HOW TO DRAW POKEMON HOW TO DRAW POKEMON CHARACTERS POKEMON DRAWING FOR BEGINNERS HOW TO DRAW POKEMON FEATURING 5 POKEMON CHARACTERS DRAWN STEP BY STEP VOLUME 9 BASIC DRAWING HACKS

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How To Draw Pokemon

Author : Peter Childs
ISBN : 1540829987
Genre :
File Size : 46.39 MB
Format : PDF, ePub, Mobi
Download : 499
Read : 1185

Draw them all! Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. Over 50 popular Pokemon have been covered in this step by step drawing guide. So, grab this guide today and start drawing them all immediately!
Category:

How To Draw Pokemon

Author : Tracey West
ISBN : 1435221710
Genre : Juvenile Fiction
File Size : 23.95 MB
Format : PDF, Mobi
Download : 441
Read : 650

Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time!
Category: Juvenile Fiction

How To Draw Pokemon

Author : Ron Zalme
ISBN : 0613217314
Genre : Juvenile Nonfiction
File Size : 89.79 MB
Format : PDF, Kindle
Download : 740
Read : 575

Pokmon fans can learn to draw the adorable, collectible creatures that have taken America by storm.
Category: Juvenile Nonfiction

The Art Of Game Design

Author : Jesse Schell
ISBN : 9781498759564
Genre : Computers
File Size : 59.73 MB
Format : PDF, ePub
Download : 762
Read : 934

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Category: Computers

Pokemon Deluxe Essential Handbook

Author : Scholastic Australia
ISBN : 1760156892
Genre :
File Size : 51.13 MB
Format : PDF, ePub, Docs
Download : 499
Read : 153

It's everything you ever wanted to know about every Pokemon -- all in one place! The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon.
Category:

What To Draw And How To Draw It

Author : Edwin George Lutz
ISBN : 9788893320931
Genre : Fiction
File Size : 88.50 MB
Format : PDF, Kindle
Download : 924
Read : 948

This ebook is the first edition of "What to Draw and How to Draw It" that contains a detailed index of the maravillious drawings of the Author. Edwin George Lutz published this book in 1913 with Dodd, Mead and Company publishers. This is really a remarkable book in wich line is made a good reason from form. The youngest child may grasp the magic progress of this way of working and he will draw the picture naturally and well. Instructions are very brief, for the key lines of each object tell their own story and the child is entranced by the results soon gained. There is no stupid tracing in this book, for tracing accomplishes at most only a little muscular control. The book provides a step-by-step system and fixes the object in memory and develops naturally a physical skill and a memorized knowledge of proportion and form. Foreshortening and perspective, that bugbears to young artists, are overcome by the simplest progressive examples. Remembering the key line offers the way to the completed object. There are hundreds of pictures to draw and all are those most fascinating to the child, who is thrilled by the “magic” that makes drawing easy and delightfully interesting. “Just remember the key line, that's all”.
Category: Fiction

Moves In Mind

Author : Fernand Gobet
ISBN : 9781135425135
Genre : Psychology
File Size : 60.44 MB
Format : PDF, ePub
Download : 234
Read : 1247

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Category: Psychology

Learning Games

Author : Scott J. Warren
ISBN : 9783319468297
Genre : Education
File Size : 62.88 MB
Format : PDF, Mobi
Download : 701
Read : 888

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Category: Education

G A M E Games Autonomy Motivation Education

Author : Menno Deen
ISBN : 9789038637761
Genre :
File Size : 75.12 MB
Format : PDF, ePub, Mobi
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This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.
Category:

Digital Childhoods

Author : Susan J. Danby
ISBN : 9789811064845
Genre : Education
File Size : 89.42 MB
Format : PDF, Kindle
Download : 857
Read : 913

This book highlights the multiple ways that digital technologies are being used in everyday contexts at home and school, in communities, and across diverse activities, from play to web searching, to talking to family members who are far away. The book helps readers understand the diverse practices employed as children make connections with digital technologies in their everyday experiences. In addition, the book employs a framework that helps readers easily access major themes at a glance, and also showcases the diversity of ideas and theorisations that underpin the respective chapters. In this way, each chapter stands alone in making a specific contribution and, at the same time, makes explicit its connections to the broader themes of digital technologies in children’s everyday lives. The concept of digital childho od presented here goes beyond a sociological reading of the everyday lives of children and their families, and reflects the various contexts in which children engage, such as preschools and childcare centres.
Category: Education