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Mazes For Programmers

Author : Jamis Buck
ISBN : 1680500554
Genre : Computers
File Size : 90.16 MB
Format : PDF, Mobi
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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Category: Computers

Twisty Little Passages

Author : Nick Montfort
ISBN : 0262633183
Genre : Computers
File Size : 84.35 MB
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A critical approach to interactive fiction, as literature and game.
Category: Computers

Die Berechnung Der Zukunft

Author : Nate Silver
ISBN : 9783641112707
Genre : Business & Economics
File Size : 57.83 MB
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Zuverlässige Vorhersagen sind doch möglich! Nate Silver ist der heimliche Gewinner der amerikanischen Präsidentschaftswahlen 2012: ein begnadeter Statistiker, als »Prognose-Popstar« und »Wundernerd« weltberühmt geworden. Er hat die Wahlergebnisse aller 50 amerikanischen Bundesstaaten absolut exakt vorausgesagt – doch damit nicht genug: Jetzt zeigt Nate Silver, wie seine Prognosen in Zukunft Terroranschläge, Umweltkatastrophen und Finanzkrisen verhindern sollen. Gelingt ihm die Abschaffung des Zufalls? Warum werden Wettervorhersagen immer besser, während die Terrorattacken vom 11.09.2001 niemand kommen sah? Warum erkennen Ökonomen eine globale Finanzkrise nicht einmal dann, wenn diese bereits begonnen hat? Das Problem ist nicht der Mangel an Informationen, sondern dass wir die verfügbaren Daten nicht richtig deuten. Zuverlässige Prognosen aber würden uns helfen, Zufälle und Ungewissheiten abzuwehren und unser Schicksal selbst zu bestimmen. Nate Silver zeigt, dass und wie das geht. Erstmals wendet er seine Wahrscheinlichkeitsrechnung nicht nur auf Wahlprognosen an, sondern auf die großen Probleme unserer Zeit: die Finanzmärkte, Ratingagenturen, Epidemien, Erdbeben, den Klimawandel, den Terrorismus. In all diesen Fällen gibt es zahlreiche Prognosen von Experten, die er überprüft – und erklärt, warum sie meist falsch sind. Gleichzeitig schildert er, wie es gelingen kann, im Rauschen der Daten die wesentlichen Informationen herauszufiltern. Ein unterhaltsamer und spannender Augenöffner!
Category: Business & Economics

The Signal And The Noise

Author : Nate Silver
ISBN : 9781101595954
Genre : Political Science
File Size : 65.14 MB
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One of Wall Street Journal's Best Ten Works of Nonfiction in 2012 New York Times Bestseller “Not so different in spirit from the way public intellectuals like John Kenneth Galbraith once shaped discussions of economic policy and public figures like Walter Cronkite helped sway opinion on the Vietnam War…could turn out to be one of the more momentous books of the decade.” —New York Times Book Review "Nate Silver's The Signal and the Noise is The Soul of a New Machine for the 21st century." —Rachel Maddow, author of Drift "A serious treatise about the craft of prediction—without academic mathematics—cheerily aimed at lay readers. Silver's coverage is polymathic, ranging from poker and earthquakes to climate change and terrorism." —New York Review of Books Nate Silver built an innovative system for predicting baseball performance, predicted the 2008 election within a hair’s breadth, and became a national sensation as a blogger—all by the time he was thirty. He solidified his standing as the nation's foremost political forecaster with his near perfect prediction of the 2012 election. Silver is the founder and editor in chief of the website FiveThirtyEight. Drawing on his own groundbreaking work, Silver examines the world of prediction, investigating how we can distinguish a true signal from a universe of noisy data. Most predictions fail, often at great cost to society, because most of us have a poor understanding of probability and uncertainty. Both experts and laypeople mistake more confident predictions for more accurate ones. But overconfidence is often the reason for failure. If our appreciation of uncertainty improves, our predictions can get better too. This is the “prediction paradox”: The more humility we have about our ability to make predictions, the more successful we can be in planning for the future. In keeping with his own aim to seek truth from data, Silver visits the most successful forecasters in a range of areas, from hurricanes to baseball, from the poker table to the stock market, from Capitol Hill to the NBA. He explains and evaluates how these forecasters think and what bonds they share. What lies behind their success? Are they good—or just lucky? What patterns have they unraveled? And are their forecasts really right? He explores unanticipated commonalities and exposes unexpected juxtapositions. And sometimes, it is not so much how good a prediction is in an absolute sense that matters but how good it is relative to the competition. In other cases, prediction is still a very rudimentary—and dangerous—science. Silver observes that the most accurate forecasters tend to have a superior command of probability, and they tend to be both humble and hardworking. They distinguish the predictable from the unpredictable, and they notice a thousand little details that lead them closer to the truth. Because of their appreciation of probability, they can distinguish the signal from the noise. With everything from the health of the global economy to our ability to fight terrorism dependent on the quality of our predictions, Nate Silver’s insights are an essential read.
Category: Political Science


