Beginning Directx 11 Game Programming

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Beginning Directx 11 Game Programming

Author : Allen Sherrod
ISBN : 9781435458963
Genre : Computers
File Size : 86.72 MB
Format : PDF, ePub
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Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video g
Category: Computers

Beginning Directx 11 Game Programming

Author : Allen Sherrod
ISBN : 9781435458963
Genre : Computers
File Size : 66.50 MB
Format : PDF, ePub
Download : 689
Read : 725

Annotation Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginning programming student, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.
Category: Computers

Introduction To 3d Game Programming With Directx 11

Author : Frank Luna
ISBN : 9781937585969
Genre : Computers
File Size : 44.99 MB
Format : PDF, ePub
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]
Category: Computers

Machinery Materials Science And Engineering Applications

Author : Fei Lei
ISBN : 9781315349459
Genre : Technology & Engineering
File Size : 77.90 MB
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This conference proceeding contains papers presented at the 6th International Conference on Machinery, Materials Science and Engineering Applications (MMSE 2016), held 28-30 October, 2016 in Wuhan, China. The conference proceeding contributions cover a large number of topics, both theoretical and applied, including Material science, Electrical Engineering and Automation Control, Electronic Engineering, Applied Mechanics, Mechanical Engineering, Aerospace Science and Technology, Computer Science and Information technology and other related engineering topics. MMSE provides a perfect platform for scientists and engineering researchers to exchange ideas, build cooperative relationships and discuss the latest scientific achievements. MMSE will be of interest for academics and professionals working in a wide range of industrial, governmental and academic sectors, including Material Science, Electrical and Electronic Engineering, Information Technology and Telecommunications, Civil Engineering, Energy Production, Manufacturing, Mechanical Engineering, Nuclear Engineering, Transportation and Aerospace Science and Technology.
Category: Technology & Engineering

Instant Apple Ibooks How To

Author : Zeeshan Chawdhary
ISBN : 9781849694032
Genre : Computers
File Size : 33.83 MB
Format : PDF, ePub
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Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. Get the job done and learn as you go. Written in a step-by-step tutorial style, this book shows you in simple steps how to get the most from your iBooks experience.This book is for literary geeks who want to explore the Apple iBooks universe. From buying books from the Apple iBookstore to organizing books and PDFs, this book goes forward by explaining how to write an interactive book with iBooks Author.
Category: Computers

Life System Modeling And Simulation

Author : Shiwei Ma
ISBN : 9783662452837
Genre : Computers
File Size : 74.22 MB
Format : PDF, Kindle
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This book constitutes the first part of the refereed proceedings of the International Conference on Life System Modeling and Simulation, LSMS 2014, and of the International Conference on Intelligent Computing for Sustainable Energy and Environment, ICSEE 2014, held in Shanghai, China, in September 2014. The 159 revised full papers presented in the three volumes of CCIS 461-463 were carefully reviewed and selected from 572 submissions. The papers of this volume are organized in topical sections on biomedical signal processing, imaging, and visualization; computational methods and intelligence in modeling genetic and chemical networks and regulation; computational methods and intelligence in organism modeling; computational methods and intelligence in modeling and design of synthetic biological systems; computational methods and intelligence in biomechanical systems, tissue engineering and clinical bioengineering; intelligent medical apparatus and clinical applications; modeling and simulation of societies and collective behaviour; innovative education in systems modeling and simulation; data analysis and data mining of biosignals; feature selection; robust optimization and data analysis.
Category: Computers

Ultimate Game Programming With Directx

Author : Allen Sherrod
ISBN : 9781584506201
Genre : Computer games
File Size : 83.2 MB
Format : PDF, Docs
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Get ready to flex your creativity as you build custom Flash games online. Collaborative Online Game Creation shows anyone interested in game development how to create Flash-based games using GameBrix, a browser-based rich media application that runs on an
Category: Computer games

Directx 11 1 Game Programming

Author : Pooya Eimandar
ISBN : 9781849694810
Genre : Computers
File Size : 48.95 MB
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Written in step-by-step tutorial format, we will explore the creation of 3D applications and games through the development of a Windows 8 metro style game.DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.DirectX 11.1 Game Programming explores Direct3D 11.1 and Microsoft C++ component extensions along with introducing C++ accelerated massive parallelism.
Category: Computers

