BEGINNING 3D GAME DEVELOPMENT WITH UNITY

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Beginning 3d Game Development With Unity 4

Author : Sue Blackman
ISBN : 9781430248996
Genre : Computers
File Size : 53.54 MB
Format : PDF, Kindle
Download : 125
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Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels
Category: Computers

Beginning 3d Game Development With Unity 2018

Author : Sue Blackman
ISBN : 148424494X
Genre : Computers
File Size : 45.35 MB
Format : PDF, Kindle
Download : 789
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Are you an artist or programmer who would like to come to grips with game creation in Unity? You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. Fully updated to cover scripting with C#, this new edition also covers baked global illumination and precomputed realtime global illumination with the new Enlighten lighting system, including light probes for use with the high definition render pipeline. You’ll take advantage of surface shaders and physical materials, so all the lighting, shadowing, lightmapping, and forward vs. deferred rendering are handled automatically. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist or designer, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows and problem solving skills to utilize your own assets and bring your ideas to life. You will also have an assortment of reusable scripts and art assets with which to build future games. If your strength is in programming, Beginning 3D Game Development with Unity 2018 will help you to understand the design and graphics side of game production. What You'll Learn Evaluate ideas and functionality with prototypes Assess, evaluate, and incorporate assets for use in your games Locate and then incorporate existing code into a project Create shaders without having to write code using the Shader Graph functionality Engage special effects with new improvements to the Shuriken Particle System enhance the first-person experience with Navigation and Pathfinding for NPCs Streamline PC and console games without compromising on quality with LOD and Occlusion Culling. Who This Book Is For Artists familiar with 3D tools, such as 3ds Max, Maya, or Cinema 4D, who would like to learn more of the programming aspects. Also programmers experienced with coding who want to understand important design principals and techniques.
Category: Computers

Unity 3d Game Development By Example

Author : Ryan Henson Creighton
ISBN : 1849690545
Genre : Computers
File Size : 52.21 MB
Format : PDF, ePub, Mobi
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The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Category: Computers

Beginning Unity Android Game Development

Author : Kishan Takoordyal
ISBN : 9781484260029
Genre : Computers
File Size : 84.16 MB
Format : PDF, Kindle
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Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity’s windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn Explore basic Unity and C# programming concepts and scripting for Android games Navigate around the Unity interface and use its basic tools Make the most of popular components and features of Unity Write an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.
Category: Computers

Basic Math For Game Development With Unity 3d

Author : Kelvin Sung
ISBN : 9781484254431
Genre : Computers
File Size : 37.27 MB
Format : PDF, ePub, Mobi
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Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game development Apply mathematical concepts to modern video game functionality, such as spherical and box colliders Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
Category: Computers

Learning Game Development With Unity 3d

Author : Robert Wiebe
ISBN : OCLC:1137174742
Genre :
File Size : 56.16 MB
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"In this Unity 3D Game Development training course, expert author Robert Wiebe introduces you to the fundamentals of 3D game design with the Unity engine. This tutorial is designed with the absolute beginner in mind; no prior experience with Unity is required. You will start by exploring the Unity interface, and learning how to manipulate objects in the editor. Throughout this video training course, you will be putting what you learn to immediate practice by creating an actual game - Coconut Hut. Robert teaches you how to import assets for the game, apply physics to objects in the game, and how to combine assets to create complex objects. You will implement behaviours, learn to develop Boo, JavaScript and C# scripts, add animation and manage lighting for the game. Finally you will render and build the game for distribution. Once you have completed this video tutorial for Game Development with Unity 3D, you will have a strong grasp of the fundamentals needed to build a functional game using the Unity 3D engine. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
Category:

Learning C By Developing Games With Unity 2019

Author : Harrison Ferrone
ISBN : 9781789536942
Genre : Computers
File Size : 57.2 MB
Format : PDF, ePub
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Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key Features Beginner's guide to getting started with software development concepts from a macro level Leverage the power of the latest C# in solving the complex programming problems Learn to script and customize your 3D games and implement animation techniques to make them engaging Book Description Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What you will learn Understand programming fundamentals with practice examples in C# Explore the interface and features of Unity 2019 Learn C# programming syntax from scratch Create a game design document and prototype level Explore intermediate programming topics and best practices Implement game mechanics, interactions, and UI elements with C# Who this book is for The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.
Category: Computers

Game Development With Unity And C Build A 3d Endless Game With Unity

Author : Raja Biswas
ISBN : OCLC:1137337914
Genre :
File Size : 59.65 MB
Format : PDF, ePub
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Learn Unity game development & C# scripting. Build games with Unity and use Unity 2018 & C# to build 2D games. About This Video This course has been specifically designed for people with a basic understanding and some prior knowledge of coding and the relevant terminology. Some programming experience is preferable as this course focuses solely on Google's real-time database, Firebase. In Detail Want to learn how to build games by building small, simple and fun games? Then this is the perfect course for you. After finishing this course, you will have built fully functional games with Unity and C#. Learn the basic concepts, tools, and functions that you will need to build fully functional games with C# and the Unity game engine. Build a strong foundation in Unity Game Development with this course. Get Started with Unity's 2D Components Create your portfolio of game projects Learning the fundamentals of Unity 2D & 3D game development puts a powerful and very useful tool at your fingertips. Unity is free, easy to learn, has excellent documentation, and is the game engine used for building games. Jobs in Unity game development are plentiful and being able to learn C# scripting along with Unity game development will give you a strong background from which to build awesome games more easily. Content and Overview - Starting with the installation of Unity and Visual Studio, this course will take you through the process of learning game development with Unity by building 5 awesome 2D & 3D game projects. You will build your first 2D game in 1 hour. For the beginner programmers, there's a separate section about C# scripting, which will teach the fundaments of C# scripting for game development in Unity. With these basics mastered, the course will take you through building different example games with Unity to learn more about the process of creating mobile android games with Unity. Students completing the course will have the knowledge to create fully-functional games with Unity and C# and will be able to use their C# skills to build any other useful program they want.
Category:

Getting Started With Unity 2018

Author : Dr. Edward Lavieri
ISBN : 9781788832915
Genre : Computers
File Size : 81.60 MB
Format : PDF, Kindle
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Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills Key Features Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI Intelligence techniques to bring your game to life Book Description The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms. What you will learn Set up your Unity development environment and navigate its tools Import and use custom assets and asset packages to add characters to your game Build a 3D game world with a custom terrain, water, sky, mountains, and trees Animate game characters, using animation controllers, and scripting Apply audio and particle effects to the game Create intuitive game menus and interface elements Customize your game with sound effects, shadows, lighting effects, and rendering options Debug code and provide smooth error handling Who this book is for If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.
Category: Computers