Author : Stephan Günzel
ISBN : 9783476053015
Genre : Social Science
File Size : 47.89 MB
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Vom Tafelbild über den Film bis zum 3D-Bild. Bilder überfluten uns in allen Bereichen der Gesellschaft, der Umgang mit digitalen Bildern wird immer wichtiger. Seit dem Pictorial oder Iconic Turn haben sich auch die Kulturwissenschaften des Themas angenommen und eine Wissenschaft vom Bild und der Bildwahrnehmung begründet. Das Handbuch gibt erstmals einen umfassenden Überblick, erläutert Grundlagen wie Semiotik, Phänomenologie und Ikonologie, analysiert verschiedene Einzelmedien und sich anschließende Bilddiskurse. Ein abschließender Teil beleuchtet die Bildtheorien verschiedener Disziplinen, und wie sich diese als Bildwissenschaft verstehen.
Category: Social Science


Author : Peter Gendolla
ISBN : STANFORD:36105122442176
Genre : Language Arts & Disciplines
File Size : 31.51 MB
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During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borrás Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin.
Category: Language Arts & Disciplines

Exploratory Programming For The Arts And Humanities

Author : Nick Montfort
ISBN : 9780262034203
Genre : Computers
File Size : 63.26 MB
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A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.
Category: Computers

Codename Rook

Author : Daniel O'Malley
ISBN : 9783641234270
Genre : Fiction
File Size : 90.84 MB
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Die coolste, liebenswerteste und witzigste Heldin der Urban Fantasy. »Der Körper, in dem Du steckst, hat einmal mir gehört.« Das ist sicherlich nicht das erste, was man lesen möchte, nachdem man aus einer tiefen Bewusstlosigkeit erwacht. Erst recht nicht, wenn man von Leichen umgeben ist und jede Erinnerung verloren hat. Doch Myfanwy Thomas findet sich in genau dieser Situation wieder, und ihr bleibt kaum eine andere Möglichkeit, als den Anweisungen der mysteriösen Briefschreiberin zu folgen. Aber kann sie ihr trauen? Ist Myfanwy wirklich ein Rook, eine ranghohe Agentin, die Großbritannien gegen übernatürliche Bedrohungen verteidigt? Sie wird es herausfinden ...
Category: Fiction

Racing The Beam

Author : Nick Montfort
ISBN : 026201257X
Genre : Computers
File Size : 42.90 MB
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The Atari Video Computer System dominated the home video game market so completelythat "Atari" became the generic term for a video game console. The Atari VCS wasaffordable and offered the flexibility of changeable cartridges. Nearly a thousand of these werecreated, the most significant of which established new techniques, mechanics, and even entiregenres. This book offers a detailed and accessible study of this influential video game console fromboth computational and cultural perspectives. Studies of digital media have rarely investigatedplatforms--the systems underlying computing. This book (the first in a series of Platform Studies)does so, developing a critical approach that examines the relationship between platforms andcreative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detailsix game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The EmpireStrikes Back. They describe the technical constraints and affordances of the system and trackdevelopments in programming, gameplay, interface, and aesthetics. Adventure, for example, was thefirst game to represent a virtual space larger than the screen (anticipating the boundless virtualspaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player towalk off one side into another space; and Star Wars: The Empire Strikes Back was an early instanceof interaction between media properties and video games. Montfort and Bogost show that the AtariVCS--often considered merely a retro fetish object--is an essential part of the history of videogames.
Category: Computers