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Teaching Literature In Virtual Worlds

Author : Allen Webb
ISBN : 9781136863738
Genre : Education
File Size : 39.95 MB
Format : PDF, ePub, Mobi
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What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a pioneering project to develop virtual worlds for literary study, detailing how they created, utilized, and researched different immersive and interactive virtual reality environments to support the teaching of a wide range of literary works. Readers see how students role-play as literary characters, extending and altering character conduct in purposeful ways ,and how they explore on-line, interactive literature maps, museums, archives, and game worlds to analyze the impact of historical and cultural setting, language, and dialogue on literary characters and events. This book breaks exciting ground, offering insights, pedagogical suggestions, and ways for readers to consider the future of this innovative approach to teaching literary texts.
Category: Education

Higher Education In Virtual Worlds

Author : Charles Wankel
ISBN : 9781849506090
Genre : Education
File Size : 90.85 MB
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Higher Education in Virtual Worlds: Teaching and Learning in Second Life provides a forum for discussing these and other issues, focusing on the use of Second Life. For those who have already experimented with virtual worlds, there are case studies and ideas for implementing effective learning experiences. For readers who have not yet entered virtual reality, there are suggestions for overcoming the potential barriers. This book will be of value to educators from a wide range of disciplines, including the academic community, training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning.
Category: Education

Increasing Student Engagement And Retention Using Immersive Interfaces

Author : Charles Wankel
ISBN : 9781781902400
Genre : Education
File Size : 72.24 MB
Format : PDF, Kindle
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
Category: Education

Interdisciplinary Place Based Learning In Urban Education

Author : Reneta D. Lansiquot
ISBN : 9783319660141
Genre : Education
File Size : 88.32 MB
Format : PDF
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This book focuses on the interdisciplinary incorporation of place-based learning in faculty teaching strategies at the New York City College of Technology. Contributing authors highlight their creative use of the unique urban environment of Brooklyn, illustrating the integration of urban resources into student research projects and activities in the context of an interdisciplinary course. Beginning with a reflection on the interrelationship between learners and nature, built and virtual environments, contributors then examine the experience of students and faculty in interdisciplinary projects in architecture, the geosciences, economics, computer science, the humanities and medicine. The volume concludes with a synthesis of best practices from these projects, focused on virtual place-based learning. This scholarly book makes a valuable contribution to the literature, offering a model of creative employment of urban spaces to enhance experiential interdisciplinary learning and demonstrating the potential educator application in diverse urban institutions elsewhere.
Category: Education

Children S Literature And Computer Based Teaching

Author : Unsworth, Len
ISBN : 9780335228157
Genre : Foreign Language Study
File Size : 87.70 MB
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"This stellar book extends teachers' thinking well beyond 'book spaces' and into 'digital spaces' by offering theorized approaches to analyzing children's literature across media, and careful descriptions of effective learning activities that are rich in detail and practical advice. This book (and its digital spaces) is an indispensable guide to engaging with children's literature and new digital media." Michele Knobel, Montclair State University, USA. "The book overall is exciting, informative and practical, outlining important theoretical perspectives and ideas while also providing much wisdom and advice to teachers about how to transform their literary programs." Frances Christie, Emeritus Professor of Language andLiteracy Education, University of Melbourne and HonoraryProfessor of Education, University of Sydney, Australia. This book connects classroom teaching of children's literature with the digital age. It celebrates the charm of children's literature and its role in literacy development, as well as the appeal of information and communications technology (ICT) to students and its capacity to enrich students' learning and enjoyment of literary texts. The authors outline the ways in which children's literature is developing new dimensions, for example: The re-publication of children's books on CD ROM and the world wide web Web resources for working with literary texts, including e-mail discussion groups Children's participation in the collaborative construction of online narratives The book provides practical guidance for teachers who areinexperienced with ICT. It describes and discussesimplementation of activities that extend traditional approaches toliterary texts and take advantage of available technology.
Category: Foreign Language Study

Cases On The Assessment Of Scenario And Game Based Virtual Worlds In Higher Education

Author : Kennedy-Clark, Shannon
ISBN : 9781466644717
Genre : Education
File Size : 58.73 MB
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The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.
Category: Education

Ethnography And Virtual Worlds

Author : Tom Boellstorff
ISBN : 9780691149516
Genre : Social Science
File Size : 20.57 MB
Format : PDF, Mobi
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Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography
Category: Social Science

Multi User Virtual Environments For The Classroom Practical Approaches To Teaching In Virtual Worlds

Author : Vincenti, Giovanni
ISBN : 9781609605469
Genre : Education
File Size : 24.19 MB
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"This book highlights cutting-edge teaching ideas using theoretical discussions, case studies, and experiments pertaining to virtual environments, including learning foreign languages in virtual environments and examples that encourage educators to design and develop new worlds of learning inside and outside the university"--Provided by publisher.
Category: Education

Game Based Teaching And Simulation In Nursing And Health Care

Author : Eric B. Bauman, PhD, RN
ISBN : 9780826109705
Genre : Medical
File Size : 51.69 MB
Format : PDF
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"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education
Category: Medical

Emerging Tools And Applications Of Virtual Reality In Education

Author : Choi, Dong Hwa
ISBN : 9781466698383
Genre : Education
File Size : 77.31 MB
Format : PDF, Mobi
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Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Category: Education