ASSASSINS CREED DESMOND

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Assassin S Creed Desmond

Author : Corbeyran
ISBN : 1781163405
Genre : Comics & Graphic Novels
File Size : 84.3 MB
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Abstergo abducts assassin Desmond Miles to access a secret concealed by his genetic memory.
Category: Comics & Graphic Novels

Pop Culture In Europe

Author : Juliana Tzvetkova
ISBN : 9781440844669
Genre : Social Science
File Size : 38.88 MB
Format : PDF
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A fascinating survey of popular culture in Europe, from Celtic punk and British TV shows to Spanish fashion and Italian sports. • Makes connections between pop culture in Europe to that of the United States • Provides further readings and a bibliography at the end of the work • Includes sidebars throughout the text with additional anecdotal information • Features appendices with top-ten lists of songs, movies, and books
Category: Social Science

The Sacred The Digital

Author : F.G. (Frank) Bosman
ISBN : 9783038978305
Genre : Religion
File Size : 58.55 MB
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Category: Religion

Digital Gaming Re Imagines The Middle Ages

Author : Daniel T. Kline
ISBN : 9781136221828
Genre : Games & Activities
File Size : 21.18 MB
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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.
Category: Games & Activities

The Play Versus Story Divide In Game Studies

Author : Matthew Wilhelm Kapell
ISBN : 9781476623092
Genre : Games & Activities
File Size : 74.60 MB
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously “never happened.” This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Category: Games & Activities

Early Modernity And Video Games

Author : Tobias Winnerling
ISBN : 9781443862349
Genre : History
File Size : 37.31 MB
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We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.
Category: History

Assassin S Creed

Author : Innovme Games
ISBN : 1511626232
Genre :
File Size : 41.56 MB
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Assassin's Creed: The Salvation is a novel based on Assassin's Creed. Desmond Miles, a descendant of the Assassin Order. He was trained as an Assassin by William Miles, his father. Tired of being confounded in the Assassin territory, Desmond relocated to New York City, in order to pursue his dream and ambition. He got employed at the Bad Weather nightclub as a bartender.
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Assassin S Creed Aquilus

Author : Corbeyran
ISBN : 1781163413
Genre : Comics & Graphic Novels
File Size : 71.30 MB
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After escaping Abstergo, Lucy continues the animus experiment on Desmond to access Aquilus, who unveils the terrible demands put upon Desmond as he plunges in to his Ancient Roman ancestor's life of bloody murder.
Category: Comics & Graphic Novels

Silver Assassins

Author : Gary Rowalnd
ISBN : 153908048X
Genre :
File Size : 28.99 MB
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In 2007, bartender Desmond Miles is kidnapped by the Abstergo Industry and forced into their machine, the Animus, a device that replays the memories of the user's genetic memories. Think DVR meets ancestry.com. Desmond is forced to relive the memories of his Assassin ancestor Altair Ibn-La'Ahad during the Third Crusade as he attempts to regain his former status by assassinating nine Templars.During the assassinations, Altair learns that each Templar was searching for "Pieces of Eden" (artifacts similar to the Ark of the Covenant he'd stopped Robert de Sabl� from stealing at the start of the game). Altair kills de Sabl�, who then reveals the tenth Templar, Altair's leader, Al Mualim, who also has the Apple of Eden that can control people's minds.Altair kills Mualim and touches the Apple, which shows other parts of the world that contain Pieces of Eden. With the locations discovered, Desmond is taken out of the Animus and learns that the Templars still exist in the modern day as Abstergo and want to collect the Pieces to take over humanity and prevent the end of the world in 2012. Now having what they need, Desmond's saved from getting offed by Abstergo by Assassin mole Lucy Stillman, but the situation is further complicated by some residual Animus energy allowing Desmond to read messages on his room left in blood left by someone only known as Subject 16.Later forced into the Animus again to repair his mind (more on that later), Desmond relives more of Altair's memories during Assassin's Creed Revelations. After killing Mualim, the Assassin took the Apple and command of the Assassins. While on a decade long defense against the Mongol invasion in Masyaf with his wife Maria, one of Altair's disciples named Abbas stages a coup and killed Altair's youngest son Sef. After Maria was also killed, Altair and his oldest son Darim go into self-imposed exile for 20 years. Altair later returned to Masyaf, killed Abbas, and years later, encodes his memories on five keys that access his library. Keys that would later by found by a future ancestor of Desmond's...
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