LEARNING WEB BASED VIRTUAL REALITY BUILD AND DEPLOY WEB BASED VIRTUAL REALITY TECHNOLOGY

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Learning Web Based Virtual Reality

Author : Srushtika Neelakantam
ISBN : 9781484227107
Genre : Computers
File Size : 80.96 MB
Format : PDF, Docs
Download : 261
Read : 900

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
Category: Computers

Learning Virtual Reality

Author : Tony Parisi
ISBN : 9781491922804
Genre : COMPUTERS
File Size : 62.45 MB
Format : PDF
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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer
Category: COMPUTERS

Innovative Techniques In Instruction Technology E Learning E Assessment And Education

Author : Magued Iskander
ISBN : 9781402087394
Genre : Computers
File Size : 23.85 MB
Format : PDF
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Innovative Techniques in Instruction Technology, E-Learning, E-Assessment and Education is a collection of world-class paper articles addressing the following topics: (1) E-Learning including development of courses and systems for technical and liberal studies programs; online laboratories; intelligent testing using fuzzy logic; evaluation of on line courses in comparison to traditional courses; mediation in virtual environments; and methods for speaker verification. (2) Instruction Technology including internet textbooks; pedagogy-oriented markup languages; graphic design possibilities; open source classroom management software; automatic email response systems; tablet-pcs; personalization using web mining technology; intelligent digital chalkboards; virtual room concepts for cooperative scientific work; and network technologies, management, and architecture. (3) Science and Engineering Research Assessment Methods including assessment of K-12 and university level programs; adaptive assessments; auto assessments; assessment of virtual environments and e-learning. (4) Engineering and Technical Education including cap stone and case study course design; virtual laboratories; bioinformatics; robotics; metallurgy; building information modeling; statistical mechanics; thermodynamics; information technology; occupational stress and stress prevention; web enhanced courses; and promoting engineering careers. (5) Pedagogy including benchmarking; group-learning; active learning; teaching of multiple subjects together; ontology; and knowledge representation. (6) Issues in K-12 Education including 3D virtual learning environment for children; e-learning tools for children; game playing and systems thinking; and tools to learn how to write foreign languages.
Category: Computers

Medicine Meets Virtual Reality 13

Author : J.D. Westwood
ISBN : 9781607501107
Genre : Computers
File Size : 63.73 MB
Format : PDF, ePub, Mobi
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Magical describes conditions that are outside our understanding of cause and effect. What cannot be attributed to human or natural forces is explained as magic: super-human, super-natural. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. Valid inquiry demands a willingness to consider all possible solutions without prejudice. Medical politics should not perpetuate unproven assumptions nor curtail reasoned experimentation, unbiased measurement and well-informed analysis. For thirteen years, Medicine Meets Virtual Reality has been an incubator for technologies that create new medical understanding via the simulation, visualization and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer’s sight, hearing, touch and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation and measurement, is the real magic. These moments are not miraculous, however. They are human ingenuity in progress and they are documented here in this book.
Category: Computers

Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications

Author : Maiga Chang
ISBN : 9783642234569
Genre : Education
File Size : 72.39 MB
Format : PDF
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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Category: Education

Advances In Manufacturing Technology Xvi Ncmr 2002

Author : Kai Cheng
ISBN : 1860583784
Genre : Technology & Engineering
File Size : 87.79 MB
Format : PDF, Kindle
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Advances in Manufacturing Technology XVI provides a comprehensive collection of papers exploring the very latest developments in the field of manufacturing engineering and managment and incorporates the most up-to-date techniques. TOPICS COVERED INCLUDE: Business strategies process reengineering CAD/CAM and concurrent engineering E-manufacturing and virtual reality Engineering modelling and simulations Total quality management and metrology Intelligent systems. robotics and automation Lean and agiel manufacturing Machining process and tooling Operations management Process control and condition monitoring Covering all aspects of manufacturing engineering, systems, and management this volume will be of great interest to those wanting to keep abreast pf current research and those involved in the planning stages in this area of engineering.
Category: Technology & Engineering

Innovations In E Learning Instruction Technology Assessment And Engineering Education

Author : Magued Iskander
ISBN : 9781402062629
Genre : Technology & Engineering
File Size : 62.54 MB
Format : PDF, ePub, Mobi
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This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Engineering Education, Instructional Technology, Assessment, and E-learning. The book presents selected papers form the conference proceedings of the International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning (EIAE 2006). All aspects of the conference were managed on-line.
Category: Technology & Engineering

Understanding Virtual Reality

Author : William R. Sherman
ISBN : 1558603530
Genre : Computers
File Size : 31.86 MB
Format : PDF
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Exploring the practical applications of virtual reality, both as they currently exist and as they will develop in the next few years, this book begins with a history of information presentation and demonstrates the basic problems that VR has recently been employed to solve.
Category: Computers

Smart Industry Smart Education

Author : Michael E. Auer
ISBN : 9783319956787
Genre : Computers
File Size : 54.68 MB
Format : PDF, ePub
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The REV conference aims to discuss the fundamentals, applications and experiences in remote engineering, virtual instrumentation and related new technologies, as well as new concepts for education on these topics, including emerging technologies in learning, MOOCs & MOOLs, Open Resources, and STEM pre-university education. In the last 10 years, remote solutions based on Internet technology have been increasingly deployed in numerous areas of research, science, industry, medicine and education. With the new focus on cyber-physical systems, Industry 4.0, Internet of Things and the digital transformation in industry, economy and education, the core topics of the REV conference have become indispensable elements of a future digitized society. REV 2018, which was held at the University of Applied Sciences in Duesseldorf from 21–23 March 2018, addressed these topics as well as state-of-the-art and future trends.
Category: Computers

Pc Ai

Author :
ISBN : IND:30000120017284
Genre : Artificial intelligence
File Size : 73.42 MB
Format : PDF, ePub
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Category: Artificial intelligence