9789526000022
Genre :
File Size : 59.63 MB
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How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Game Character Design Complete

Author : David Franson
ISBN : 1598632701
Genre : Computers
File Size : 37.24 MB
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A guide to creating game characters covers such topics as modeling, texturing, mesh optimization, mapping, and animation.
Category: Computers

Ready Player Two

Author : Shira Chess
ISBN : 9781452954998
Genre : Games & Activities
File Size : 61.31 MB
Format : PDF, Mobi
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Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Category: Games & Activities

Aesthetics And Design For Game Based Learning

Author : Michele D. Dickey
ISBN : 9781317961383
Genre : Education
File Size : 60.34 MB
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Category: Education

Game Design Workshop

Author : Tracy Fullerton
ISBN : 1578202221
Genre : Performing Arts
File Size : 60.19 MB
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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Category: Performing Arts

The Art Of Game Characters

Author : Leo Hartas
ISBN : STANFORD:36105122007904
Genre : Computer games
File Size : 21.75 MB
Format : PDF, ePub
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Computer and video games are the entertainment medium of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse or Homer Simpson. This definitive guide examines the appeal of these iconic characters from the early days of gaming to the present. Interviews with the game designers reveal the sources of inspiration, along with fascinating early designs that show exactly how they went about turning a bright idea into a classic character. Tips and techniques explain what makes a character grab the public's imagination and provide practical ideas for the would-be game artist to hone their own creations. Each subsection takes an indepth look at a type of character and uses examples to discuss how that type is used effectively in games. All game enthusiasts, from amateur to professional, will benefit from this comprehensive and beautifully illustrated volume.
Category: Computer games