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Mac Application Development By Example

Author : Robert Wiebe
ISBN : 9781849693837
Genre : Computers
File Size : 39.8 MB
Format : PDF, Docs
Download : 965
Read : 1185

This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
Category: Computers

Mastering Macos Programming

Author : Stuart Grimshaw
ISBN : 9781786467591
Genre : Computers
File Size : 26.40 MB
Format : PDF, Mobi
Download : 650
Read : 554

Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book Learn to harness the power of macOS with the elegance of the Swift programming language Become highly competent in building apps on the macOS platform Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn Combine beautiful design with robust code for the very best user experience Bring the best coding practices to the new macOS Sierra See what's new in Swift 3.0 and how best to leverage the Swift language Master Apple's tools, including Xcode, Interface Builder, and Instruments Use Unix and other common command-line tools to increase productivity Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.
Category: Computers

Mac Osx Developer S Guide

Author : Jesse Feiler
ISBN : 0080510523
Genre : Computers
File Size : 64.13 MB
Format : PDF
Download : 768
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Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X. Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X. * A guide for developers already writing applications as well as new developers just getting started * Focuses equally on both Cocoa and Carbon environments * Provides tips on transitioning from writing code for classic Mac OS to OS X * References Apple online materials extensively, to keep developers up to speed on changes
Category: Computers

Mac Os X For Java Geeks

Author : Will Iverson
ISBN : 0596004001
Genre : Computers
File Size : 57.28 MB
Format : PDF, ePub, Mobi
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Aimed at Java developers, explores the Mac OS X platform, covering topics including Apache Web servers, IDEs, Jakarta Ant, the Spelling Framework, SOAP, and integration with QuickTime.
Category: Computers

Step Into Xcode

Author : Fritz Anderson
ISBN : 9780321334220
Genre : Computers
File Size : 47.99 MB
Format : PDF, Docs
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Provides information on using Xcode to build applications with Macintosh languages and technology.
Category: Computers

Mac Application Development For Dummies

Author : Karl G. Kowalski
ISBN : 9781118032220
Genre : Computers
File Size : 39.8 MB
Format : PDF, ePub, Mobi
Download : 425
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Presents step-by-step instructions for creating a variety of applications for a desktop Mac.
Category: Computers

Opengl Programming On Mac Os X

Author : Robert P. Kuehne
ISBN : 0132701804
Genre : Computers
File Size : 90.82 MB
Format : PDF, Mobi
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The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site ( contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.
Category: Computers

Swift Development With Cocoa

Author : Jonathon Manning
ISBN : 9781491909690
Genre : Computers
File Size : 48.53 MB
Format : PDF, ePub
Download : 528
Read : 896

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world
Category: Computers

Advanced Mac Os X Programming

Author : Mark Dalrymple
ISBN : 9780321706546
Genre : Computers
File Size : 82.59 MB
Format : PDF, Kindle
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While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Category: Computers

Cocoa And Objective C Up And Running

Author : Scott Stevenson
ISBN : 9781449391362
Genre : Computers
File Size : 90.47 MB
Format : PDF, ePub, Docs
Download : 900
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With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.--[book cover]
Category: Computers