POWER UP HOW JAPANESE VIDEO GAMES GAVE THE WORLD AN EXTRA LIFE

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Power Up

Author : Chris Kohler
ISBN : 9780486801490
Genre : Games & Activities
File Size : 29.54 MB
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Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Category: Games & Activities

Horror Video Games

Author : Bernard Perron
ISBN : 9780786454792
Genre : Games & Activities
File Size : 71.75 MB
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In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Category: Games & Activities

The Video Game Explosion

Author : Mark J. P. Wolf
ISBN : 031333868X
Genre : Games
File Size : 71.21 MB
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Contains over forty essays that explore the history, popularity, and culture of video games and includes a timeline, illustrations, a glossary, and a resource guide.
Category: Games

Video Games Around The World

Author : Mark J. P. Wolf
ISBN : 9780262527163
Genre : Games
File Size : 29.66 MB
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.
Category: Games

Interactive Storytelling For Video Games

Author : Josiah Lebowitz
ISBN : 9781136127335
Genre : Art
File Size : 38.59 MB
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:
Category: Art

Retro Gaming Hacks

Author : Chris Kohler
ISBN : 9781449303907
Genre : Games & Activities
File Size : 52.99 MB
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Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Category: Games & Activities

Books About Video Games

Author : Source Wikipedia
ISBN : 1155162374
Genre :
File Size : 68.7 MB
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (books not included). Pages: 31. Chapters: 1001 Video Games You Must Play Before You Die, 21st Century Game Design, Andrew Rollings and Ernest Adams on Game Design, A Theory of Fun for Game Design, Bits, Sticks, and Buttons., Blue Wizard Is About To Die!, Chris Crawford on Game Design, Designing Virtual Worlds, Everything Bad Is Good for You, Extra Lives: Why Video Games Matter, Fantasy Freaks and Gaming Geeks, Frog Trainer's Handbook, From Sun Tzu to Xbox, Fun Inc, Game Design: From Blue Sky to Green Light, Game Design: Theory and Practice, Game Design Workshop, Game Over (book), Grand Theft Childhood, Halcyon Days (book), Half-Life 2: Raising the Bar, High Score!: The Illustrated History of Electronic Games, Ken Uston's Guide to Buying and Beating the Home Video Games, List of books about video games, List of novels based on video games, Masters of Doom, Nintendo Player's Guide, Phoenix: The Fall & Rise of Videogames, Power-Up: How Japanese Video Games Gave the World an Extra Life, Racing the Beam: The Atari Video Computer System, Rogue Leaders: The Story of LucasArts, Rules of Play, SMARTBOMB: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution, The Art of Computer Game Design, The Book of Games Volume 1, The Book of Games Volume 2, The King's Quest Companion, Trigger Happy (book), Video Game Bible, What to Do After You Hit Return or P.C.C.'s First Book of Computer Games. Excerpt: The following is a list of books on computer and video games, which range from development, theory, history, to art books. See also: List of books based on computer and video games. 8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses(ISBN 978-1466328860) by Andy SchindlerAndrew Rollings and Ernest Adams on Game Design(ISBN 1-59273-001-9) by Andrew Rollings, Ernest W. Adams.The Art of Computer Game Design(ISBN 0-88134-117-7) by Chris Crawford is attributed by Wolf & Perron in The Video Game Theory Reader as being the first book devoted to the theory of video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but available for free download from a site maintained by Washington State University, Vancouver.Character Development and Storytelling for Games(ISBN 1-59200-353-2) by Lee Sheldon. This book is part of the Game Development Series.The Art of Gaming and Cloning(ISBN 1-69999-353-2) by Brandy Manda. This book is part of the Skills to Go Series.Chris Crawford on Interactive Storytelling(ISBN 0-321-27890-9) by Chris Crawford.Creating Emotion in Games: The Craft and Art of Emotioneering(ISBN 1-59273-007-8) by David Freeman.Designing Virtual Worlds(ISBN 0-1310-1816-7) by Richard Bartle. Definitive work on MMO/virtual world development.Developing Online Games: An Insider's Guide(ISBN 1-59273-000-0) by Jessica Mulligan, Bridgette Patrovsky.Digital Gameplay: Essays on the Nexus of Game and Gamer(ISBN 0-7864-2292-0) edited by Nate Garrelts.Expressive Processing: Digital Fictions, Computer Games, and Software Studies(ISBN 978-0262013437) by Noah Wardrip-Fruin, Assistant Professor at University of California, Santa Cruz.Extra Lives: Why Video Games Matter(ISBN 978-0-307-37870-5) by Tom BissellFun Inc.: why games are the 21st century's most serious business(ISBN 0-7535-1985-2) written by Tom Chatfield. A cultural and intellectual exploration of the multiple roles played by games i
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Good Job Brain

