HANDBOOK OF COMPUTER GAME STUDIES

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Handbook Of Computer Game Studies

Author : Joost Raessens
ISBN : 0262516586
Genre : Computers
File Size : 60.80 MB
Format : PDF, Kindle
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A broad treatment of computer and video games from a wide range of perspectives,including cognitive science and artificial intelligence, psychology, history, film and theater,cultural studies, and philosophy.
Category: Computers

The Routledge Companion To Video Game Studies

Author : Mark J.P. Wolf
ISBN : 9781136290503
Genre : Social Science
File Size : 31.42 MB
Format : PDF
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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
Category: Social Science

The Players Realm

Author : J. Patrick Williams
ISBN : 9780786428328
Genre : Games
File Size : 42.69 MB
Format : PDF, ePub, Mobi
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"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.
Category: Games

Computer Games And New Media Cultures

Author : Johannes Fromme
ISBN : 9789400727779
Genre : Education
File Size : 62.70 MB
Format : PDF
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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.
Category: Education

Hypertext Handbook

Author : Andreas Kitzmann
ISBN : 082047441X
Genre : Computers
File Size : 59.16 MB
Format : PDF, ePub, Docs
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"Hypertext Handbook" provides a condensed and straightforward introduction to the main issues, concepts, and developments in both the application of hypertext technology and its interpretation by the academic community. It offers a concise history of the medium in a manner that will help readers to better understand contemporary directions in digital media technology. "Hypertext Handbook" provides a comprehensive guide to this complex concept and is designed to inform and inspire students and scholars alike.
Category: Computers

Inter Vention

Author :
ISBN : 9780262300902
Genre :
File Size : 68.92 MB
Format : PDF, Kindle
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Category:

The Oxford Handbook Of New Audiovisual Aesthetics

Author : John Richardson
ISBN : 9780199985104
Genre : Music
File Size : 27.46 MB
Format : PDF
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This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.
Category: Music

The Human Computer Interaction Handbook

Author : Andrew Sears
ISBN : 1410615863
Genre : Technology & Engineering
File Size : 32.90 MB
Format : PDF, Kindle
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This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook features contributions from a selection of eminent professionals in the field worldwide. It stands alone as the most essential resource available on the market. This edition of the volume throughly covers issues of accessibility and diversity, such as aging, literacy, hearing, vision, physical disabilities, and children. Additional topics addressed are: *sensor based interactions; *tangible interfaces; *augmented cognition; *cognition under stress; *ubiquitous and wearable computing; and *privacy and security. This book is useful for practitioners seeking to understand the latest research results to apply when developing new interactive information technologies, as well as for graduate students studying human-centered computing, human-computer interaction, or related fields.
Category: Technology & Engineering

Counseling Ethics

Author : Christin Jungers, PhD, LPCC-S, NCC
ISBN : 9780826108524
Genre : Psychology
File Size : 85.74 MB
Format : PDF, Docs
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How can philosophy guide our understanding of and approach to counseling ethics and techniques? Moving beyond the standard review of ethical issues and basic problem solving, this highly engaging new text for counseling professionals features innovative, experiential activities and case studies that promote in-depth thinking about the ethical, moral, and legal issues often confronted by counseling professionals. The book is designed to help counselors develop an appreciation for and confidence in their preferred set of philosophical ethics and become ethically autonomous professionals. To this end, it examines a full range of philosophical approaches to ethics, such as the well-known concepts of ethics codes and laws, as well as the less familiar ideas of existential phenomenology, care ethics, and virtues. Featuring contributions from leading counselor educators and practitioners representing a wide range of expertise in counseling specialties and ethical practice, this text presents ethical practice from a positive, proactive point of view rather than from a reactive or fear-based stance. It provides a solid foundation in ethical decision making, critical thinking, and best practices that will enable counseling professionals to navigate the maze of ethical codes and standards of care, while confidently practicing in a consistently ethical manner. The accompanying Instructorís Manual offers step-by-step guidance on how to facilitate classroom activities and case study discussions, as well as a sample syllabus and a selection of quiz and essay questions to enhance studentsí understanding of each chapter. The text is congruent with relevant ethical codes and CACREP curriculum standards. Key Features: Provides activity-based learning regarding all the ethical standards and legal issues counselors will face Promotes in-depth critical thinking and a proactive, postitive approach to ethical and moral dilemmas Includes examples across all counseling settings and specialties Offers students multiple case examples that make ethical issues realistic and engaging Features Instructorís Manual offering sample syllabus and resources for course activities
Category: Psychology

Fandom

Author : Jonathan Gray
ISBN : 9780814732380
Genre : Social Science
File Size : 30.46 MB
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We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, “stalk” our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel—each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop music, and encompasses both high and low culture. Fandom brings together leading scholars to examine fans, their practices, and their favorite texts. This unparalleled selection of original essays examines instances across the spectrum of modern cultural consumption from Karl Marx to Paris Hilton, Buffy the Vampire Slayer to backyard wrestling, Bach fugues to Bollywood cinema ̧ and nineteenth-century concert halls to computer gaming. Contributors examine fans of high cultural texts and genres, the spaces of fandom, fandom around the globe, the impact of new technologies on fandom, and the legal and historical contexts of fan activity. Fandom is key to understanding modern life in our increasingly mediated and globalized world.
Category: Social Science