VIRTUAL REALITY REPRESENTATIONS IN CONTEMPORARY MEDIA

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Virtual Reality

Author : Melanie Chan
ISBN : 9781501308642
Genre : Social Science
File Size : 64.5 MB
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A timely study of the development of virtual reality and its representation in contemporary film, television and popular literature.
Category: Social Science

Communication Technology Update And Fundamentals

Author : August E. Grant
ISBN : 9781351334631
Genre : Technology & Engineering
File Size : 77.90 MB
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For three decades, Communication Technology Update and Fundamentals has set the standard as the single best resource for students and professionals looking to brush up on how communication technologies have developed, grown, and converged, as well as what’s in store for the future. The secret to the longevity is simple—every two years, the book is completely rewritten to ensure that it contains the latest developments in mass media, computers, consumer electronics, networking, and telephony. Plus, the book includes the Fundamentals: the first five chapters explain the communication technology ecosystem, the history, structure, and regulations. The chapters are written by experts who provide snapshots of the state of each individual field. Together, these updates provide a broad overview of these industries, as well as the role communication technologies play in our everyday lives. In addition to substantial updates to each chapter, the 16th edition includes: First-ever chapters on Virtual/Augmented Reality and eSports. Updated user data in every chapter. Overview of industry structure, including recent and proposed mergers and acquisitions Suggestions on how to get a job working with the technologies discussed. The companion website, www.tfi.com/ctu, offers updated information on the technologies covered in this text, as well as links to other resources.
Category: Technology & Engineering

Narrative As Virtual Reality 2

Author : Marie-Laure Ryan
ISBN : 9781421417974
Genre : Computers
File Size : 67.17 MB
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Revised edition of: Narrative as virtual reality: immersion and interactivity in literature and electronic media. 2001.
Category: Computers

Echoes Of Other Worlds Sound In Virtual Reality

Author : Tom A. Garner
ISBN : 9783319657080
Genre : Social Science
File Size : 64.78 MB
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This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues. Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.
Category: Social Science

Gameworlds

Author : Seth Giddings
ISBN : 9781623568023
Genre : Social Science
File Size : 86.46 MB
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Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
Category: Social Science

New Media

Author : Martin Lister
ISBN : 9780415431606
Genre : Language Arts & Disciplines
File Size : 50.87 MB
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.
Category: Language Arts & Disciplines

The Language Of New Media

Author : Lev Manovich
ISBN : 9780262632553
Genre : Art
File Size : 80.55 MB
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A stimulating, eclectic account of new media that finds its origins in old media, particularly the cinema.
Category: Art

My Tiny Life

Author : Julian Dibbell
ISBN : 0805036261
Genre : Computers
File Size : 65.67 MB
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The author provides a study of rape in a virtual world and delves more deeply into the ramifications of crime in a place where race, gender, and identity can be changed at will
Category: Computers

Digital Performance

Author : Steve Dixon
ISBN : UOM:39015067639594
Genre : Performing Arts
File Size : 55.58 MB
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The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.
Category: Performing Arts