Author : Karen Chu
ISBN : 9781612436258
Genre : Games
File Size : 54.30 MB
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MIND-EFFING FACTOIDS AND QUIRKY COMMENTARY THAT GIVE THE TRADITIONAL TRIVIA BOOK A FUN REBOOT Which came first, Brad Pitt or lasers? Who, what, or where is “shrapnel” named after? And can you really use cheese to tell the future? These questions and many more are answered in Good Job, Brain!, a collection of freaky facts, perplexing puzzles, and quirky quizzes based on the award-winning podcast of the same name. So step up, silly scholars seeking stupendous stimuli, for some... •CRAZY-BUT-TRUE STORIES •HILARIOUS QUIZZES •REBUS PUZZLES •CHALLENGING CROSSWORDS •STRATEGIES AND TIPS TO WIN AT PUB QUIZ
Category: Games

History Of Video Games

Author : Books, LLC
ISBN : 1157592201
Genre : Games
File Size : 90.93 MB
Format : PDF
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 148. Chapters: Super Mario Bros., North American video game crash of 1983, Hunt the Wumpus, Super Mario 64, The Legend of Zelda: Ocarina of Time, History of role-playing video games, History of video game consoles, Nintendo Entertainment System, Grand Theft Auto III, List of commercial failures in video gaming, History of Microsoft Flight Simulator, Development of Spore, Donkey Kong, Golden age of video arcade games, History of massively multiplayer online games, History of the Nintendo Entertainment System, Colossal Cave Adventure, Universal City Studios, Inc. v. Nintendo Co., Ltd., History of the Dreamcast, History of online games, Todd Rogers, History of JumpStart products, First video game, Tennis for Two, Atari video game burial, Atari Corporation, Doris Self, Walter Day, Hamurabi, William Higinbotham, David Nelson, Game canon, BASIC Computer Games, Ninja-Kid, GamePC Consortium, Brad Fregger, Guinness World Records Gamer's Edition, Videotopia, Cathode ray tube amusement device, Power-Up: How Japanese Video Games Gave the World an Extra Life, Thumb Candy. Excerpt: The role-playing video game genre began in the mid-1970s on mainframe computers, inspired by pen-and-paper role-playing games such as Dungeons & Dragons. Several other sources of inspiration for early role-playing video games also included tabletop strategy wargames, sports simulation games, adventure games such as Colossal Cave Adventure, fantasy writings by authors such as J. R. R. Tolkien, and ancient epic literature dating back to The Epic of Gilgamesh which followed the same basic structure of setting off in various quests in order to accomplish goals. After the success of console role-playing games such as Dragon Quest and Final Fantasy, the role-playing genre eventually diverged into two styles, Japanese role-playing games and Western role-playing games, due ...
Category: Games

Video Game Culture Introduction

Author : Source Wikipedia
ISBN : 1157390765
Genre :
File Size : 21.12 MB
Format : PDF
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Purchase includes free access to book updates online and a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: Zx Spectrum Demos, Video Game Content Rating System, Lan Gaming Center, Family Entertainment Protection Act, Fnatic, Video Mods, Prima Games, Gamecity, Video Game Orchestra, World of Spectrum, Gamepro Tv, Doomworld, Major League Online, Games, Learning
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