PRINCIPLES OF 3D IMAGE ANALYSIS AND SYNTHESIS THE SPRINGER INTERNATIONAL SERIES IN ENGINEERING AND COMPUTER SCIENCE

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Principles Of 3d Image Analysis And Synthesis

Author : Bernd Girod
ISBN : 9781475731866
Genre : Computers
File Size : 34.97 MB
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Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert
Category: Computers

Depth Map And 3d Imaging Applications Algorithms And Technologies

Author : Malik, Aamir Saeed
ISBN : 9781613503270
Genre : Computers
File Size : 30.61 MB
Format : PDF, Kindle
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Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed in the recent years and to investigate the application of 3D methods in various domains. Containing five sections, this book offers perspectives on 3D imaging algorithms, 3D shape recovery, stereoscopic vision and autostereoscopic vision, 3D vision for robotic applications, and 3D imaging applications. This book is an important resource for professionals, scientists, researchers, academics, and software engineers in image/video processing and computer vision.
Category: Computers

Numerical Simulation Of Mechatronic Sensors And Actuators

Author : Manfred Kaltenbacher
ISBN : 9783662053584
Genre : Technology & Engineering
File Size : 64.69 MB
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The focus of this book is concerned with the modeling and precise numerical simulation of mechatronic sensors and actuators. These sensors, actuators, and sensor - actuator systems are based on the mutual interaction of the me chanical field with a magnetic, an electrostatic or an electromagnetic field. In many cases the transducer is immersed in an acoustic fluid and the solid-fluid coupling has to be taken into account. Examples are: piezoelectric stack ac tuators for common-rail injection systems, micromachined electrostatic gyro sensors used in stabilizing systems of automobiles or ultrasonic imaging sys tems for medical diagnostics. The modeling of mechatronic sensors and actuators leads to so-called mul tifield problems, which are described by a system of nonlinear partial dif ferential equations. Such systems can not be solved analytically and, thus a numerical calculation scheme has to be applied. The schemes discussed in this book are based on the finite element (FE) method, which is capable of efficiently solving the partial differential equations. The complexity of the simulation of multifield problems consists in the simultaneous computation of the involved single fields as well as in the coupling terms, which intro duce additional nonlinearities. Examples are: moving conductive (electrically charged) body within a magnetic (an electric) field, electromagnetic and/or electrostatic forces.
Category: Technology & Engineering

Visual Computing

Author : Toshiyasu Kunii
ISBN : 0387701036
Genre : Computers
File Size : 63.31 MB
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Category: Computers

Books In Series

Author :
ISBN : 0835221091
Genre : Monographic series
File Size : 43.59 MB
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Category: Monographic series

Point Based Graphics

Author : Markus Gross
ISBN : 0080548822
Genre : Computers
File Size : 42.89 MB
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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
Category: Computers