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Virtual Dig

Author : Harold Lewis Dibble
ISBN : 007254953X
Genre : Archaeological surveying
File Size : 53.98 MB
Format : PDF, Kindle
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This combination of workbook and CD-ROM (Win PC only) functions as a "virtual field school" that gives students the opportunity to carry out an excavation using real data. Based on excavations at the Middle Paleolithic site of Combe-Capelle in France, the exercises included in "Virtual Dig" ask students to access the CD's database to analyze and interpret findings.
Category: Archaeological surveying

Actionscript For Multiplayer Games And Virtual Worlds

Author : Jobe Makar
ISBN : 0321679466
Genre : Computers
File Size : 51.81 MB
Format : PDF, ePub, Docs
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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world
Category: Computers

Virtual Landscapes

Author : Umran Ali
ISBN : 9780957408630
Genre : Computers
File Size : 43.54 MB
Format : PDF, ePub
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The magical essence of natural landscapes since the dawn of man have been a source of intrigue, wonder and inspiration in art, philosophy and literature. With each new era in civilisation, new methods of creative expression have been used by artists, designers and writers to capture the rich natural landscapes, and with the 21st century and the emergence of new interactive technologies, this innate desire is being expressed through the digital domain. From the giant mushroom forests of Morrowind, the Archipelago islands of Zelda: Wind Waker, to the tropical underground caves of Phantasy Star Online, Virtual landscapes have enthralled, captured and engaged player imaginations for over 30 years. Virtual Landscapes is a three part series attempting to, for the first time, visually illustrate, share and critically reflect upon the unique, virtual natural landscapes within Computer & Video Games. Virtual Landscapes: The Embryonic Era visually illustrates the emergence and rapid evolution of the virtual natural landscapes in computer & video games from 1980 to 1989. From the pixel based, block form environments of Forbidden Forest, the strange lands of Golvellius, the eerie 'ant-farm' landscapes of Ghouls'n Ghosts and finally to shifting interactive lands of Populous, Virtual Landscapes presents these virtual spaces for the first time, in stunning unseen digitally enhanced. high resolution and panoramic forms.
Category: Computers

Berkshire Encyclopedia Of Human Computer Interaction

Author : William Sims Bainbridge
ISBN : 9780974309125
Genre : Computers
File Size : 50.32 MB
Format : PDF, ePub
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Presents a collection of articles on human-computer interaction, covering such topics as applications, methods, hardware, and computers and society.
Category: Computers

Ibm Sonas Best Practices

Author : Megan Gilge
ISBN : 9780738439778
Genre : Computers
File Size : 58.29 MB
Format : PDF, Mobi
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As IBM® Scale Out Network Attached Storage (SONAS) is adopted, it is important to provide information about planning, installation, and daily administration. This IBM Redbooks® publication also describes leading tuning practices information gained by those who implement and support SONAS. These preferred practices are based on hands-on experience from the field. Monitoring of the SONAS system is included. This IBM Redbooks publication provides information about IBM SONAS features and function at the 1.5.1 level. This book is the companion to the IBM SONAS Implementation Guide, SG24-7962 IBM Redbooks publication. It is intended for readers who have implemented SONAS and are responsible for daily administration and monitoring.
Category: Computers

Audiovisual Posthumanism

Author : Evi D. Sampanikou
ISBN : 9781443891677
Genre :
File Size : 69.29 MB
Format : PDF, Kindle
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This volume deals with the challenges posthumanism meets as a successor to postmodernism in the field of artistic, literary and aesthetic expression. It also explores the ways social sciences and humanities are affected by posthumanism, and it asks how posthumanism can be an expansion of humanism in the contemporary world, rather than a transcendence of humanism. The chapters’ authors come from different countries, cultural backgrounds and study areas to present a varied perspective on posthumanism.

Teaching Literature In Virtual Worlds

Author : Allen Webb
ISBN : 9781136863738
Genre : Education
File Size : 85.75 MB
Format : PDF, ePub, Docs
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What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.
Category: Education

Advances In Human Factors Business Management Training And Education

Author : Jussi Ilari Kantola
ISBN : 9783319420707
Genre : Computers
File Size : 87.73 MB
Format : PDF
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This book reports on practical approaches for facilitating the process of achieving excellence in the management and leadership of organizational resources. It shows how the principles of creating shared value can be applied to ensure faster learning, training, business development, and social renewal. In particular, the book presents novel methods and tools for tackling the complexity of management and learning in both business organizations and society. It covers ontologies, intelligent management systems, methods for creating knowledge and value added. It gives novel insights into time management and operations optimization, as well as advanced methods for evaluating customers’ satisfaction and conscious experience. Based on the AHFE 2016 International Conference on Human Factors, Business Management and Society, held on July 27-31, 2016, Walt Disney World®, Florida, USA, the book provides both researchers and professionals with new tools and inspiring ideas for achieving excellence in various business activities.
Category: Computers

Memoirs Of A Virtual Caveman

Author : Rob Strangman
ISBN : 9781312379046
Genre : Biography & Autobiography
File Size : 77.9 MB
Format : PDF, ePub
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Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the "gamer" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original "Virtual Caveman," he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi "Isuke" Yotsui and more.
Category: Biography & Autobiography

Teaching And Learning With Virtual Teams

Author : Ferris, Sharmila Pixy
ISBN : 9781591407102
Genre : Education
File Size : 87.28 MB
Format : PDF, Mobi
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"This book investigates issues around teams in the virtual and hybrid classroom, offering a view of current research and practice on the subject of virtual and collaborative teams in teaching and learning"--Provided by publisher.
Category: Education