Acting And Character Animation

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Acting And Character Animation

Author : Rolf Giesen
ISBN : 9781351651073
Genre : Computers
File Size : 77.53 MB
Format : PDF, ePub, Docs
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Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors.
Category: Computers

Acting And Performance For Animation

Author : Derek Hayes
ISBN : 9780240812397
Genre : Computers
File Size : 40.58 MB
Format : PDF, Docs
Download : 639
Read : 816

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying website that features live action reference shorts, production stills, animated examples, and further hands-on assignments. * Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. * Analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. * Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn and more. * Features a website that features live action reference shorts, production stills, animated examples, and further hands-on assignments.
Category: Computers

Acting In Animation

Author : Ed Hooks
ISBN : 0325007055
Genre : Drama
File Size : 80.79 MB
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Ed Hooks shows you what best-practice performance principles look like on celluloid.
Category: Drama

Character Animation In 3d

Author : Steve Roberts
ISBN : 9780240516653
Genre : Computers
File Size : 82.70 MB
Format : PDF
Download : 251
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Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will! The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook. www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more! * Improve your 3D animation by understanding the key 2D skills * Inspiring coverage for all that is needed to produce original, humorous and exciting animation * Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials
Category: Computers

Acting For Animators

Author : Ed Hooks
ISBN : PSU:000050724932
Genre : Performing Arts
File Size : 53.92 MB
Format : PDF, Docs
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A guide to acting theory for animators, covering such topics as the audience, movement, speech, the camera, and form.
Category: Performing Arts

Character Animation 2d Skills For Better 3d

Author : Steve Roberts
ISBN : 9781136140938
Genre : Art
File Size : 35.57 MB
Format : PDF, Mobi
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Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Category: Art

Character Animation Fundamentals

Author : Steve Roberts
ISBN : 9781136129490
Genre : Art
File Size : 82.85 MB
Format : PDF, Docs
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Read : 160

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.
Category: Art

Action

Author : John Kundert-Gibbs
ISBN : 0470596058
Genre : Computers
File Size : 71.26 MB
Format : PDF, ePub, Mobi
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In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Category: Computers

Action Acting Lessons For Cg Animators With Cd

Author : Kristin Kundert-Gibbs John Kundert-Gibbs
ISBN : 8126521015
Genre :
File Size : 45.65 MB
Format : PDF, Docs
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There is a belief among some animators (especially inexperienced ones) that computer software has become so good that all they have to do is push a couple of buttons and BAM! They have a character, ready for his close-up. But the fact remains that there is artistry needed to create characters, particularly how they move and act on screen. Action! Acting Lessons for CG Animators covers the basic elements of acting for CG animation, as well as advanced acting techniques that apply directly to CG animation. These techniques focus on externalizing, or making physical, internal intent and motivation, fundamentally important aspects of acting and character animation. It also covers tools that allow the computer animator to work with actors in a professional production pipeline. The book use Autodesk's Maya--the leading software package used by the industry and educational institutions--as the primary animation tool discussed, but the techniques discussed are readily transferable to other animation software. Other acting books focus on the real world and/or the world of traditional, hand-drawn animation. This is the only book that focuses on acting techniques selected specifically for computer-generated characters.
Category:

Digital Character Animation 3

Author : George Maestri
ISBN : 0132798190
Genre : Computers
File Size : 34.35 MB
Format : PDF
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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Category: Computers

Timing For Animation

Author : Harold Whitaker
ISBN : 9781136134623
Genre : Art
File Size : 87.99 MB
Format : PDF, Mobi
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Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator. Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. 'Timing for Animation' not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio. John Halas, known as the 'father of animation' and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary 'Animal Farm' and the award winning 'Dilemma'. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies. Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.
Category: Art

Understanding Animation

Author : Paul Wells
ISBN : 9781136158803
Genre : Performing Arts
File Size : 34.1 MB
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First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.
Category: Performing Arts

Character Animation With Lightwave 6

Author : Doug Kelly
ISBN : UCSD:31822034165308
Genre : Computers
File Size : 68.74 MB
Format : PDF, ePub, Docs
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Read : 170

Light Wave is an easy-to-use rendering and animation package increasingly being used to create effects for commercials, television and movies. This book presents the latest techniques for readers to build high-quality characters, with special focus on facial animation and walking.
Category: Computers

Stop Motion Craft Skills For Model Animation

Author : Susannah Shaw
ISBN : 9781136141331
Genre : Art
File Size : 36.12 MB
Format : PDF, Kindle
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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio. Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).
Category: Art

Inspired 3d Character Animation

Author : Kyle Clark
ISBN : 1931841489
Genre : Computers
File Size : 46.51 MB
Format : PDF, Docs
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Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.
Category: Computers

Tradigital Maya

Author : Lee Montgomery
ISBN : 9781136126611
Genre : Art
File Size : 20.27 MB
Format : PDF
Download : 502
Read : 485

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.
Category: Art

Character Mentor

Author : Tom Bancroft
ISBN : 9781136147418
Genre : Art
File Size : 37.43 MB
Format : PDF, ePub, Docs
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You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book. Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.
Category: Art

Animation Writing And Development

Author : Jean Ann Wright
ISBN : 9781136144059
Genre : Art
File Size : 25.97 MB
Format : PDF
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The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.
Category: Art