KINGDOM KEEPERS BOOKS 1 3 FEATURING KINGDOM KEEPERS I II AND III
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It's supposed to be a happy day at the Magic Kingdom—the return of the teenaged holographic hosts. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas—permanently. Includes a preview chapter from Kingdom Keepers III - Disney in Shadow
Finn Whitman and his fellow DHIs, teenagers chosen to serve as actors for a new technology, investigate strange occurrences at Disney theme park attractions, racing to uncover a supernatural force that could destroy the world.
The five Kingdom Keepers and their core friends have uncovered a startling truth: Disney villains Maleficent and the Overtakers are plotting a catastrophic event that could have repercussions far beyond the world of Disney. Aboard the Disney Cruise Line’s inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves of Aruba, the zip lines of Costa Rica, and the jungles of Mexico. A destructive force, dormant for decades, is about to be unleashed. The five Kingdom Keepers are to be its first victims! Includes a preview chapter from Kingdom Keepers VII - The Insider!
Author : Ridley Pearson
ISBN : 9781484725757
Genre : Juvenile Fiction
File Size : 21.66 MB
Format : PDF
Download : 151
Read : 653
When Amanda travels east to Orlando on a hunch, she's met with the worst news possible. Kingdom Keeper Finn Whitman is missing. Calling on her own gift (she's telekinetic), her sister Jess's ability to dream the future, and their fellow Fairlie Mattie Weaver's unexplained ability to read minds through physical contact, the three gifted girls must navigate treachery, deception, and the stubborn, unwilling parents of the missing Keepers if they're to save their friends.
The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews. Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory-a lost icon. It was believed to be gone forever. The Keepers have one last chance to preserve the heart of the Kingdom-Disneyland-from a terrifying destruction decades in the making.
Shell Game While on the routine mission to retrieve a research drone for recycling, the U.S.S. Enterprise™ encounters a Romulan space station adrift within Federation borders. Exploring the lifeless station, the crew finds ghostly apparitions flitting at the edges of sight. Soon the U.S.S. Enterprise is also inexplicably without power. Captain Kirk and his crew must now solve the mystery of the strange apparitions before the Starship suffers the station's fate. The situation becomes desperate when a Romulan warship arrives looking for the station, and the Romulan Commander accuses the Federation of treachery. Before Captain Kirk can save the Starship Enterprise from complete destruction, he must avoid becoming drawn into a deadly shell game -- a game that will leave no winners and no survivors...
With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.
For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. Includes a preview chapter from Kingdom Keepers V - Shell Game
“Will leave you dying to know more.” —Rick Riordan, author of the #1 bestselling Percy Jackson series The New York Times bestselling author of the Peter and the Starcatcher and Kingdom Keepers series, Ridley Pearson, brings us the second riveting tale in the Lock and Key trilogy. This bravely reimagined origin story of the rivalry of literature’s most famous enemies—Sherlock Holmes and James Moriarty—is told from the perspective of James’s observant little sister, Moira. At the thrilling conclusion to book one, we left off with James and Moira’s father dying horribly and unexpectedly. Now the search is on to find out what really happened to their father. Did he fall or was he pushed? Sherlock, James, and Moira reluctantly partner up, trusting no one, not even each other, as they uncover a secret sect, a rare jewel, and a sordid history. Blood is spilled, trusts broken, and friendships lost in this story of how one simple mistake cost Father his life and James his heart, and sent the Moriartys spiraling ever downward. It’s a highly original and satisfying take on the Sherlock Holmes series as only master of suspense Ridley Pearson could envision. As Rick Riordan, author of the Percy Jackson series, says, “This tale will change the way you see Sherlock Holmes and leave you dying to know more.”