Screen Und Interfacedesign

Author : Torsten Stapelkamp
ISBN : 9783540329497
Genre : Computers
File Size : 62.98 MB
Format : PDF, Docs
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Ausführlich erläutert: Screen-, Interface-, Interaction- und Informationsdesign. Zusammenhänge und Grundlagen, die zur Entwicklung und Gestaltung von Produkten und Dienstleistungen bedeutsam sind. "Interaktivität" im Detail: mit zahlreichen praktischen Beispielen, realen Projekten, Zielgruppenanalyse und -ansprache. Wie Sie durch Usability-Testverfahren und Evaluierungsstrategien, Nutzerbedürfnisse ermitteln und Bedienqualität ermöglichen. Auf der beigefügten CD-ROM als PDF: Erläuterungsgrafiken, Listen der Tipps zum jeweiligen Kapitel, Beispiele für Flowcharts und Drehbücher, Skriptvorlagen zur Planung und Kommunikation, Normen u.v.a.m.
Category: Computers

The Essential Guide To User Interface Design

Author : Wilbert O. Galitz
ISBN : 9780470146224
Genre : Computers
File Size : 43.35 MB
Format : PDF, Docs
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Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.
Category: Computers

Human Centered Design

Author : Masaaki Kurosu
ISBN : 9783642028069
Genre : Computers
File Size : 57.74 MB
Format : PDF, Mobi
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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Category: Computers

User Interface Design Of Digital Textbooks

Author : Elena Railean
ISBN : 9789811024566
Genre : Education
File Size : 25.97 MB
Format : PDF
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This book is a synthesis of the complex interdependencies between user interface design of digital screen and learning process. It is analyzed the impact of digital revolution on learning, phases of digital textbooks use and development; specific features of educational system & learning environment; psycho-pedagogical characteristics of XXI students; user interface design topology; user interface design features of digital textbooks in accordance with human thinking paradigms; critical thinking of user interfaces and content (linear, systems, global and metasystems design approach). One special chapter describes innovative organizational forms of learning with digital textbooks. Metasystems learning design of digital textbooks will be of particular interest to the readers because this is an innovative approach of learning design, which proved the experimental data of the instructional dynamic and flexible strategy. It proved the practical application of didactical model of digital textbooks for chemistry and mathematics. The main benefits for reader refers on understanding the applicability of metasystems learning design for digital textbook use and development, in particular for STEM education. It takes more than analysis to help readers overcome the impact of user interface design of digital textbook on learning outcomes.
Category: Education

Iphone User Interface Design Projects

Author : Joachim Bondo
ISBN : 9781430223603
Genre : Computers
File Size : 72.60 MB
Format : PDF, Kindle
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With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Category: Computers

Webdesign F R Studium Und Beruf

Author : Norbert Hammer
ISBN : 9783642170690
Genre : Computers
File Size : 54.12 MB
Format : PDF, Kindle
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Ziel des Buchs ist es, Lesern die Andersartigkeit der Gestaltung für elektronische Medien bewusst zu machen und Wege zu einem mediengerechten Entwurf aufzuzeigen: von der Sitearchitektur über die kreative Entwurfsphase bis zum Navigations- und Screendesign und der Umsetzung eines Internetauftritts mit (X)HTML und CSS. Begleitend werden Grundlagen im Web-Projektmanagement vermittelt. Der Kenntnisstand kann mithilfe von Aufgaben und Quizfragen überprüft und anhand komplexer Entwurfsaufgaben erprobt werden.
Category: Computers

Usability Evaluation And Interface Design

Author : Michael J. Smith
ISBN : 0805836071
Genre : Technology & Engineering
File Size : 45.93 MB
Format : PDF, Mobi
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This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.
Category: Technology & Engineering

Game Development Essentials Game Interface Design

Author : Kevin Saunders
ISBN : 9781285401379
Genre : Computers
File Size : 63.66 MB
Format : PDF, ePub, Docs
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Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Category: Computers

Interaktives Video Im Internet Mit Flash

Author : Florian Plag
ISBN : 9783540378952
Genre : Computers
File Size : 48.40 MB
Format : PDF, ePub, Docs
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Dieses Fachbuch bietet einen umfassenden Überblick über die Konzeption, Produktion und Bereitstellung von interaktivem Video im Internet. Es gliedert sich in zwei Teile. Der Theorieteil stellt fundiertes Hintergrundwissen zu Themen wie inhaltliche Konzeption, Aufnahme, Schnitt, Design, Usability und Interaktivität zur Verfügung. Grafische und zeitliche Integration, Kompression und Technik der Übertragung sind weitere Aspekte. Der Praxisteil thematisiert ausführlich die konkrete Umsetzung auf Basis von Adobe Flash. Hierbei stehen die speziellen Videofunktionen von Flash, das Encoding, die Arbeit mit Komponenten, ActionScript und der Flash Media Server im Vordergrund. Jedes Praxiskapitel wird vertieft durch interaktive Praxisworkshops auf der beiliegenden CD-ROM. Durch diese ausführlichen Schritt-für-Schritt Anleitungen kann jede Phase der Erstellung von Flashvideo-Anwendungen praxisnah erlernt werden. Mit seinen farbigen Illustrationen eignet sich dieses Buch für Einsteiger wie Fortgeschrittene, für Macintosh-Anwender und Windows-User. Zahlreiche Beispiele im Buch und auf CD-ROM verdeutlichen den Inhalt.
Category: Computers

Practical Principles Of Instructional Design Media Selection And Interface Design With A Focus On Computer Based Training Educational Software

Author : Peter Fenrich
ISBN : 9781932886801
Genre : Business & Economics
File Size : 40.65 MB
Format : PDF, Kindle
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This book is intended for students, instructional designers, professors, instructors, teachers, trainers, software developers, and development team leaders who: • are taking a course on creating computer-based training/educational software applications • are or will be working on a computer-based training/educational software development team • need to expand their skills into the multimedia technology field • are excited about the possibilities of teaching with multimedia • have worked on their own and unsuccessfully tried to do it all • may have created mediocre computer-based training/educational software • want to do it right the first time • need a practical reference • need practical guidelines for creating computer-managed presentations This book focuses on the practical principles of creating computer-based training/educational software applications and computer-managed presentations. In computer-based training/educational software applications, the computer assumes the teaching role. In computer-managed presentations, you maintain the responsibility for teaching the learners and use what is contained in the presentation as a resource. In a sense, computer-managed presentations are a subset of computer-based training/educational software applications. Their differences will be highlighted throughout this book. This book will not make you an expert in designing computer-based training/educational software applications. Expertise comes through years of experience and continual learning. However, this book will provide you with the foundations for creating professional, instructionally-effective products. To gain support for your computer-based training/educational software applications and computer-managed presentations and to silence the critics, it is important to create excellent products. People will notice quality much more than quantity. This is especially true for your first project. This book, with its numerous practical hints, will help you do it right from your first project onward.
Category: Business & Economics