PLAYING WITH SOUND

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Playing With Sound

Author : Karen Collins
ISBN : 9780262018678
Genre : Games
File Size : 30.22 MB
Format : PDF
Download : 253
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In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Category: Games

Playing With Sound

Author : Karen Collins
ISBN : 9780262312301
Genre : Games
File Size : 57.87 MB
Format : PDF, ePub
Download : 271
Read : 780

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Category: Games

Phonemic Awareness Ebook

Author : Jo Fitzpatrick
ISBN : 9781591989967
Genre : Education
File Size : 76.57 MB
Format : PDF, ePub, Docs
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Experts are raving about this "must-have" resource for primary teachers that includes dozens of fun activities to help children listen to language and play with sounds. Activity cards can be cut out and laminated to create a handy reference file of fun ideas. A wide selection of reproducibles (picture cards, word cards, and manipulatives) is included.
Category: Education

My Sound Book Level 1

Author : Eulalee Francis-Laylor
ISBN : 9769561304
Genre : English language
File Size : 84.60 MB
Format : PDF, Kindle
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Read : 766

Category: English language

The Psychology Of Music In Multimedia

Author : Siu-Lan Tan
ISBN : 9780199608157
Genre : Computers
File Size : 81.80 MB
Format : PDF, Kindle
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The Psychology of Music in Multimedia is the first book dedicated to the scientific research on how we integrate sound and image when engaging with film, television, video, interactive games, and computer interfaces. The focus on empirical research and strong psychological framework make a unique and distinct contribution to the field. The international roster of contributors present rich and diverse perspectives from a wide range of disciplines includingpsychology, musicology, neuroscience, media studies, film, and communication. Collectively, the rich chapters in this edited volume present a comprehensive treatment of research on the multimedia experience,with the aim of disseminating this knowledge base and inspiring future scholarship.
Category: Computers

Getting Great Guitar Sounds

Author : Michael Ross
ISBN : 0793591406
Genre : Music
File Size : 43.35 MB
Format : PDF, Docs
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The first edition of Getting Great Guitar Sounds has helped thousands of guitarists get a basic handle on shaping their sound. This second edition had been expanded to cover modern multi-effectors, amp simulators, and advanced effect rigs in the same easy-to-understand language. To make getting started even simpler, Ross now lists his favorite effects and tells why they will provide most of the sounds guitarists will need.
Category: Music

Listening Playing Creating

Author : Carolyn Kenny
ISBN : 0791422860
Genre : Music
File Size : 26.84 MB
Format : PDF, ePub, Docs
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This is a book on the therapeutic quality of music. Musicians, philosophers, music therapists, and others discuss their experiences.
Category: Music

Playing With Something That Runs

Author : Mark J. Butler
ISBN : 9780199912261
Genre : Music
File Size : 74.43 MB
Format : PDF, ePub, Docs
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Winner of the 2015 PMIG Outstanding Publication Award from the Society of Music Theory The DJs and laptop performers of electronic dance music use preexistent elements such as vinyl records and digital samples to create fluid, dynamic performances. These performances are also largely improvised, evolving in response to the demands of a particular situation through interaction with a dancing audience. Within performance, musicians make numerous spontaneous decisions about variables such as which sounds they will play, when they will play them, and how they will be combined with other sounds. Yet the elements that constitute these improvisations are also fixed in certain fundamental ways: performances are fashioned from patterns or tracks recorded beforehand, and in the case of DJ sets, these elements are also physical objects (vinyl records). In Playing with Something That Runs, author Mark J. Butler explores these improvised performances, revealing the ways in which musicians utilize seemingly invariable prerecorded elements to create novel improvisations. Based on extensive interviews with musicians in their studios, as well as in-depth studies of particular mediums of performance, including both DJ and laptop sets, Butler illustrates the ways in which technologies, both material and musical, are used in performance and improvisation in order to make these transformations possible. An illuminating look at the world of popular electronic-music performance, Playing with Something that Runs is an indispensable resource for electronic dance musicians and fans as well as scholars and students of popular music.
Category: Music

Music And Game

Author : Peter Moormann
ISBN : 9783531189130
Genre : Language Arts & Disciplines
File Size : 28.52 MB
Format : PDF, ePub, Mobi
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This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music’s composition techniques, interactivity and function as well as attending to its performative aspects.
Category: Language Arts & Disciplines

Religion Out Loud

Author : Isaac Weiner
ISBN : 9780814708262
Genre : Religion
File Size : 57.2 MB
Format : PDF
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For six months in 2004, controversy raged in Hamtramck, Michigan, as residents debated a proposed amendment that would exempt the adhan, or Islamic call to prayer, from the city’s anti-noise ordinance. The call to prayer functioned as a flashpoint in disputes about the integration of Muslims into this historically Polish‑Catholic community. No one openly contested Muslims’ right to worship in their mosques, but many neighbors framed their resistance around what they regarded as the inappropriate public pronouncement of Islamic presence, an announcement that audibly intruded upon their public space. Throughout U.S. history, complaints about religion as noise have proven useful both for restraining religious dissent and for circumscribing religion’s boundaries more generally. At the same time, religious individuals and groups rarely have kept quiet. They have insisted on their right to practice religion out loud, implicitly advancing alternative understandings of religion and its place in the modern world. In Religion Out Loud, Isaac Weiner takes such sonic disputes seriously. Weaving the story of religious “noise” through multiple historical eras and diverse religious communities, he convincingly demonstrates that religious pluralism has never been solely a matter of competing values, truth claims, or moral doctrines, but of different styles of public practice, of fundamentally different ways of using body and space—and that these differences ultimately have expressed very different conceptions of religion itself. Weiner’s innovative work encourages scholars to pay much greater attention to the publicly contested sensory cultures of American religious life.
Category: Religion