Direct X Fundas

Author : Kanetkar
ISBN : 8176565822
Genre :
File Size : 84.18 MB
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Amongst so many crowded shelves in book stores rarely would you locate a book on game programming. There are two reasons for this-game programmers feel that the game development is not serious programming, others feel that it is too daunting. This is what makes this book different. It will make you appreciate why game programming is serious stuff yet easy and exiting.Key Features,1) DirectX 8 Fundamentals,2) DirectX 8 SDK Installation,3) C++ Fundamentals,4) Visual C++ Fundamentals,5) COM Fundamentals,6) Displaying Images Using DirectDraw,7) Scrolling Backgrounds,8) Sprote Animations,9) DirectInput Programming,10) 2-D Games,11) DirectX Screen Savers,12) Directx Media SDK,13) DirectX Transforms
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Introduction To 3d Game Programming With Directx 9 0c A Shader Approach

Author : Frank Luna
ISBN : 9781449623906
Genre : Computers
File Size : 84.72 MB
Format : PDF, Docs
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Category: Computers

Advanced 3d Game Programming With Directx 10 0

Author : Peter Walsh
ISBN : 9781449633592
Genre : Computers
File Size : 77.67 MB
Format : PDF
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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Category: Computers

Beginning 3d Game Programming

Author : Tom Miller
ISBN : UVA:X004804919
Genre : Computers
File Size : 31.80 MB
Format : PDF, ePub, Docs
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A practical, example driven approach to learning the unique art of 3D Game Development that even beginners can grasp.
Category: Computers

Sams Teach Yourself Game Programming With Directx In 21 Days

Author : Clayton Walnum
ISBN : 0672324199
Genre : Computers
File Size : 40.49 MB
Format : PDF, ePub, Docs
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Teaches how to write games using Direct3D, discussing such topics as how to create and manage Direct3D objects, how to program animation sequences, how to add sound effects, and how to program a role-playing game.
Category: Computers

Game Programming In C

Author : Erik Yuzwa
ISBN : UVA:X004898012
Genre : Computers
File Size : 48.14 MB
Format : PDF
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Game Programming in C++: Start to Finish takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for the hobbyist interested in making their own games, beginning Independent developers interested in starting their own small game company, students, or software developers considering making a transition into the game industry. Throughout the book, programmers work through exercises to build their own complete 3D asteroid game called SuperAsteroidArena. Beginning with engine creation and 3D programming with SDL and OpenGL, the book then moves to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including VisualStudio.NET and OpenGL, Paintshop Pro, 3DS max, and the Audacity sound tool. The book does assume an understanding of C/C++ experience and focuses on programming on the Windows platform. The companion CD-ROM includes libraries and tools, including the SDL libraries, trial versions of Paintshop Pro Plus, Audacity, 3D Studio Max 7, InnoSetup, the source code from the book, and the complete game from the book.
Category: Computers

Net Game Programming With Directx 9 0

Author : Alexandre Santos Lobao
ISBN : 1590590511
Genre : Computers
File Size : 43.74 MB
Format : PDF, ePub, Docs
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Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.
Category: Computers

Introduction To Game Programming With C

Author : Alan Thorn
ISBN : 1598220322
Genre : Computers
File Size : 32.35 MB
Format : PDF, ePub, Docs
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Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.
Category: Computers

Beginning Net Game Programming In Vb Net

Author : David Weller
ISBN : UOM:39015059317936
Genre : Computers
File Size : 77.78 MB
Format : PDF, ePub, Mobi
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Teaches how to write games using VB.NET, discussing such topics as GDI+, object-oriented programming, and DirectX, and includes examples of five different games to program.
Category: Computers

Game Programming All In One

Author : Bruno Miguel Teixeira de Sousa
ISBN : 1931841233
Genre : Computers
File Size : 56.73 MB
Format : PDF, ePub
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Teaches fundamental C++ programming and provides information for programming games in Windows, exploring topics such as DirectX, game mathematics, data structures and algorithms, artificial intelligence, and physics.
Category: Computers

Advanced 3 D Game Programming Using Directx 7 0

Author : Adrian Perez
ISBN : 1556227213
Genre : Computers
File Size : 55.58 MB
Format : PDF, Kindle
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This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.
Category: Computers