MINDS ON FIRE HOW ROLE IMMERSION GAMES TRANSFORM COLLEGE

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Minds On Fire

Author : Mark C. Carnes
ISBN : 9780674735354
Genre : Education
File Size : 37.32 MB
Format : PDF, Kindle
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Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire.
Category: Education

Reacting To The Past Game Designer S Handbook

Author : Nicolas W. Proctor
ISBN : 1460916905
Genre : Educational games
File Size : 51.29 MB
Format : PDF, ePub, Mobi
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A handbook for designers of games in the Reacting to the Past series.
Category: Educational games

Playing To Learn With Reacting To The Past

Author : C. Edward Watson
ISBN : 9783319617473
Genre : Education
File Size : 74.52 MB
Format : PDF, Mobi
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This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)—a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities—as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.
Category: Education

The Threshold Of Democracy

Author : Josiah Ober
ISBN : 0393938875
Genre : History
File Size : 52.20 MB
Format : PDF, ePub
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A Norton original in the Reacting to the Past series, The Threshold of Democracy re-creates the intellectual dynamics of one of the most formative periods in western history.
Category: History

The Trial Of Anne Hutchinson

Author : Mark Christopher Carnes
ISBN : 0321332288
Genre : History
File Size : 44.48 MB
Format : PDF
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By recreating one of the most tumultuous and significant episodes in early American history, The Trial of Anne Hutchinson: Liberty, Law, and Intolerance in Puritan New England illustrates the struggle between the followers and allies of John Winthrop, Governor of Massachusetts Bay Colony, and those of Anne Hutchinson, a strong-willed and brilliant religious dissenter. Part of the “Reacting to the Past” series, this text consists of elaborate games in which students are assigned roles, informed by classic texts, set in particular moments of intellectual and social ferment. The game unfolds amidst a controversy that pushed Massachusetts to the brink of collapse and spurred a larger historical process that led to religious freedom and the modern concept of separation of church and state.
Category: History

A Mind Forever Voyaging

Author : Dylan Holmes
ISBN : 9781480005754
Genre : Games
File Size : 61.36 MB
Format : PDF, Kindle
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An engaging and entertaining read for veteran gamers and curious newcomers alike,A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities—and challenges—presented when players are giventhe ability to direct how a story plays out. From the text-based adventure ofPlanetfall andthe interactive cinema of Heavy Rain to the one-act play ofFaçade and the simulated world ofShenmue, Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as: •How did the introduction of moral choices in video games change the playing field? •What film techniques have enhanced (or detracted from!) the gaming experience? •Can video games aspire to be art? [Hint: Yes!] •What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"? •Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch makeA MindForever Voyaging an enlightening read that captures the best that video games have to offer.
Category: Games

The Spark Of Learning Energizing The College Classroom With The Science Of Emotion

Author : Sarah Rose Cavanagh
ISBN : 1943665338
Genre : Education
File Size : 80.50 MB
Format : PDF, ePub
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Historically we have constructed our classrooms with the assumption that learning is a dry, staid affair best conducted in quiet tones and ruled by an unemotional consideration of the facts. The field of education, however, is beginning to awaken to the potential power of emotions to fuel learning, informed by contributions from psychology and neuroscience. In friendly, readable prose, Sarah Rose Cavanagh argues that if you as an educator want to capture your students' attention, harness their working memory, bolster their long-term retention, and enhance their motivation, you should consider the emotional impact of your teaching style and course design. To make this argument, she brings to bear a wide range of evidence from the study of education, psychology, and neuroscience, and she provides practical examples of successful classroom activities from a variety of disciplines in secondary and higher education.
Category: Education

Inventology

Author : Pagan Kennedy
ISBN : 9780544324015
Genre : Psychology
File Size : 58.5 MB
Format : PDF
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Find out where great ideas come from in this “delightful account of how inventors do what they do” (Kirkus Reviews, starred review). A father cleans up after his toddler and imagines a cup that won’t spill. An engineer watches people using walkie-talkies and has an idea. A doctor figures out how to deliver patients to the operating room before they die. By studying inventions like these—the sippy cup, the cell phone, and an ingenious hospital bed —we can learn how people imagine their way around “impossible” problems to discover groundbreaking answers. Pagan Kennedy reports on how these enduring methods can be adapted to the twenty-first century, as millions of us deploy tools like crowdfunding, big data, and 3-D printing to find hidden opportunities. Inventology uses the stories of inventors and surprising research to reveal the steps that produce innovation. Recent advances in technology and communication have placed us at the cusp of a golden age; it’s now more possible than ever before to transform ideas into actuality. Inventology is a must-read for designers, artists, makers—and anyone else who is curious about creativity. By identifying the steps of the invention process, Kennedy reveals the imaginative tools required to solve our most challenging problems. “There’s ample interest here even for readers who aren’t actively inventing anything.” —The Boston Globe
Category: Psychology

The Role Playing Society

Author : Andrew Byers
ISBN : 9781476623481
Genre : Games & Activities
File Size : 78.99 MB
Format : PDF, Mobi
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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for “serious” RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Category: Games & Activities

The Leader In Me

Author : Stephen R. Covey
ISBN : 9781471104466
Genre : Self-Help
File Size : 53.18 MB
Format : PDF, Mobi
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Children in today's world are inundated with information about who to be, what to do and how to live. But what if there was a way to teach children how to manage priorities, focus on goals and be a positive influence on the world around them? The Leader in Meis that programme. It's based on a hugely successful initiative carried out at the A.B. Combs Elementary School in North Carolina. To hear the parents of A. B Combs talk about the school is to be amazed. In 1999, the school debuted a programme that taught The 7 Habits of Highly Effective Peopleto a pilot group of students. The parents reported an incredible change in their children, who blossomed under the programme. By the end of the following year the average end-of-grade scores had leapt from 84 to 94. This book will launch the message onto a much larger platform. Stephen R. Covey takes the 7 Habits, that have already changed the lives of millions of people, and shows how children can use them as they develop. Those habits -- be proactive, begin with the end in mind, put first things first, think win-win, seek to understand and then to be understood, synergize, and sharpen the saw -- are critical skills to learn at a young age and bring incredible results, proving that it's never too early to teach someone how to live well.
Category: Self-Help